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Old 02-16-2019, 10:46 PM
Rygar Rygar is offline
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If the true respawn is set to 24 hrs, I previously uncovered evidence that Scott Charisa is indeed on basically an 11hr30min timer with +/- 30 mins.
https://www.project1999.com/forums/s...d.php?t=281965

If that is to be believed, I also found evidence that every mob in EQ with a spawn time over 2hrs had a variance. Post here:
https://www.project1999.com/forums/s...7&postcount=26

They mention the variance modifier is percentage based, so if evidence on the variance is lacking, safer to assume doubling the scout variance (so +/- 1hr would be my suggestion).

There are definitely exceptions to this such as skipping spawn cycles to extend variance, but without that evidence I say the +/- 1hr is good, or at least a happy compromise.
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  #2  
Old 02-17-2019, 03:05 AM
Pringles Pringles is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
If the true respawn is set to 24 hrs, I previously uncovered evidence that Scott Charisa is indeed on basically an 11hr30min timer with +/- 30 mins.
https://www.project1999.com/forums/s...d.php?t=281965

If that is to be believed, I also found evidence that every mob in EQ with a spawn time over 2hrs had a variance. Post here:
https://www.project1999.com/forums/s...7&postcount=26

They mention the variance modifier is percentage based, so if evidence on the variance is lacking, safer to assume doubling the scout variance (so +/- 1hr would be my suggestion).

There are definitely exceptions to this such as skipping spawn cycles to extend variance, but without that evidence I say the +/- 1hr is good, or at least a happy compromise.
This thread as unorganized as it is has most of what we could find on classic variance.
https://www.project1999.com/forums/s...57#post2639857

Seem's what variance that has been put in the game since that post has adhered fairly closely the the facts laid out therein.

conjecture: One thing that struck me looking back was the absence of evidence for variation being both +/- . With the time of deaths we do have it seems a mob popping with a negative variance was more unicorn than the rule.
  #3  
Old 02-17-2019, 12:47 AM
DMN DMN is offline
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All that seems to suggest, if true, was either that there was a bug occurring and/or the variance was massively larger than 10%. Of course, there's also the possibility it's a "big fish story" of a frustrated camper. In any case, I don't see how this supports the claim it had no variance outside of this "bug period".
  #4  
Old 03-12-2019, 12:57 PM
Alesclandre Alesclandre is offline
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I did this quest 3 times on live and i swear A Shady Goblin had a 24h respawn with no variance.
  #5  
Old 03-12-2019, 01:59 PM
Hotel Hotel is offline
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Quote:
Originally Posted by Alesclandre [You must be logged in to view images. Log in or Register.]
I did this quest 3 times on live and i swear A Shady Goblin had a 24h respawn with no variance.
he swore. wrap it up bois
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