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#1
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If the true respawn is set to 24 hrs, I previously uncovered evidence that Scott Charisa is indeed on basically an 11hr30min timer with +/- 30 mins.
https://www.project1999.com/forums/s...d.php?t=281965 If that is to be believed, I also found evidence that every mob in EQ with a spawn time over 2hrs had a variance. Post here: https://www.project1999.com/forums/s...7&postcount=26 They mention the variance modifier is percentage based, so if evidence on the variance is lacking, safer to assume doubling the scout variance (so +/- 1hr would be my suggestion). There are definitely exceptions to this such as skipping spawn cycles to extend variance, but without that evidence I say the +/- 1hr is good, or at least a happy compromise.
__________________
Wedar - Level 60 Grandmaster (Retired)
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#2
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Quote:
https://www.project1999.com/forums/s...57#post2639857 Seem's what variance that has been put in the game since that post has adhered fairly closely the the facts laid out therein. conjecture: One thing that struck me looking back was the absence of evidence for variation being both +/- . With the time of deaths we do have it seems a mob popping with a negative variance was more unicorn than the rule. | |||
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#3
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All that seems to suggest, if true, was either that there was a bug occurring and/or the variance was massively larger than 10%. Of course, there's also the possibility it's a "big fish story" of a frustrated camper. In any case, I don't see how this supports the claim it had no variance outside of this "bug period".
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#4
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I did this quest 3 times on live and i swear A Shady Goblin had a 24h respawn with no variance.
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