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			#21  
			
			
			
			
			
		 
		
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			 Quote: 
	
 Something is definitely screwy with these types of spells, not only will they not go off they are also hitting more targets than they are supposed to, see http://www.project1999.com/forums/sh...d.php?t=147026 I've given all the information I can on these subject, screenshots etc etc. If the devs need any data or testing done im definitely willing im just not sure what more I can do at this point. Just waitin to see if its something that can be fixed, this isn't a major issue just a minor annoyance but would be nice to see it fixed.  | |||
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			#22  
			
			
			
			
			
		 
		
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			 bump 
		
		
		
		
		
		
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			#23  
			
			
			
			
			
		 
		
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			 Bump, getting this like once per kite in BW on my wiz. 
		
		
		
		
		
			No water or messy hill Z axis, either. Thought it'd be the fallen logs, but getting it at nearly flat ground, too. Can't really figure out a patterns here. 
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		Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened> 
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						Last edited by Brut; 05-06-2014 at 03:16 PM..
					
					
				
			 
		
		
		
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			#24  
			
			
			
			
			
		 
		
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			 Can confirm, happens multiple times a day when quadding anything with my druid. I cast, lose mana, no damage/message at all 
		
		
		
		
		
		
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			#25  
			
			
			
			
			
		 
		
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			 Happened to my friend in OOT while quading Seafury Cyclops'. Using level 49 Druid spell Lightning Blast, and he's had it happen 4 times in a row. 
		
		
		
		
		
			
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		Jpump -- Monk 
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			#26  
			
			
			
			
			
		 
		
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			 Bump 
		
		
		
		
		
		
		Thoughts theories? ways we can help sort this out'?  | ||
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			#27  
			
			
			
			
			
		 
		
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			 Still getting these, not as frequently lately. Got like 2 so far today in some 4h BW giant quad kiting session. 
		
		
		
		
		
			
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		Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened> 
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			#28  
			
			
			
			
			
		 
		
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			 Bump. Some guy theorycrafted that it's caused by server desyncing mob position or somecrap and the Z axis goes iffy. I srsly dunno since getting this on perfectly good visual of the mobs, like where Im at higher altitude where I should never not be in "cant see target"-situation with the mobs chasing me. 
		
		
		
		
		
			
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		Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened> 
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			#29  
			
			
			
			
			
		 
		
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			 Looking at code for this.  I think its because a mob does not update its z pos all the time when moving.  So when the target'd AE hits, the mobs z might be still scaling between points.  Rather than updating actual z.  
		
		
		
		
		
			Will see if i can force a position update in there somewhere, to make sure the z is correct when it hits. Might fix it. H 
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		Haynar <Millennial Snowflake Utopia> 
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			#30  
			
			
			
			
			
		 
		
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			 Thanks H if you need anymore info on the matter just holler! 
		
		
		
		
		
		
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