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  #1  
Old 01-13-2014, 11:49 PM
dustysr06 dustysr06 is offline
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Quote:
Originally Posted by Galelor [You must be logged in to view images. Log in or Register.]
Maybe I missed this, but some guilds may not be tracking 24/7. Is the 'hour' status of the mob going to be communicated via the website, a system wide message, a suffix on the mob name, etc.?
Doubtful - keep track o yer merbz [You must be logged in to view images. Log in or Register.] if you see something up, kill it! Variance is most likely going to be toned down drastically enough to not have to track 24/7 anymore so that should help also.
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  #2  
Old 01-15-2014, 04:18 PM
williestargell williestargell is offline
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There are 8 mobs between Class C and FFA each repop day. 3 guilds to kill 6 of them (unless there's some future ruling that IB/FE can't act like a single guild inside VP and act like two separate guilds outside).

They get to pick which of them they want to go for first and that pretty much means the two left on the table are the least desirable of the 8 anyway. For example Gore was left up for last yesterday cause none of the C's really cares about Gore anyway. One of the mobs will be Maestro 2/3 of the time and there won't be any Class C tiers shed if they skip him. The bag limit has an extremely minimal effect on Class C guilds.

In addition, the bigger class R guilds are going to run into the bag limit just as often as TMO/FE/IB. Both Taken and BDA bag-limited and had to stop on day 1 when mobs were still up. Divinity will bag-limit pretty often too. Even some of the smaller guilds are going to bag limit occassionally.

It's no more restrictive to the C's than it is to many of the R's.

Class R guilds will also be more willing to compete for the FFA's with shorter variances and more assertive play nice rules so there's nothing to say that the Class C guilds are going to need more than 2 kills outside VP anyway.
  #3  
Old 01-15-2014, 04:22 PM
Hitpoint Hitpoint is offline
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Quote:
Originally Posted by williestargell [You must be logged in to view images. Log in or Register.]
There are 8 mobs between Class C and FFA each repop day. 3 guilds to kill 6 of them (unless there's some future ruling that IB/FE can't act like a single guild inside VP and act like two separate guilds outside).

They get to pick which of them they want to go for first and that pretty much means the two left on the table are the least desirable of the 8 anyway. For example Gore was left up for last yesterday cause none of the C's really cares about Gore anyway. One of the mobs will be Maestro 2/3 of the time and there won't be any Class C tiers shed if they skip him. The bag limit has an extremely minimal effect on Class C guilds.

In addition, the bigger class R guilds are going to run into the bag limit just as often as TMO/FE/IB. Both Taken and BDA bag-limited and had to stop on day 1 when mobs were still up. Divinity will bag-limit pretty often too. Even some of the smaller guilds are going to bag limit occassionally.

It's no more restrictive to the C's than it is to many of the R's.

Class R guilds will also be more willing to compete for the FFA's with shorter variances and more assertive play nice rules so there's nothing to say that the Class C guilds are going to need more than 2 kills outside VP anyway.
Yes Class R will cap just as often. But the entirety of Class R won't be losing guaranteed Class R mobs because of it, another class R guild will move in instead. That's the main point that I'm trying to get at here.
  #4  
Old 01-14-2014, 01:09 PM
Nuggets Nuggets is offline
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Default ? Windows ?

Quote:
Originally Posted by Galelor [You must be logged in to view images. Log in or Register.]
Maybe I missed this, but some guilds may not be tracking 24/7. Is the 'hour' status of the mob going to be communicated via the website, a system wide message, a suffix on the mob name, etc.?
What he said. How are we supposed to know the windows? Yellow text? "Lord Nagafen begins to read a book in boredom"?

Or will it be "classic" and force GM's to dig thru logs when windows are protested?
  #5  
Old 01-14-2014, 03:59 AM
LizardNecro LizardNecro is offline
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This could create an incentive for large class C guilds to break up into smaller, more efficient groups.

With the new 1/1/1 structure and PnP in place, guilds don't need to zerg anymore. A subset of hardcore raiding guild skilled players could break off into a tighter, more efficient elite raiding force. More loot to take, and more loot to go around overall, as an increase in the number of class C guilds gives an incentive for someone to take the lower priority mobs.

It would be interesting to see what the very best on the server could do as an elite force.
  #6  
Old 01-14-2014, 08:33 AM
falkun falkun is offline
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Any guild that kills the class C "spare" mobs before the 6hrs is up becomes class C. This is incentive for R guilds to move up to C, to have a free shot at these mobs, to more evenly distribute mobs (a staff goal).

Finally, if you think this system is skewed so favorably towards Class R, no one is stopping you from riding the 'gravy train' as well.
  #7  
Old 01-14-2014, 11:15 AM
Hitpoint Hitpoint is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Any guild that kills the class C "spare" mobs before the 6hrs is up becomes class C. This is incentive for R guilds to move up to C, to have a free shot at these mobs, to more evenly distribute mobs (a staff goal).

Finally, if you think this system is skewed so favorably towards Class R, no one is stopping you from riding the 'gravy train' as well.
But if they wait until after 6 hours the mob becomes FFA and they can kill it without moving classes. We still can't engage for another 6. So the bag limit and 12 hour lockout doesn't give guilds a chance to move up, it just gives away our mobs for no reason. I'm not looking to argue about who the system favors. I'm pointing out an obvious loophole that I believe to be an accident, and I hope the GMs will either amend it or state why it's intentional.

Proposed fixes from best to worst:

1. Have the bag limit only apply to FFA mobs

2. Make repop entirely FFA WITH a bag limit (of at least 3) and the full repop does not affect the normal rotation.

3. Leave the rules the way they are now. Raise the cap of the bag limit to 3 or 4, so the amount of mobs we auto lose isn't so extreme.
  #8  
Old 01-14-2014, 11:31 AM
Ele Ele is offline
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Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
But if they wait until after 6 hours the mob becomes FFA and they can kill it without moving classes. We still can't engage for another 6. So the bag limit and 12 hour lockout doesn't give guilds a chance to move up, it just gives away our mobs for no reason. I'm not looking to argue about who the system favors. I'm pointing out an obvious loophole that I believe to be an accident, and I hope the GMs will either amend it or state why it's intentional.

Proposed fixes from best to worst:

1. Have the bag limit only apply to FFA mobs

2. Make repop entirely FFA WITH a bag limit (of at least 3) and the full repop does not affect the normal rotation.

3. Leave the rules the way they are now. Raise the cap of the bag limit to 3 or 4, so the amount of mobs we auto lose isn't so extreme.
You don't lose anything, those mobs were never yours.
  #9  
Old 01-14-2014, 11:33 AM
Mezzmur Mezzmur is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
You don't lose anything, those mobs were never yours.
They were mine, I licked them first.
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  #10  
Old 01-14-2014, 11:34 AM
Hitpoint Hitpoint is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
You don't lose anything, those mobs were never yours.
Not sure if trolling. The class C mobs are definitely ours, or they wouldn't be class C mobs.
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