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#21
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![]() This could create an incentive for large class C guilds to break up into smaller, more efficient groups.
With the new 1/1/1 structure and PnP in place, guilds don't need to zerg anymore. A subset of hardcore raiding guild skilled players could break off into a tighter, more efficient elite raiding force. More loot to take, and more loot to go around overall, as an increase in the number of class C guilds gives an incentive for someone to take the lower priority mobs. It would be interesting to see what the very best on the server could do as an elite force. | ||
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#22
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![]() Any guild that kills the class C "spare" mobs before the 6hrs is up becomes class C. This is incentive for R guilds to move up to C, to have a free shot at these mobs, to more evenly distribute mobs (a staff goal).
Finally, if you think this system is skewed so favorably towards Class R, no one is stopping you from riding the 'gravy train' as well.
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#23
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![]() Quote:
Proposed fixes from best to worst: 1. Have the bag limit only apply to FFA mobs 2. Make repop entirely FFA WITH a bag limit (of at least 3) and the full repop does not affect the normal rotation. 3. Leave the rules the way they are now. Raise the cap of the bag limit to 3 or 4, so the amount of mobs we auto lose isn't so extreme. | |||
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#24
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#27
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![]() Quote:
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Halliel Sil'evren :: High Priestess of Unintentional Detours
Joyelle :: Jadani (not Eratani) :: Haiya :: Roban :: Aislinn :: Arcana :: Forthe:: Buymore | |||
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#29
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![]() Quote:
Or will it be "classic" and force GM's to dig thru logs when windows are protested? | |||
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#30
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![]() Staff enforced rotation terrible idea.
Disallowing things like camping out at mobs, great idea. | ||
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