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#1
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![]() Quote:
__________________
Mylez <Riot>
Dustboy#1652 on Discord | |||
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#2
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![]() There are 8 mobs between Class C and FFA each repop day. 3 guilds to kill 6 of them (unless there's some future ruling that IB/FE can't act like a single guild inside VP and act like two separate guilds outside).
They get to pick which of them they want to go for first and that pretty much means the two left on the table are the least desirable of the 8 anyway. For example Gore was left up for last yesterday cause none of the C's really cares about Gore anyway. One of the mobs will be Maestro 2/3 of the time and there won't be any Class C tiers shed if they skip him. The bag limit has an extremely minimal effect on Class C guilds. In addition, the bigger class R guilds are going to run into the bag limit just as often as TMO/FE/IB. Both Taken and BDA bag-limited and had to stop on day 1 when mobs were still up. Divinity will bag-limit pretty often too. Even some of the smaller guilds are going to bag limit occassionally. It's no more restrictive to the C's than it is to many of the R's. Class R guilds will also be more willing to compete for the FFA's with shorter variances and more assertive play nice rules so there's nothing to say that the Class C guilds are going to need more than 2 kills outside VP anyway. | ||
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#3
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#4
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Or will it be "classic" and force GM's to dig thru logs when windows are protested? | |||
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#5
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![]() This could create an incentive for large class C guilds to break up into smaller, more efficient groups.
With the new 1/1/1 structure and PnP in place, guilds don't need to zerg anymore. A subset of hardcore raiding guild skilled players could break off into a tighter, more efficient elite raiding force. More loot to take, and more loot to go around overall, as an increase in the number of class C guilds gives an incentive for someone to take the lower priority mobs. It would be interesting to see what the very best on the server could do as an elite force. | ||
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#6
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![]() Any guild that kills the class C "spare" mobs before the 6hrs is up becomes class C. This is incentive for R guilds to move up to C, to have a free shot at these mobs, to more evenly distribute mobs (a staff goal).
Finally, if you think this system is skewed so favorably towards Class R, no one is stopping you from riding the 'gravy train' as well.
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#7
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Proposed fixes from best to worst: 1. Have the bag limit only apply to FFA mobs 2. Make repop entirely FFA WITH a bag limit (of at least 3) and the full repop does not affect the normal rotation. 3. Leave the rules the way they are now. Raise the cap of the bag limit to 3 or 4, so the amount of mobs we auto lose isn't so extreme. | |||
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#8
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