Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-30-2016, 03:00 PM
Brut Brut is offline
Planar Protector

Brut's Avatar

Join Date: Dec 2009
Location: Akin to North Pole
Posts: 1,403
Default

Add Melalafen.
__________________
Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
http://i63.tinypic.com/208jtcm.jpg
  #2  
Old 11-30-2016, 03:14 PM
dafier dafier is offline
Planar Protector


Join Date: Mar 2015
Location: Buried in a cove.
Posts: 1,380
Default

OP, play another EMU. This one is classic only...well, as well as it can be and the staff do a great job keeping it that way.

But, imo yes quite a few improvements to make an old game more fun to play.
__________________
Rebbon - BDA
Happy Epic Mage
  #3  
Old 12-01-2016, 12:55 AM
Nilstoniakrath Nilstoniakrath is offline
Sarnak

Nilstoniakrath's Avatar

Join Date: Dec 2013
Posts: 387
Default

Quote:
Originally Posted by dafier [You must be logged in to view images. Log in or Register.]
OP, play another EMU. This one is classic only...well, as well as it can be and the staff do a great job keeping it that way.

But, imo yes quite a few improvements to make an old game more fun to play.
I do play other EMU's from time to time, and frankly they suck compared to p99. That doesn't mean we can't discuss the pros and cons of p99 here on the forums. As I stated at the start of the original post, this wasn't a request to make changes, I am quite aware that they are committed to adhering to the original game and have no intention of customizing things, and I would be disappointed if they deviated from that - they would be no better than the EZ server, Raid Addicts, Hidden Forest, or whatever other lame server if they went down that path.
  #4  
Old 12-01-2016, 01:12 AM
NegaStoat NegaStoat is offline
Fire Giant

NegaStoat's Avatar

Join Date: Jul 2013
Posts: 781
Default

If I were to play on a brand new classic P1999 blue server with a progressive timeline, I'd humbly ask for three changes.

1) Hybrid experience penalty lifted from day one. It was a design mistake, the devs admitted as much at the time, and it was NOT a feature of purchasing velious. Everyone playing the game enjoyed the change as a simple patched fix.

2) When certain items became 'legacy' status to no longer drop at certain points (manastone, rubicite armor, etc) - have a completely non classic set of NPC's in different zones that run a gambling game with a tiny (I mean, tiny) chance of winning the removed items along with more commonly obtained prizes to serve as a plat sink for the server, starting with Kunark.

3) Any and all changes the GM's might see fit to implement that would make their jobs easier in dealing with the players on the server, ranging from raid zone / mob mechanics, proper mob hyper-aggro resetting and sharing with other mobs (Kunark style), AoE limits like we currently have, or removing Multi Questing entirely. I'm not necessarily for or against any particular item - I'm just saying the server staff have probably wished a million times over that a particular 'feature' wasn't present, the 'classic experience' be damned.
  #5  
Old 12-01-2016, 09:28 AM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
Default

Quote:
Originally Posted by NegaStoat [You must be logged in to view images. Log in or Register.]
If I were to play on a brand new classic P1999 blue server with a progressive timeline, I'd humbly ask for three changes.

1) Hybrid experience penalty lifted from day one. It was a design mistake, the devs admitted as much at the time, and it was NOT a feature of purchasing velious. Everyone playing the game enjoyed the change as a simple patched fix.

2) When certain items became 'legacy' status to no longer drop at certain points (manastone, rubicite armor, etc) - have a completely non classic set of NPC's in different zones that run a gambling game with a tiny (I mean, tiny) chance of winning the removed items along with more commonly obtained prizes to serve as a plat sink for the server, starting with Kunark.

3) Any and all changes the GM's might see fit to implement that would make their jobs easier in dealing with the players on the server, ranging from raid zone / mob mechanics, proper mob hyper-aggro resetting and sharing with other mobs (Kunark style), AoE limits like we currently have, or removing Multi Questing entirely. I'm not necessarily for or against any particular item - I'm just saying the server staff have probably wished a million times over that a particular 'feature' wasn't present, the 'classic experience' be damned.
I sortof like the hybrid penalties. You can choose ezy-mode (for eq anyway) or really fekking hard mode.

I'd like to see similiar in regards to 3. I'd say fix the imba bugs / mistakes they made and make it like they intended. Buying your epic is not epic and a raid full of toons with CH soulfires makes content way to easy.
  #6  
Old 12-01-2016, 10:19 AM
Vasuki Vasuki is offline
Orc


Join Date: Nov 2016
Posts: 34
Default

Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
I sortof like the hybrid penalties. You can choose ezy-mode (for eq anyway) or really fekking hard mode.

I'd like to see similiar in regards to 3. I'd say fix the imba bugs / mistakes they made and make it like they intended. Buying your epic is not epic and a raid full of toons with CH soulfires makes content way to easy.
Leveling slower isn't hard it just takes an annoying amount of time. Also hybrids aren't OP or easier to level so the xp penalty is unwarranted.
  #7  
Old 12-01-2016, 11:38 AM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
Default

Quote:
Originally Posted by Vasuki [You must be logged in to view images. Log in or Register.]
Leveling slower isn't hard it just takes an annoying amount of time. Also hybrids aren't OP or easier to level so the xp penalty is unwarranted.
Guess it depends on your preference. I like leveling and see it as a challenge not a chore. Also like trying out difficult spots and difficult mobs. I level slow and die a lot.

Some people like going to popular zones with high ZEM and doing the treadmill thing with the aim to level as fast as possible so I can see how they would find penalties annoying.

Neither is bad or incorrect imo. Each to their own.
  #8  
Old 12-02-2016, 01:50 PM
NegaStoat NegaStoat is offline
Fire Giant

NegaStoat's Avatar

Join Date: Jul 2013
Posts: 781
Default

Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
I sortof like the hybrid penalties. You can choose ezy-mode (for eq anyway) or really fekking hard mode.
The issue I take with the hybrid experience penalty of 40% was that it reduced experience gains while grouping. On this server we had a LOT of min-maxed minded people who would snub a hybrid for a group slot in preference for anything else they could get to work in that place instead.

If you wanted to advocate that the exp penalty be left in until the timeline patch, I'd say "great" if a custom fix of the penalty being reduced to 20% if you are grouped with another person and reduced to 0% once the group size hits 3 or more. Paladins, SK's, and especially Rangers shouldn't have their pickup group game experience crapped on until Velious, or at least that's my opinion. Especially when it was the opinion of the original game devs when they fessed up to acknowledging the situation and nuking the penalty.
  #9  
Old 12-01-2016, 01:37 AM
Jorgam Jorgam is offline
Sarnak

Jorgam's Avatar

Join Date: Aug 2013
Posts: 365
Default

Project Illusion..
  #10  
Old 12-01-2016, 02:54 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,736
Default

Is OP a Necromancer?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:39 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.