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  #21  
Old 06-18-2025, 02:45 PM
Zuranthium Zuranthium is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
One thing I'm not sure I understand, from the link above, Says mob MR at level 1 is 25.

If it is right, this would mean the whole tash line would be mostly useless until you face certain raid targets and its main use would be to help slow land.
What a bizarre conclusion to draw. There would be a 26% chance of resist when casting something like Root on an even con MOB with 25 MR, and casting tash lowers that resist chance to 11%.
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  #22  
Old 06-18-2025, 03:30 PM
Goregasmic Goregasmic is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
What a bizarre conclusion to draw. There would be a 26% chance of resist when casting something like Root on an even con MOB with 25 MR, and casting tash lowers that resist chance to 11%.
He says:

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(assuming the NPC did not have higher MR than these floors)
He seems to imply MR generally wasn't over the floor.

The above table says a level 50 trash npc has 26MR so the MR of mobs below 50 would be a flat 25 value outside exceptions?
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  #23  
Old 06-18-2025, 04:47 PM
Zuranthium Zuranthium is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
The above table says a level 50 trash npc has 26MR so the MR of mobs below 50 would be a flat 25 value outside exceptions?
Maybe? But why does that make you think Tash is useless.
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  #24  
Old 06-18-2025, 08:24 PM
Goregasmic Goregasmic is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Maybe? But why does that make you think Tash is useless.
Tash won't be helpful for lulls. On shit that's hard to lull I'll sometimes pre tash. Or mez/tash/lull/blur adds. But I just remembered you won't be able to lull 50+ mobs anyway.
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  #25  
Old 06-18-2025, 09:08 PM
magnetaress magnetaress is offline
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I remember charm being kinda bad, especially without the support of a full group. And also remember people begging me to not use soothe because it resisted a lot, then using it, and immediately getting a critical resist, without cha buffs, on a lizard around the big pyramid after the maze in CT.
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  #26  
Old 06-19-2025, 07:09 AM
Goregasmic Goregasmic is offline
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Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
And also remember people begging me to not use soothe because it resisted a lot, then using it, and immediately getting a critical resist
So far there is no indication different lulls have different resist rates, unless they meant don't lull at all.
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  #27  
Old 06-19-2025, 10:03 AM
Jimjam Jimjam is online now
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
So far there is no indication different lulls have different resist rates, unless they meant don't lull at all.
Lower level spells experiencing fewer rests than higher level counterparts was an inherent quality of using under-levelled spells in Everquest:
“If you use a lower level spell … we knock a bit off of the creatures resistance”

https://www.project1999.com/forums/s...d.php?t=441395
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  #28  
Old 06-19-2025, 11:01 AM
Goregasmic Goregasmic is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Lower level spells experiencing fewer rests than higher level counterparts was an inherent quality of using under-levelled spells in Everquest:
“If you use a lower level spell … we knock a bit off of the creatures resistance”

https://www.project1999.com/forums/s...d.php?t=441395
My bad.

Part of the fun as a caster is getting new spells. If your desincentivized to do so that's kind of a dumb mechanic especially since you're already rewarded for using the lower versions (less fizzles and generally less mana). Doesn't work for nukes/buffs but for utility it is a different story.
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  #29  
Old 06-19-2025, 02:45 PM
Zuranthium Zuranthium is offline
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Lower level heals, perhaps unintentionally, end up being like that too. Inner Fire and Skin Like Wood are the most mana efficient Shaman/Druid heals until Level 38, when specializing in Alteration finally pushes Greater Healing into being slightly more mana efficient.

This also makes Shaman and Druids better healers than Clerics at the lower levels, as the Cleric version of Inner Fire / Skin Like Wood costs 12 mana instead of 10 (Courage). Rangers are good healers for a bit too, outright more efficient than a Cleric on p99 if the lower meditate skillcap for hybrids was never coded correctly (someone please go check and see what the meditate skillcap progression is for hybrids on p99).
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