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#21
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---------------------------------------------------- If you want to push to level 60 I'd recommend a Halfling Warrior for the combined experience bonus and damage output. That will get you to 60 more quickly than any other melee+Cleric duo I can think of--even Monks come with a minimum 20% experience penalty. However the original poster said that's not his main priority. If you don't care about leveling rate, and don't particularly care about level 60, then there's nothing wrong with the hybrids. You give up quite a bit of leveling efficiency and power but will probably have more fun on a per-hour basis. Rangers (along with Warriors) are a good choice because they have access to weapons that proc slow; a Ranger with a cheapy Swarmcaller tanking something that's 50% slowed will need less healing than a Paladin or Shadow Knight tanking an unslowed monster. Monks also rate well but he already said he isn't too inclined to make a Monk. Of course the other potential problem here is the Cleric itself: Most folks find the class a bit boring. If this friend of yours isn't already familiar with EQ, do be sure to explain what the Cleric does for most of its life. Danth | |||
Last edited by Danth; 01-03-2015 at 12:19 PM..
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#22
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![]() Do bard and cleric just have bard kite and cleric finish the mobs with pbae and ride the gravy train.
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#23
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#24
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I can totally see how on paper a Warrior is the superior group tank, especially when uber geared and with bags full of clickies to help, and when grouping with other players who are skilled and understand how to play with a Warrior tank. But that's a helluva lot to ask for and get most of the time. The Paladin, in contrast, has a lot more latitude both in terms of gear requirements, class composition of group, as well as the knowledge/skill of group members. I can't speak for the SK, never having leveled one past 20 or so, but the Paladin in my opinion is a massively underrated class on P1999. In terms of being able to leverage player skill and knowledge to aid a group, I think a good player tanking on a Paladin falls behind only the Bard and Enchanter in terms of what they can add to the group's effectiveness. It makes sense when you realize that of the four major elements of a group (heals, CC, tanking, DPS), the Paladin can make moderate to large contributions to all of them. While the Warrior basically just auto attacks, positions mobs and waits for procs, the Paladin is tanking with instant threat, rooting adds, stunning casters, healing when needed, emergency LoHing, etc... Just so many more opportunities for a skilled player to make use of his abilities. Of course, this says nothing about a Paladin's raid role compared to the Warrior, but for pure leveling or dungeon crawling with a single group, the Paladin is really amazing. | |||
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#25
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![]() "I can't speak for the SK"
I play one as my main nowdays; formerly I played Paladins extensively. As a group tank I'd rate the Shadow Knight as in-between the Warrior and Paladin, though generally nearer to the Paladin in terms of both ease of doing their job and in damage output. Some groups prefer the SK since it can snare and coincidentally most of the snare-capable classes aren't hugely popular for grouping. I find the Shadow Knight a nice compromise between wanting to remain a competent tank for standard groups whilst having a better quality of life in solo or duo situations than the other two tank types. In full groups I miss some of the tools a Paladin brings, especially the Paladin's arsenal of stuns when fighting monsters that heal themselves. Danth | ||
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#26
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It's a nice clicky. But it's not truly mana-free and it sees limited use in a solid group at an active camp with heavy fighting (i.e. xp grinding.) Using the click prevents you from doing anything else 10 seconds at a time, for a whopping 110 to 125hp per cast (at L45 to L60), is that really what you want your tank doing? | |||
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#27
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#28
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#29
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#30
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There are a lot of classes in the game that would pay millions of plat for an item that would allow them to heal 700 hp per minute for zero mana (consider the value of a pre-nerf Fungus staff). Paladins get it for 400 plat instead. It's not a class defining item or anything, but it's something that every Paladin should have and know when to use. I'd say it's similar in this regard to Rangers with Swarmcaller - not something to be used all the time, but very useful in certain situations. On another note, we've definitely derailed the shit out of this thread. From Cleric duoing to now debating the merits of the DW helm. | |||
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