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  #1  
Old 08-21-2024, 01:16 AM
Zuranthium Zuranthium is offline
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Default Definitive proof of Lull and Charm being wrong on p99

Quote:
I recently figured out what classic era resists were. Sony left the server resist logic in the Kunark clients, which we can examine. Charm used to break over three times as often for NPCs within 10 levels of the player, because it had a resist floor of 10 and the resist rolls were 0-99 instead of 0-200. Furthermore the lull spell floors are also in the client, and resist rates of lulls were upwards of 50%; they were bad. The September 4 2002 patch buffed casters a lot more than I previously realized.
https://www.takproject.net/forums/in...-4#post-130101

The day of reckoning has come for everyone who tried to naysay those of us who actually played during Classic and remembered this, along with the mountain of historical posts about how bad Lull was in classic and how it was improved in 2002. There are now concrete numbers to examine and they are far from what p99 has.
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Old 08-21-2024, 01:18 AM
Jimjam Jimjam is offline
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This much better reflects my memory of my dwarf cleric on live than my experiences here. Gaslit myself into thinking i was just exaggerating how bad i remembered it [You must be logged in to view images. Log in or Register.]
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Old 08-21-2024, 08:12 AM
Duik Duik is offline
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Druid/ranger harmony (outdoors) was invaluable in comparison. My dru was actually invited to groups in outdoor dungeons MM KC etc.
I wouldnt have bet anything on my memory though, i was 35 in 2000 so im fucking old now and definately mnemonically challenged.
Good to know though that our chanter wasnt a big scaredy cat for preping for lulls and refusing to charm (in a group).
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Old 08-21-2024, 01:11 PM
Dolalin Dolalin is offline
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Wow nice. That plus the adjustments to channelling at low levels will make a big difference to the OP caster game here.
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Old 08-21-2024, 02:29 PM
loramin loramin is offline
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Awesome work!

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Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
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  #6  
Old 08-22-2024, 01:05 AM
Rygar Rygar is offline
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Will lubricate myself with the salty tears come patch time (2032)
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Old 08-22-2024, 03:44 AM
Jimjam Jimjam is offline
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I’ll be rolling a new enc come patch to get that classic experience.
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  #8  
Old 08-30-2024, 11:18 PM
azxten azxten is offline
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Good news, everyone!
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Old 11-13-2024, 01:20 PM
Goregasmic Goregasmic is offline
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In the same thread a few replies down:

Quote:
My experience on p99 is that lull is resisted frequently on anything above level 50, 50% sounds like it's in the ballpark. And then going from just 50 - 52 is a huge increase in danger of a critical resist. Likewise with charm pets -- 50 is manageable but in the 51+ range it's going to break a lot, summon, maybe resist a mez or stun (rip) and be a general pain in the ass.

That 10 level difference seems to be significant and works the other way. Mobs in the high 40s are my playthings, rarely get a resist and a critical resist is super unusual. I'm not saying p99 has classic mechanics obviously, just that's my experience over there playing 2 level 60 enchanters.
Most enchanters will note charming anything past ~50 will most likely be a short endeavor and trying to paci packs in HS wings is a death sentence, so this feels accurate.

Where I feel it might be a problem is when I started playing on p99 earlier this year I rolled a chanter that was self found until ~35 due to being broke and I could get somewhat reliable charms on mobs almost my level with basically character creation charisma. So maybe the curve is borked a bit but then again, it is much more easier to defeat even cons at lower levels in general and gets much harder as the game progresses so it might not mean much.
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Old 11-13-2024, 05:17 PM
Ciderpress Ciderpress is offline
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IIrc charisma has the least influence over enchanter charm breaking, though it still has some.

Chantering here for a year or so and for charm breaks it seems to be (in order of most to least important):

Level difference between you and the mob
MR of the mob
Your charisma

CHA definitely seems to play a major roll in paci\lull success though.

Break\resist\crit resist rates seem to be pretty in line with what is described here already. When killing a named in chardok for example, I find it's more likely that something goes wrong (crit resists or charm breaks forcing a gate) than to have a perfect round of paci-charm-kill-gate. That rarely happens, though it's satisfying when it does.
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