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  #21  
Old 01-14-2014, 03:59 AM
LizardNecro LizardNecro is offline
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This could create an incentive for large class C guilds to break up into smaller, more efficient groups.

With the new 1/1/1 structure and PnP in place, guilds don't need to zerg anymore. A subset of hardcore raiding guild skilled players could break off into a tighter, more efficient elite raiding force. More loot to take, and more loot to go around overall, as an increase in the number of class C guilds gives an incentive for someone to take the lower priority mobs.

It would be interesting to see what the very best on the server could do as an elite force.
  #22  
Old 01-14-2014, 08:33 AM
falkun falkun is offline
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Any guild that kills the class C "spare" mobs before the 6hrs is up becomes class C. This is incentive for R guilds to move up to C, to have a free shot at these mobs, to more evenly distribute mobs (a staff goal).

Finally, if you think this system is skewed so favorably towards Class R, no one is stopping you from riding the 'gravy train' as well.
  #23  
Old 01-14-2014, 11:15 AM
Hitpoint Hitpoint is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Any guild that kills the class C "spare" mobs before the 6hrs is up becomes class C. This is incentive for R guilds to move up to C, to have a free shot at these mobs, to more evenly distribute mobs (a staff goal).

Finally, if you think this system is skewed so favorably towards Class R, no one is stopping you from riding the 'gravy train' as well.
But if they wait until after 6 hours the mob becomes FFA and they can kill it without moving classes. We still can't engage for another 6. So the bag limit and 12 hour lockout doesn't give guilds a chance to move up, it just gives away our mobs for no reason. I'm not looking to argue about who the system favors. I'm pointing out an obvious loophole that I believe to be an accident, and I hope the GMs will either amend it or state why it's intentional.

Proposed fixes from best to worst:

1. Have the bag limit only apply to FFA mobs

2. Make repop entirely FFA WITH a bag limit (of at least 3) and the full repop does not affect the normal rotation.

3. Leave the rules the way they are now. Raise the cap of the bag limit to 3 or 4, so the amount of mobs we auto lose isn't so extreme.
  #24  
Old 01-14-2014, 11:31 AM
Ele Ele is offline
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Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
But if they wait until after 6 hours the mob becomes FFA and they can kill it without moving classes. We still can't engage for another 6. So the bag limit and 12 hour lockout doesn't give guilds a chance to move up, it just gives away our mobs for no reason. I'm not looking to argue about who the system favors. I'm pointing out an obvious loophole that I believe to be an accident, and I hope the GMs will either amend it or state why it's intentional.

Proposed fixes from best to worst:

1. Have the bag limit only apply to FFA mobs

2. Make repop entirely FFA WITH a bag limit (of at least 3) and the full repop does not affect the normal rotation.

3. Leave the rules the way they are now. Raise the cap of the bag limit to 3 or 4, so the amount of mobs we auto lose isn't so extreme.
You don't lose anything, those mobs were never yours.
  #25  
Old 01-14-2014, 11:33 AM
Mezzmur Mezzmur is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
You don't lose anything, those mobs were never yours.
They were mine, I licked them first.
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  #26  
Old 01-14-2014, 11:34 AM
Hitpoint Hitpoint is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
You don't lose anything, those mobs were never yours.
Not sure if trolling. The class C mobs are definitely ours, or they wouldn't be class C mobs.
  #27  
Old 01-14-2014, 12:49 PM
Joyelle Joyelle is offline
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Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
The class C mobs are definitely ours, or they wouldn't be class C mobs.
ok so what you're saying here is that TMO FE and IB are most definitely Class C?
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  #28  
Old 01-14-2014, 12:55 PM
Swish Swish is offline
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Getting to the point where the only thing I want to raid is the fridge [You must be logged in to view images. Log in or Register.]
  #29  
Old 01-14-2014, 01:09 PM
Nuggets Nuggets is offline
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Default ? Windows ?

Quote:
Originally Posted by Galelor [You must be logged in to view images. Log in or Register.]
Maybe I missed this, but some guilds may not be tracking 24/7. Is the 'hour' status of the mob going to be communicated via the website, a system wide message, a suffix on the mob name, etc.?
What he said. How are we supposed to know the windows? Yellow text? "Lord Nagafen begins to read a book in boredom"?

Or will it be "classic" and force GM's to dig thru logs when windows are protested?
  #30  
Old 01-14-2014, 01:15 PM
Nirgon Nirgon is offline
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Staff enforced rotation terrible idea.

Disallowing things like camping out at mobs, great idea.
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