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  #21  
Old 04-20-2014, 05:54 PM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by Kazi [You must be logged in to view images. Log in or Register.]
The next step seems to be to confirm that this only occurs with AE spells and not single nukes.
never experienced this with a single target nuke or a pbae only the targeted ae's like column of lightning.

Something is definitely screwy with these types of spells, not only will they not go off they are also hitting more targets than they are supposed to, see http://www.project1999.com/forums/sh...d.php?t=147026

I've given all the information I can on these subject, screenshots etc etc. If the devs need any data or testing done im definitely willing im just not sure what more I can do at this point.

Just waitin to see if its something that can be fixed, this isn't a major issue just a minor annoyance but would be nice to see it fixed.
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  #22  
Old 05-01-2014, 06:48 PM
Rhambuk Rhambuk is offline
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bump
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  #23  
Old 05-05-2014, 09:45 AM
Brut Brut is offline
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Bump, getting this like once per kite in BW on my wiz.

No water or messy hill Z axis, either. Thought it'd be the fallen logs, but getting it at nearly flat ground, too. Can't really figure out a patterns here.
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  #24  
Old 05-06-2014, 03:15 PM
packmuleforlife packmuleforlife is offline
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Can confirm, happens multiple times a day when quadding anything with my druid. I cast, lose mana, no damage/message at all
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  #25  
Old 05-10-2014, 09:29 AM
Jpump Jpump is offline
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Happened to my friend in OOT while quading Seafury Cyclops'. Using level 49 Druid spell Lightning Blast, and he's had it happen 4 times in a row.
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  #26  
Old 05-20-2014, 08:34 AM
Rhambuk Rhambuk is offline
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Bump

Thoughts theories? ways we can help sort this out'?
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  #27  
Old 05-27-2014, 10:40 AM
Brut Brut is offline
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Still getting these, not as frequently lately. Got like 2 so far today in some 4h BW giant quad kiting session.
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  #28  
Old 05-30-2014, 01:42 PM
Brut Brut is offline
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Bump. Some guy theorycrafted that it's caused by server desyncing mob position or somecrap and the Z axis goes iffy. I srsly dunno since getting this on perfectly good visual of the mobs, like where Im at higher altitude where I should never not be in "cant see target"-situation with the mobs chasing me.
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  #29  
Old 05-30-2014, 02:19 PM
Haynar Haynar is offline
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Looking at code for this. I think its because a mob does not update its z pos all the time when moving. So when the target'd AE hits, the mobs z might be still scaling between points. Rather than updating actual z.

Will see if i can force a position update in there somewhere, to make sure the z is correct when it hits. Might fix it.

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  #30  
Old 05-30-2014, 06:12 PM
Rhambuk Rhambuk is offline
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Thanks H if you need anymore info on the matter just holler!
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