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#22
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Are they not allowed to redo the kickstarter with a realistic goal? Let's say they started over with a goal of $300k. They got something like $400k in pledges but they will lose some people since some will have lost confidence in them.
However, if they made that 300k, that's one third of the original budget. You make your goal a very barebones finished product. Now your game is really attractive to investors. They look at it and say the first 300k in development is paid for. These guys have a real, verifiable fan base. | ||
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#23
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Not sure if they can do another kickstarter. I think they tried to move to a privately done crowdfunding thing on their website but they only got to like $140k, even though the kickstarter hit almost 500k. Had they asked for 500k originally it would have easily been reached imo, once the funding got close near the end people would have thrown in some extra cash to put it over the top. If the 150k or so they made was enough to keep people paid for 3-4 months then conceivably 500k would have kept it going until the end of the year with some funds to bring in another dev or two. By then maybe you have enough of a project to get a publisher to back you.
At this point though doing a fantasy MMORPG is like opening a restaurant. You better bring something unique or you're going to fail because of the amount of competition. I think one of the biggest reasons Star Citizen funding went crazy is there really is only one other space sim that's decent (EVE) and it's pretty dated. | ||
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#24
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Market it as an indie "classic" pixel graphics MMO a la Minecraft. Polish a few zones and a handful of classes and take it from there. This could be done with minimal funding, no?
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#25
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I don't you'll see something like that out of that crew. They are in it to make a living.
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#26
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Good thing we have P1999 then, eh?
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#27
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Amen to that.
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