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#21
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![]() I have been won over to Humans VS Dark VS Shorties+Elves
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#22
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![]() Quote:
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#23
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![]() Quote:
And the perfect name for that server so everyone knows what to expect: Sullon Zek (But with FLYING SAUCERS!!1!) I'm sure Sam will HATE the flying saucers, however it's just ONE non classic SZ change so...
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Ebony - <Serenity>
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#24
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![]() flying saucer is classic, Rodcet Nife follower here, u mad?
clearly never been to qeynos.
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Current Games:
Naw | ||
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#25
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![]() Force accounts to an entire faction
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#26
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![]() one account per ip/mac address w/e
one team per account pras
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Current Games:
Naw | ||
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#27
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#28
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![]() If only there was a way to change ip
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#29
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![]() All the city-based rulesets are silly. Each team on SZ naturally clustered around the cities they controlled. It didn't matter that Evil had numerically more cities, especially since two of them (Grobb & Oggok) are right next to each other and only used for Guk binding melees if anything. What matters is team population, not the numbers of cities naturally controlled.
Also, by limiting Kunark until after server launch, you remove Cabilis and the massive advantage of Evils controlling an entire continent. This is a far bigger impact than anything else that could be done. | ||
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#30
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![]() Quote:
But if you like this better... Quote:
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Ebony - <Serenity>
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