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  #21  
Old 09-20-2010, 08:13 AM
Omnimorph Omnimorph is offline
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MQing always has inherent risks... at least this way would offer a chance to MQ it successfully.

At least this means Kedge robes can go to casters and then be used for the rogues later [You must be logged in to view images. Log in or Register.] happy rogues, happy casters!
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  #22  
Old 09-20-2010, 09:54 AM
skaryjeff skaryjeff is offline
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i remember using this to get greenmist for my shadowknight. i had a friend that did it already hand in the mirror from drusilla (if i remember correctly you could use the mirror twice before it cracked). also on the first iksar shadowknight class weapon quest, if you had lost your original weapon and wanted to restart the quest chain, you could get a bag from the guy and get all the sarnak heads. then log onto a newbie iksar, turn in the newbie sword, then quickly log back in to your main sk and turn in the bag and it would give you the reward.
  #23  
Old 09-20-2010, 11:29 AM
Ravhin Ravhin is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
The fact is I'm only going to code it that way if that's how it worked on live.
I remember reading through some posts on Alla discussing this re: the Sebilis key. The conclusion was that the "temporary quest table" for NPCs never reset (only on server restart) and that knowing which items were in the pool already, and thus possibly going to mess up your MQ attempt, was impossible. So I think the current approach is the correct one.
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  #24  
Old 09-20-2010, 01:19 PM
jyaku jyaku is offline
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could you put in a way to ask him what he is waiting for, like a special phrase or something?
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  #25  
Old 09-20-2010, 03:28 PM
Japan Japan is offline
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Quote:
Originally Posted by Ravhin [You must be logged in to view images. Log in or Register.]
I remember reading through some posts on Alla discussing this re: the Sebilis key. The conclusion was that the "temporary quest table" for NPCs never reset (only on server restart) and that knowing which items were in the pool already, and thus possibly going to mess up your MQ attempt, was impossible. So I think the current approach is the correct one.
Can't source it, but this is exactly right. Of course, quest table did reset if NPC was killed and respawned. MQing was inherently dangerous because once someone fucked one MQ attempt up via ineptitude, there was a strong possibility the next attempt would be boned (with the person selling the MQ accidentally completing it). I'll vouch for that part of this system.

I cannot vouch, though, that a NPC could maintain a pool of multiple items with the same ID across reward deliveries as Rogaine has coded. My memory says an NPC's item table for a particular quest would reset completely when that quest was completed. (Ex: I hand in 3 deathfist belts in one turnin and receive no reward. I hand in 3 in a separate trade and am granted reward for having turned in 4. If I turn in 2 more I do NOT receive reward, as the item table was reset completely when I was rewarded.)

If there's a source to the contrary stick it in my eye, but as-is I'm not totally convinced P99's proposed system is authentic. Certainly, NPCs could not determine the difference between stackable items (stack of 20 was treated as equal to one individual item), so it seems even less likely that NPCs on live could remember a quantity of stacked item and subtract only the correct amount required by the quest from the temporary item pool upon rewarding a player.

Point being that on live, it is my belief that while one flubbed MQ attempt could fuck up the next single MQ attempt, one bad MQ attempt could not create a chain-reaction of premature completions.
  #26  
Old 09-20-2010, 04:09 PM
Uthgaard Uthgaard is offline
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They did not "support" multiquesting.

If someone handed in halfway incorrect items, and someone came along and handed in all of the items required to complete the quest, the net result is the player would wind up with the quest item, and the npc would be right back where he started with the same items in his pool.

If someone handed in halfway incorrect items, and two players came along attempting to MQ, depending who had what item and what items had already been handed in to the npc, you ran the risk of winding up with the MQ going to the unintended person.

In the latter case, you'd be SOL, because they did not "support" multiquesting.
  #27  
Old 09-20-2010, 04:32 PM
Raavak Raavak is offline
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If not all quest npc's will support MQ are you going to somehow flag the ones that do?

And Darkforge SK quest armor had the nodrop part from CT, so unless that has changed those quests could use MQ.
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  #28  
Old 09-20-2010, 05:49 PM
Evilmog Evilmog is offline
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I looked through most of these and may have over looked a reply on the whole item decay thing, but I know on live you had plenty of time to camp out and load up a different toon and turn in the last item for a quest, so like 1 min for that. I also know this works even if the toon finishing the quest was camped a few zones away, which could be from 5-10 mins.

Anything past a 10 minute limit I can neither confirm nor deny [You must be logged in to view images. Log in or Register.]
  #29  
Old 09-20-2010, 08:53 PM
Ravhin Ravhin is offline
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Quote:
Originally Posted by Japan [You must be logged in to view images. Log in or Register.]
I cannot vouch, though, that a NPC could maintain a pool of multiple items with the same ID across reward deliveries as Rogaine has coded. My memory says an NPC's item table for a particular quest would reset completely when that quest was completed.
Indeed this might have been the case, should be looked into. I haven't played live since Velious, can you still MQ? If so, should be fairly easy to test.
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  #30  
Old 09-20-2010, 08:56 PM
BERZERK88 BERZERK88 is offline
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The idol for robe of the lost circle would be nice to be mqable
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