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#21
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![]() Nirgon you rely too much on your memory. Just because you talked to an enchanter who liked to charm green/lb cons is not proof that charm sucked. In fact if you talk to most enchanters here they will only charm lb pets. It's mostly those of us that learned with the (insanely OP) Pre-Kunark charm and then couldn't quite give it up that charm higher-level stuff and figure out ways to make it work. Like when The A-Team charms those splits in Sky, recharming by yourself is basically impossible. You get to run around screaming for help while someone else mezzes them.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#22
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![]() I'd invite you to consider my noticings on having 180 range of resists and getting hit for full by the lower end blue con frogs in seb as a 60 wizard here, and root landing on them every time vs somewhat rarely (I realize this is without tash but it should give some idea of scale).
Sometimes I rely on my memory, and make what appear to be the prophecies of an insane person. But then things out of literally nowhere like an earth pet dual wielding scythes turns up from someone's hard drive. I'm not saying patch this immediately based on how I say it should be.. I'm saying this is definitely something to look into (read: not just a wild goose chase waste of time) and you should test charming an npc in seb and having it beat on another on eqmac. I don't want things easier or harder, or favor one class or another. I just want to play on a server classic enough that its almost impossible to tell. Charm feels OP for numerous reasons. | ||
#23
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![]() Look, it's a lot of fun playing enc with super strong pets. But charm doesn't break enough. I played a rogue and my perma partner was one of our servers top enchanters. I made him charm in seb, even tho it broke all the time. I made him haste it and i'd give it proc weapons and the whole 9 yards. I kept -mr gear to give pets, etc. Nirgon is 100% right, resists are out of whack. A level 60 should basically resist almost all spells from npcs in seb, especially ones with a double resist check, while simultaneously having very few resists on your own spells. Myconid resist is too high btw (slow wasn't that hard to land at 60).
We *loved* dire charm, because it kept him from running lom charming all the time. My level 28 enchanter can keep a level 26 perma charmed without issue, that is not at all classic. Charm like other check by tick spells should not last nearly as long as it does. Maybe one of the reasons is that on live, npcs and pcs had an innate 5% chance to resist/land any spell as long as the target wasn't immune. Perhaps that's why charm durations average out so high here. | ||
#24
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Escapegoat / Pharmakos / Madriax
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#25
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![]() I'm sorry guys but I don't believe your memories are capable of telling the difference between a 2 minute average charm and a 3 minute average charm. The human brain is just not capable of estimating that kind of thing so precisely in the presence of huge variance. Xornn's guide gives us way more concrete information about what he was able to do with charm.
The biggest difference between here and live? The WC cap. If i had to eat a death for every time that thing has saved me Loraen would be level 0.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#26
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#27
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#28
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I mained an enchanter on live for many years and I never remember charming greens. I charmed less during my early levels, due to not having good cha gear, but when I did charm it was always DB cons. It was risky back then and it is still risky now, but we know so much more. We attempt harder things today also because it seems everyone has access to a pocket epic cleric now and has WC caps- so the downtime for fucking something up is far less severe.
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#29
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![]() I'm going to cross reference the Sirran charm thread with the people in here refuting my posts before casting down judgement on their claims.
Then I will cast down judgement. | ||
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