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Old 06-13-2011, 04:10 PM
Messianic Messianic is offline
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"Loading... please wait"

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It was the life of a raiding monk [You must be logged in to view images. Log in or Register.]
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  #2  
Old 06-13-2011, 01:21 PM
Aadill Aadill is offline
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Heh monk pull team or monks no longer DPS and just train in a few mobs at a time by flopping. Welcome to being a monk in Kunark and beyond.
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Old 06-13-2011, 02:18 PM
guineapig guineapig is offline
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I didn't play a monk on live but it always seemed to be about a certain % chance of success as opposed to a length of time staying FD.

When our monks would FD split raid mobs on live they would keep working their way closer to the raid in intervals eventually after multiple FDs the 5+ mobs would end up being 1 or 2. But our monks didn't sit there FD's for 5-10 minutes or anything crazy like that.

This is going back like 6-7 years but that's how I remember it being done.
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Old 06-13-2011, 02:25 PM
maximum maximum is offline
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My testing with static spawns appears OK ("Classic"). It's more about distance-from-mob than time.
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Old 06-13-2011, 04:27 PM
baalzy baalzy is offline
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Did mob pathing after feign get fixed at all? Fixing feign death without fixing the mob behavior really screws with peoples abilities to function.

In classic, if you snared a mob and then feigned that mob would stay where it was when you feigned until the snare wore off or somebody reagro'd.

When mobs returned to their spawn point (if static) they'd immediately clear their list and not reago once you stood up.

Mobs in general would stand around longer then they do now before pathing back, and rarely would path back at the same time.

Without fixes to these mechanics, giving mobs feign-memory really borks the ability to pull properly.
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Old 06-13-2011, 04:44 PM
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Never-ending agro on roamers = not classic...more research to come.
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Old 06-13-2011, 04:47 PM
dragolyche dragolyche is offline
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I did some test with my necro.

Actually, with FD spell, yu can t lose agro. I stayed FD 10mn, no dots on mobs, and i never lost agro.

I had to /q to clear agro list.

I think its not classic, its a bug with the spell. Monk don t have this problem.

Peace.
Last edited by dragolyche; 06-13-2011 at 05:34 PM..
  #8  
Old 06-13-2011, 06:26 PM
guineapig guineapig is offline
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Originally Posted by dragolyche [You must be logged in to view images. Log in or Register.]
I did some test with my necro.

Actually, with FD spell, yu can t lose agro. I stayed FD 10mn, no dots on mobs, and i never lost agro.
Pretty sure it's not based on duration judging from previous comments.
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Old 06-13-2011, 06:03 PM
Rogean Rogean is offline
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Please keep in mind that while there are some bugs, it is intended that you will only have a 30% chance to drop aggro on a mob when you stand up (100% if the mob is a static spawn that has returned to it's guard spot). This is classic.

Certain bugs we will investigate such as /q changing your feign status and snared mobs trying to return home.
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Old 06-13-2011, 07:29 PM
SupaflyIRL SupaflyIRL is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Please keep in mind that while there are some bugs, it is intended that you will only have a 30% chance to drop aggro on a mob when you stand up (100% if the mob is a static spawn that has returned to it's guard spot). This is classic.

Certain bugs we will investigate such as /q changing your feign status and snared mobs trying to return home.
Roamers behaved in the same manner as static spawns, once they returned to their normal pathing they cleared aggro as if they were a static spawn returning to its spawn point.
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