#21
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Try /viewport 0 0 1920 1080 vs /viewport 240 0 1440 1080 and you can see the diference. You can even put UI elements to the side out of the way. | |||
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#23
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What these folks are getting at is that when you go widescreen with this client, you're not seeing more on the left and right, you're seeing less on the top and bottom. | |||
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#24
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#25
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Hey guys!
I just solved a blocker that will make you, extremely extremely, nostalgic. Been trying to solve this for a while, came up with an idea in the shower, and 80% of that idea worked, and that was enough! [You must be logged in to view images. Log in or Register.] Just posting because I am extremely over the moon about it. [You must be logged in to view images. Log in or Register.] Ok spoilers, I got spellgem holders working when you put spell gems onto the hotbar. This is extremely good news frendos! EDIT: well it makes me extremely nostalgic lol no promises for you! | ||
Last edited by Jibartik; 10-12-2019 at 04:33 PM..
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#26
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#27
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/viewport
I wonder. Will /viewport be functional on green at launch?
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#28
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Correct me if I am wrong but chagning your resolution is the same as /viewport
Like I figured tha /viewport basically just manually sets your resolutions to whatever you want. I cant really answer, but yes? or no but idk? (I am just figuring out how to get classic UI art in the game) Not sure what the hacky advantages are to adjusting your /viewport? anyone want to enlighten this basic ass everquest player that is not on your hacky level? [You must be logged in to view images. Log in or Register.] | ||
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#29
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Not quite. Resolution determines pixels in whole UI. Viewport is pixels that the worldview uses. Larger resolution than viewport gives blank area you can drag UI elements.
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