![]() |
#21
|
|||
|
![]() if charmed pet, go cleric
if not, go druid | ||
|
#22
|
|||
|
![]() I know little of the profane arts your friends practice except for the general disdain, but growing respect I hold for them. In my experience, most enchanters are charming, but they are positively dreadful if not. Though, they do still grant me hastefulness, so I suppose some gratitude is due there. For your party hastefulness is not so delicious a reward, though the pets might disagree. I digress though....
You would likely be most comfortable in that accursed group if you practiced the same or at least similar arcane perversions. With that in mind, I suggest that you too practice magicianry, enchantery or even wizardry or necromancy.
__________________
Tekilia Pu'Tang, Grand Master of Quellious, Heir to the Throne of the Pu'Tang Empire
| ||
|
#23
|
|||
|
![]() I know I'm late and all, but I think shaman is the right answer for this group, especially at higher levels. Shaman can sit back in a healer/damage role when that's the best bet, but at higher levels? Shaman slowtanking mobs while two 54+ water pets and a charmed rogue mob absolutely destroy mobs from behind.
| ||
|
#24
|
||||
|
![]() Quote:
__________________
| |||
|
#25
|
|||
|
![]() bard. Someone's gotta pull, and bard will pump your mana.
| ||
|
#26
|
|||
|
![]() So how is he playing 3 toons on a no box server?
| ||
|
#27
|
|||
|
![]() I really like druid there over cleric for two reasons - regen and evac. If you wanna go to dungeons you'll get hit, hopefully not too much, and on many occasions group regen should suffice to keep everyone alive.
Also in dungeons there will be situations where an evac would solve everything in a pinch. Not to mention druid has the best snare and can charm animals where applicable. If you're not going to dungeons and going to be sticking to open spaces... I kinda like druid anyway for ports and everything above. | ||
|
#28
|
|||||
|
![]() Quote:
Quote:
Let's think a little bit here: evac is not really a consideration because this entire group can gate already. Druid certainly offers some useful things mostly when not dungeon fighting but this group is crying out for some healing and a puller. Necro is excellent puller and offer perhaps the most mana efficient healing in the game as well as snare and most importantly might be the only character who can somewhat safely taunt something off the enchanter. really comes down to necro or cleric IMO and there are good arguments for both. | ||||
|
#29
|
|||
|
![]() I hear your arguments but:
1. Everyone can gate but an evac'er is still good because it gates everyone at the very same time. No "Wait don't gate let me gate first OMG i'm almost dead BAH DudeX couldn't make it, we all gated but him, now we have to CR him". Evac is evac, everyone safe. 2. Necro is an ok puller BUT... the group has an enchanter already who happens to be a REALLY good puller. Necro heals are mana efficient but won't save anyone's live very often. Druid has REAL heals. 3. Taunting off enchanter - how does a necro taunt better than a druid? Maybe I'm missing something but root sounds like a great enchanter-saving spell and both get it. Add to this that with a druid you'll be able to port around Norrath and find good spots to prey on very quickly. Without a porter you'll be stuck looking for ports, waiting for them, etc. Oh and SoW. Necro's best group spell is DMF but druid can cast Lev. The only argument for necro over druid as far as I'm concerned is EE rez. Shouldn't be all that important once the mages get CoH (remember everyone can bind everywhere). | ||
|
#30
|
|||||||
|
![]() Quote:
Quote:
Quote:
A necro can mez a caster off the enchanter. Additionally, A necro can pull aggro off an enchanter and drain tank for awhile until the mage pets have built up enough aggro that the necro can FD or harmshield off the mobs and let the pets finish the job. Should be doing your utmost that situations like this don't happen. But they will. Quote:
| ||||||
Last edited by DMN; 06-05-2016 at 06:48 AM..
|
|
![]() |
|
|