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  #21  
Old 05-05-2014, 01:48 PM
Daldaen Daldaen is offline
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It's impossible to recreate classic but balancing a resist system around a 255 cap would be beneficial. Cause currently an epic bard is necessary to cap resists, which isn't classic. Getting your best bet to resist AEs (255) shouldn't be bard mandatory. With excellent gear and buffs/potions you should be able to cap out all of them with Velious gear.
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  #22  
Old 05-12-2014, 05:46 PM
Nirgon Nirgon is offline
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Would like to test this out on Velious beta if implemented.
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  #23  
Old 01-04-2020, 10:36 AM
Dolalin Dolalin is offline
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I have found classic evidence via a statement from Abashi about this:

Quote:
Date : 26/09/2000



Topic : Resist Bug Does not Exist



This came of the official EverQuest message boards.



There is a "fact" that "everyone knows" that resists roll over after 255... i.e. 256 resist = 1 resist.

a) is this true? if so would you disclose it? it's not really one of those things that needs to be "hidden" since its so anti-intuitive and obviousely a result of computer programming, not some mystical god.


Actually I checked into it and this hasn't happened since beta when the resist-boosting spells were first put in. At that time, resists exceeding 255 would "roll" the counter, making it start over back at 1. This was apparently the case for all of the stats at one time.

Now they just cap (hard) at 255.


And to answer your question, yes, we would disclose it, and fix it right away.



- Gordon
http://web.archive.org/web/200111012...st_October.htm

Unless other evidence has come to light since then, it seems all PC resists should be capping at 255, hard.
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