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  #21  
Old 05-19-2016, 08:30 AM
unleashedd unleashedd is offline
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if charmed pet, go cleric
if not, go druid
  #22  
Old 05-19-2016, 10:49 AM
Jotei Jotei is offline
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I know little of the profane arts your friends practice except for the general disdain, but growing respect I hold for them. In my experience, most enchanters are charming, but they are positively dreadful if not. Though, they do still grant me hastefulness, so I suppose some gratitude is due there. For your party hastefulness is not so delicious a reward, though the pets might disagree. I digress though....

You would likely be most comfortable in that accursed group if you practiced the same or at least similar arcane perversions. With that in mind, I suggest that you too practice magicianry, enchantery or even wizardry or necromancy.
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  #23  
Old 06-02-2016, 11:32 AM
Tenlaar Tenlaar is offline
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I know I'm late and all, but I think shaman is the right answer for this group, especially at higher levels. Shaman can sit back in a healer/damage role when that's the best bet, but at higher levels? Shaman slowtanking mobs while two 54+ water pets and a charmed rogue mob absolutely destroy mobs from behind.
  #24  
Old 06-02-2016, 11:49 AM
Baler Baler is offline
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Quote:
Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
Druid brings:
- Ports
- Heals
- Snare
- Animal charm
- HP buffs that stack with shielding (and PoTG at 60)

Shaman brings:
- Stat buffs (mostly useless in this grp)
- HP buffs that do not stack with shielding
- Heals
- Extra DPS, though mana-limited until 50+ w/ epic/JBB or 60 w/Torp

Necro brings:
- Patch heals
- Good DPS
- Snare
- Undead charm
- Another summoned pet when charms aren't available
- FD splitting if needed
- Backup mez for when Enc's charm breaks

For this group I'd want Druid, Necro, or a Cleric. Shaman isn't bringing much; their biggest party trick (slows) can be done by the Enchanter.

Cleric + Enchanter is a hilariously good duo and 2 mages are just going to be icing on the cake.
What Nyclin said is accurate.
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  #25  
Old 06-02-2016, 02:19 PM
azeth azeth is offline
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bard. Someone's gotta pull, and bard will pump your mana.
  #26  
Old 06-04-2016, 12:37 PM
fourleaf fourleaf is offline
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So how is he playing 3 toons on a no box server?
  #27  
Old 06-04-2016, 01:12 PM
Izmael Izmael is offline
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I really like druid there over cleric for two reasons - regen and evac. If you wanna go to dungeons you'll get hit, hopefully not too much, and on many occasions group regen should suffice to keep everyone alive.

Also in dungeons there will be situations where an evac would solve everything in a pinch.

Not to mention druid has the best snare and can charm animals where applicable.


If you're not going to dungeons and going to be sticking to open spaces... I kinda like druid anyway for ports and everything above.
  #28  
Old 06-04-2016, 03:20 PM
DMN DMN is offline
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Quote:
Originally Posted by fourleaf [You must be logged in to view images. Log in or Register.]
So how is he playing 3 toons on a no box server?
What part of "my friends" confused you?

Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
I really like druid there over cleric for two reasons - regen and evac. If you wanna go to dungeons you'll get hit, hopefully not too much, and on many occasions group regen should suffice to keep everyone alive.

Also in dungeons there will be situations where an evac would solve everything in a pinch.

Not to mention druid has the best snare and can charm animals where applicable.


If you're not going to dungeons and going to be sticking to open spaces... I kinda like druid anyway for ports and everything above.

Let's think a little bit here: evac is not really a consideration because this entire group can gate already. Druid certainly offers some useful things mostly when not dungeon fighting but this group is crying out for some healing and a puller. Necro is excellent puller and offer perhaps the most mana efficient healing in the game as well as snare and most importantly might be the only character who can somewhat safely taunt something off the enchanter. really comes down to necro or cleric IMO and there are good arguments for both.
  #29  
Old 06-05-2016, 04:50 AM
Izmael Izmael is offline
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I hear your arguments but:

1. Everyone can gate but an evac'er is still good because it gates everyone at the very same time. No "Wait don't gate let me gate first OMG i'm almost dead BAH DudeX couldn't make it, we all gated but him, now we have to CR him". Evac is evac, everyone safe.

2. Necro is an ok puller BUT... the group has an enchanter already who happens to be a REALLY good puller. Necro heals are mana efficient but won't save anyone's live very often. Druid has REAL heals.

3. Taunting off enchanter - how does a necro taunt better than a druid? Maybe I'm missing something but root sounds like a great enchanter-saving spell and both get it.


Add to this that with a druid you'll be able to port around Norrath and find good spots to prey on very quickly. Without a porter you'll be stuck looking for ports, waiting for them, etc. Oh and SoW. Necro's best group spell is DMF but druid can cast Lev.

The only argument for necro over druid as far as I'm concerned is EE rez. Shouldn't be all that important once the mages get CoH (remember everyone can bind everywhere).
  #30  
Old 06-05-2016, 06:22 AM
DMN DMN is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
I hear your arguments but:

1. Everyone can gate but an evac'er is still good because it gates everyone at the very same time. No "Wait don't gate let me gate first OMG i'm almost dead BAH DudeX couldn't make it, we all gated but him, now we have to CR him". Evac is evac, everyone safe.
The whole team wears skirts, so when shit hits the fan, it's going to hit the fan at mach 10. Half if not all of the party will be dead by the time evac goes off, including the druid trying to cast it. The enchanter should call gate when needed and the everyone should do their best to use pets to hold aggro/root mobs as best as possible for gates to be cast safely by the team.

Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
2. Necro is an ok puller BUT... the group has an enchanter already who happens to be a REALLY good puller. Necro heals are mana efficient but won't save anyone's live very often. Druid has REAL heals.
Enchanter needs a butt load of mana to be the puller and is at high risk for instant death if they get a critical lull resist, and if things go south with an enchanter pulling, the ench dies and the rest of the team follows shortly after due to no crowd control.

Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
3. Taunting off enchanter - how does a necro taunt better than a druid? Maybe I'm missing something but root sounds like a great enchanter-saving spell and both get it.
Root can work well but there are serious issues with the spell in many circumstances. For one, it's virtually worthless for stopping a caster enemy from nuking the enchanter dead. There spatial issues with the spell as you wont always have room to gt out of melee range. and adds that spawn mid fight or roam into your fighting area that can heal are another problem only solved by mez type spells. This dovetails the issue of pets being stupid and not bing "real" tanks; they can be very hard to control/pull off of rooted enemies and attack some other enemy especially in confined areas. This group is basically using a pet army to tank, but pet armies are dumb and often suffer from pathing/AI issues that have to be accountd for before you pull, not after.

A necro can mez a caster off the enchanter. Additionally, A necro can pull aggro off an enchanter and drain tank for awhile until the mage pets have built up enough aggro that the necro can FD or harmshield off the mobs and let the pets finish the job. Should be doing your utmost that situations like this don't happen. But they will.

Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
Add to this that with a druid you'll be able to port around Norrath and find good spots to prey on very quickly. Without a porter you'll be stuck looking for ports, waiting for them, etc. Oh and SoW. Necro's best group spell is DMF but druid can cast Lev.
I've never had to wait more than 15-20 minutes to get a port on this server. It's a nicety at best. You'll spend infinitely more time grinding/camping place X than getting a port near place X.
Last edited by DMN; 06-05-2016 at 06:48 AM..
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