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#21
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This was captured about a month prior to the Kunark release. It is a detailed guide about twisting that includes some partial screenshot. There is no mention of a recast delay on bard songs.
(http://web.archive.org/web/200002292...ard-songs.html) | ||
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#23
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Quote:
Time Event ---- ----- 00.0 TICK. 00.5 01.0 01.5 02.0 Begin Singing "A". 02.5 03.0 03.5 04.0 04.5 05.0 Song "A" takes effect. 05.5 Stop singing "A", start singing "B" 06.0 TICK. 2 ticks left on song "A". 06.5 07.0 07.5 08.0 08.5 Song "B" takes effect. 09.0 Stop singing "B", Start singing "C" 09.5 10.0 10.5 11.0 11.5 12.0 TICK. Song "C" takes effect. 1 tick left on "A", 2 left on "B" and "C". 12.5 Stop singing "C". 13.0 13.5 14.0 Recast delay is finished on song "A". 14.5 Start singing "A". 15.0 15.5 16.0 16.5 17.0 Song "A" takes effect. 17.5 Stop singing "A", start singing "B" 18.0 TICK. 2 ticks left on "A", 1 left on "B" and "C". 18.5 19.0 19.5 | |||
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#24
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Quote:
Also, Chords of Dissonance did not have a recast delay. | |||
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#25
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I'm not going to add the recast delays to the songs that didn't continue to have them.
Main changes will be: Disenchanting Melody will require a lute Kelin's lucid lullaby becoming a 1 tick pbaoe mez Jonthan's line after the first are becoming targettable and regaining the rune component Charms are going to 2 ticks Level caps coming off of mezzes and lulls Chorus of Clarity shouldn't display a buff icon Caps coming off of effect scaling | ||
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Last edited by Uthgaard; 01-24-2011 at 08:52 PM..
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#26
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Quote:
edit: this seems to support uthgaard's post: http://www.bardsguild.com/everquest/spellsongs.htm edit: also just curious, what songs will get a recast delay?
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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Last edited by Lazortag; 01-24-2011 at 09:13 PM..
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#27
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Quote:
http://lucy.allakhazam.com/spellhist...24&source=Live | |||
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#28
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If i'm not mistaken it had a knockback feature as well which made it useless in a tight dungeon where it would get knocked into another camp. As for other changes i think most of these are getting reverted back from one of the great bard revamps that people waited so long for. Really why change it? To be more classic? Just because things were like this out of the box doesn't make them right. If that is the reasoning behind it though i have a few more changes i would like to see in the works.
Take out customizable ui. It should be one small square with most of the screen covered by chat and buttons and pictures. That one small screen needs to be completely covered when you open your spell book so that you can't see anything. Oh yeah to med you have to open your spell book. "How will i see mobs coming?" you ask. You will know when you get hit and you stand up. Sounds fun huh. If you don't have room for something it shouldn't go to your cursor. It needs to fall on the ground. Oh and NPCs pick things up when they walk by. If you hit combine on a crafting tool and whatever is in it doesn't make anything.....it all goes away and says those don't combine to make anything. So if you hit combine on a large sewing kit without meaning to that you were carrying all your extra weapons in.....they are gone now. Keeping in line with that if you give something to a npc it doesn't want it takes it anyway. Wrong items for that quest.....well doesn't matter it will take them anyway. Yes all those were elements of the original eq i remember. Where are they now? That's right the trashcan where they belong. Some points of the game were changed for a reason. Some bard songs were one of those changes. I don't know why i am ranting anyway it doesn't matter what you do short of taking songs away bards will figure out a way. We always do that is why we are the swiss army knife of characters. Then people will say OMG look what bards can do i can't do that they are too OP nerf them. Gotta love it. | ||
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#29
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Most of those are improvements.
The server is a work in progress, and we're limited to what we can do without modifying the client. The goal is to emulate classic everquest. If that upsets you, this may not be the server for you. Rage all you want. I didn't ask your opinion. | ||
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Last edited by Uthgaard; 01-25-2011 at 08:01 AM..
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