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  #21  
Old 08-11-2015, 10:13 PM
Evia Evia is offline
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Not sure what's happening here, but it feels as if I'm tripping.


Am I trippin' ?
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  #22  
Old 08-11-2015, 10:16 PM
kate79 kate79 is offline
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Quote:
Originally Posted by Fame [You must be logged in to view images. Log in or Register.]
what is going on in here?

Poetry [You must be logged in to view images. Log in or Register.]
  #23  
Old 08-11-2015, 10:20 PM
beyondinfin beyondinfin is offline
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Implosion imminent!
  #24  
Old 08-11-2015, 10:37 PM
kuuky kuuky is offline
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nuff said
  #25  
Old 08-11-2015, 10:46 PM
Erazmus Erazmus is offline
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  #26  
Old 08-12-2015, 07:24 AM
Pheer Pheer is offline
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wat x10
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  #27  
Old 08-12-2015, 08:11 AM
fadetree fadetree is offline
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My Ranger stayed alive the whole fight.
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  #28  
Old 08-12-2015, 09:21 AM
Lady Julae Lady Julae is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
Here are the facts:

When the devs disabled Luclin models, it affected hit rates due to the fact that, even if you were using classic models, the game itself was using adjusted Luclin hit calculators. Turning off the Luclin models erased the entire database for weapon rates, and everything defaulted to a rusty shortsword dmg/delay ratios.

Man up devs, admit you goofed.
That would be too funny if it were true.
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  #29  
Old 08-12-2015, 09:25 AM
Monty405 Monty405 is offline
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Short races have faster haste due to smaller arms causing faster animations.
  #30  
Old 08-12-2015, 10:31 AM
Kutsumo Kutsumo is offline
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OP, were you playing with luclin models before the patch? Maybe you're just getting used to seeing different combat animations, or maybe you're just complaining about the high AC on velious mobs... There's nothing wrong with the rogue epic.

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Short races have faster haste due to smaller arms causing faster animations.
It is known
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