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  #21  
Old 09-05-2011, 09:52 PM
Lazortag Lazortag is offline
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Originally Posted by Rosk0e [You must be logged in to view images. Log in or Register.]
then enable them in titanium, and give the option to turn em off, for those who dont wanna see them.
I believe they don't work in titanium because p99 has the expansion count set to 2 (Classic, Kunark), and the updated models are part of the Luclin expansion.
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  #22  
Old 09-05-2011, 10:35 PM
Rogean Rogean is offline
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Why would we enable them? They aren't classic.
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  #23  
Old 09-06-2011, 01:20 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Why would we enable them? They aren't classic.
no disrespect, but neither is variance on raid targets. That directly interferes with the classic feel and was put in on purpose. No matter what anyone does, they cannot escape this. You can not just choose to turn it off.

Luclin models can only be seen by the people that choose to see it. ( i know it's been beaten to death)

I think nilbog posted somewhere that he just didn't want them because he just didn't want them lol.
^ much more solid reply imo.
He also did a poll on it, which is pretty old, and I think it was decided to just turn them off.

Also, Velious armor textures aren't classic either, but I have them turned on.
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  #24  
Old 09-06-2011, 03:57 AM
Skrappy Skrappy is offline
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http://www.project1999.org/forums/sh...t=12085&page=1
  #25  
Old 09-06-2011, 04:05 AM
Rosk0e Rosk0e is offline
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Originally Posted by Skrappy [You must be logged in to view images. Log in or Register.]
Requires the SoF client, which they are taking away...
  #26  
Old 09-06-2011, 08:04 AM
moklianne moklianne is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Why would we enable them? They aren't classic.
If it doesn't change game mechanics, why should it matter? Its personal choice. I would rather use the Luclin models, since they were enabled by default when I first started playing EQ. I just prefer them. Like I've said in the past, are you going to break everything in order to make classic EQ more like classic? When are the UI's going to go back to the old box (or Velious when that comes out)?

I understand the want to make this server as classic as possible, but come on...
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  #27  
Old 09-06-2011, 08:23 AM
Alkorin Alkorin is offline
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It is not simply a matter of enabling them. Setting the available expansions server-side to Classic and Kunark only turns off Luclin model support, as the client is told "behave like you're Kunark".

They are off by design. The SoF "workaround" was a result of the SoF client ignoring the instruction to behave like it's Kunark only. As a result, other things also worked -- for example, maps in every zone.
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  #28  
Old 09-06-2011, 11:50 AM
bonehand bonehand is offline
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SoF enables maps in every zone? Gah, ban them all!

Doesn't matter to me, I have titanium...it was the only older expansion install I could find. Though I did prefer SOME of the new models when I played live, I normally ran around with only 4 or 5 racial models turned on.

I did prefer though the updated .s3d graphics files over the crap resolution ones first shipped...didn't make much of a difference I suppose, but just made it brighter and gave details to things.

Just logged into live last night, the game really has changed a lot since I quit after PoP...I was like, wtf? Grass? There's grass here? Funny that the grass was too tall to even see my gnome chanter...made me laugh.
  #29  
Old 09-06-2011, 06:46 PM
Nineran Nineran is offline
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Luclin models were uglier than sin. While I can understand wanting an upgrade from the low texture resolution of classic, the luclin models were an abomination. Ogres stopped being fat, it was shameful.
  #30  
Old 09-06-2011, 09:23 PM
Yukahwa Yukahwa is offline
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A lot of people dont want you to see them in luclin graphics. Gnomes get hit the hardest I think.
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