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#2
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![]() Resists, at least magic resist, is completely broken in PvP. An equal level caster can root me more than 80% of the time when I have 84+ MR. This is very different than live, where even 50 MR is enough to resists almost every root.
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#3
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#4
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With 150FR/CR starfire and ice comet land for full or near full 70% of the time. Does it make any sense to you that all fire and cold based nukes are lures now? This does not allow for the long drawn out fights that the majority of people on this server would like to have. If resists were made classic, or even partials made more significant, it would make pvp much better. | |||
#5
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At 150CR you would get hit for full from Ice Comet ~5% of the time, and the rest would land between 20 - 50% before the 33% PvP reduction. The same goes for FR against Fire nukes. | |||
#6
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In theory that resist system seems great, but must be I was simply getting unlucky with the nukes? When you could entirely resist them classicaly, that 20-50% of 66% of 1.2k (ice comet) and 612(starfire) is still incredibly significant. Especially when that unlucky 5% comes around and its 100% of 66% of said values. | |||
#7
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#8
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I'd like to see your best geared monk (with currently whats open, PoF etc..) verse a naked druid..... Like the above poster said... I bet you cant get close to 175mr.
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#9
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Jakkt - Human Monk
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#10
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![]() That's bad. With 84 MR, 60% of the time any caster can simply root and kill melees. Once rooted, there's nothing they can do about it except stand there and die. There needs to be a counter for it other than getting 200+ MR. Yes, I know there is pumice, but melee's have zero channeling.
Any equal level cleric, druid, wizard, etc. can kill my melee character quite easily. In many cases, even a lower level caster can easily root / kill any melee. It's far from balanced. | ||
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