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#21
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![]() Partly it depends on the dungeon, too. Dungeons with named that can spawn in random locations such as The Hole allow melee a little more leeway. My Shadow Knight has on rare occasions solo'd lower dark-blue /con named in there when he got lucky and they happened to spawn in an out of the way area with nothing else around nearby, permitting some fear-kiting. As such it's possible, but only just, and not something I'd call typical.
Paladins can root-joust provided root sticks tolerably well. This doesn't require a lot of space. It's very slow and not fun, but doesn't require high-end gear (fungi, haste, etc). Getting in and out of dungeons can be severely problematic for this class. Slow kill rate means working out of "safe spots" is almost mandatory, leaving them with few practical options. Danth | ||
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#22
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![]() Quote:
Quote:
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Jaxinor - 60 Virtuoso
Calibix - 41 Enchanter | ||||
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#23
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![]() I'm only level 40, but I've been able to solo dark blues the whole way along, in fact I hit 40 Saturday doing the goblin king and 5 or 6 elite mobs in permafrost. All of my gear except bof and sword of mourning are self quested/camped.....although I did get help with some ro drops, I was able to solo about half if those named mobs as even cons at 30......grumble grumble....damn plague shark......anyway I digress, I don't know what its like above 40, but root, lull, and heals let you get pretty far in a dungeon. Get yourself a DA idol from hph for emergencies and you can do a lot of mobs, it just takes patience.
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Feanoir Galadan, 57th Paladin of Tunare and proud knight of <Azure Guard>
Maedros Galadan, 60th Druid of Tunare, and proud taxi of <Azure Guard> | ||
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#24
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They are both solo disciples (lowest possible title) and their kill lists show that they killed the same mobs for 6 out of 7 kills needed for the title. The monk surely had a fungi tunic to make those kills. At level 60, it looks like bard wins. Damlyn <57 Mage> | |||
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#26
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![]() Granite Face-Grinder shaman, Enchanter, Monk, SK (penalty sucks though w/o Fungi).
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#27
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I've seen Capi solo and duo plenty of stuff in Seb. 60 Monk/Bard duo is pretty beast in Seb. We have held the entire chef camp just the two of us. Problem is that kind of stuff is far outside the comfort zone of most bards which would be my guess as to why it rarely happens. Depending on the situation though id say a monk or bard for melee soloing. Toss in some clickies and it gets even easier for those two classes | |||
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#28
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![]() Imo, Bard would be doable for quite a bit of solo content if geared correctly. Would have to go dual stun swords (Howling Cutlass, Harmonic Dagger) + lvl 60 slow to make damage manageable, throw in SSB for healing (100 hps/tick), mez, and charm and I'd think it'd be doable.
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Steam: Mandalore93 / -=DoD=- Morte Dominus
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#29
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![]() The ONLY reason a Shaman can solo melee mobs is because of slow. Most high end Shamans just root DoT mobs to death.
If a Warrior had a 70% slow like a Shaman they would be king shit soloing. Shamans have pretty bad melee stats compared to a Warrior, Ranger or Monk. To answer the OP question. NO melee can really do dungeons solo even twinked. The Only one that can come close is a SK because of FD. A Monk would take forever to do it. Not enough tools compared to what a SK has. Snare, Fear, dots, pet, life taps, etc. So I MAY say a SK to answer your question. A level 60 SK is pretty bad ass as a melee. And a Bard is NOT a melee class. They are squishy as hell and hit like a girl. Their songs are their strength. Not melee. So if a song drops in a dungeon they are toast when they get hit. | ||
Last edited by webrunner5; 03-06-2014 at 12:20 PM..
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#30
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![]() Bard... But as mentioned above. Much of bards stuff would not include actually meleeing. They would be sitting back not meleeing a vast majority of the time... Which sort of defeats the purpose I'm guessing.
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