Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 03-28-2012, 11:07 PM
Haul Haul is offline
Fire Giant

Haul's Avatar

Join Date: Apr 2010
Posts: 721
Default

Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
If you die, and are naked, are oom, and have to go 4 zones to get to your corpse, you will kiss ass for 5 Agi.
+1 but moreso for pvp server
  #22  
Old 03-29-2012, 11:07 AM
Galelor Galelor is offline
Kobold

Galelor's Avatar

Join Date: Oct 2011
Posts: 156
Default

Quote:
Originally Posted by Grozmok [You must be logged in to view images. Log in or Register.]
AC>HP>WIS>STA

Quote:
Compilation of Shaman STAMINA vs. WISDOM data points (Note: This does not take +HP items into account)

For each +1 to STA (below 255), a Shaman gains 0.05 hit points per level (so +2 hp per +1 STA at Level 40).
For each +1 to STA (above 255), a Shaman gains 0.025 hit points per level (so +1 hp per +1 STA at Level 40).
Given the HP-per-STA ratios +1 STA buys the Shaman an effective 0.025 (STA>255) to 0.05 (STA<255) HP per level

For each +1 to WIS (below 200), a Shaman gains 0.2 mana points per level (so +8 mana per +1 WIS at Level 40).
For each +1 to WIS (above 200), a Shaman gains ~0.0775 mana points per level (so +3.1 mana per +1 WIS at Level 40).
Given the Mana-per-WIS ratios +1 WIS buys the Shaman an effective ~0.08 (WIS>200) to 0.2 (WIS<200) Mana per level

A Shaman can convert their own HP to Mana using various Cannibalize spells; the theoretical best conversion ratio being 1.57 (Cannibalize III @ Level 60) hp:mana:

Cannibalize I (LVL 24): consume 50 hp, gain 19-30 mana (conversion ratio is 1.66 to 2.63 hp:mana)
Cannibalize II (LVL 38): consume 67 hp, gain 30-42 mana (conversion ratio is 1.60 to 2.23 hp:mana)
Cannibalize III (LVL 54): consume 74 hp, gain 39-47 mana (conversion ratio is 1.57 to 1.90 hp:mana)
Cannibalize IV (LVL 58): consume 148 hp, gain 81-82 mana (conversion ratio is 1.80 to 1.83 hp:mana)

A Shaman can convert Mana to HP using various Healing spells; the theoretical best high-bandwidth hp:mana conversion ratio being 6.0 (Torpor):

Greater Healing (LVL 29): consume 115 mana, gain up to 350 hp (conversion ratio is 3.04 hp:mana)
Stoicism (LVL 44): consume 180 mana, gain 640 hp (conversion ratio is 3.56 hp:mana)
Superior Healing (LVL 51): consume 185 mana, gain 600 hp (conversion ratio is 3.24 hp:mana)
Chloroblast (LVL 55): consume 331 mana, gain up to 994-1044 hp (conversion ratio is 3.0 to 3.15 hp:mana)
Kragg's Mending (LVL 58): consume 400 mana, gain up to 1950 hp (conversion ratio is less than 4.875 hp:mana)
Torpor (LVL 60): consume 200 mana, gain 1200 hp (conversion ratio is 6.0 hp:mana)

plus you can probably leverage some additional slow-rate high-efficiency conversion with stuff like:

Regrowth (LVL 52): consume 180 mana, slowly gain up to 4100 hp (limited-bandwidth conv. ratio of 22.78)

General thoughts:
Given that Shamen can readily convert their HP to mana and back, their HP & mana pools both contribute to their overall "mana pool depth"
Given the HP:Mana conversion ratios we can generalize and say that 1 Mana Point > 1 Hit Point (in fact, 1 MP ~= 1.6 HP or worse).
Given our best-case sustainable HP-to-Mana conversion rate of 1.6:1, each +1 STA buys the Shaman an effective 0.016 (STA>255) to 0.031 (STA<255) Mana per level.

For WIS < 200 and STA < 255, each +1 WIS buys the Shaman over 6x as much Mana (0.2 vs. 0.031) as would a +1 STA
For WIS > 200 and STA > 255, each +1 WIS buys the Shaman over 3x as much Mana (0.08 vs. 0.025) as would a +1 STA
Even for WIS > 200 and STA < 255, each +1 WIS buys the Shaman over 1.6x as much Mana (0.08 vs. 0.05) as would a +1 STA

For pure Mana consideration, a higher WIS *dramatically* beats out over a higher STA


That said, there are some meta-considerations as well to be taken into account:
When you reach 0 mana, you are OOM. When you reach 0 HP, you are dead. Therefore, HP are obviously important.
The higher your HP, the bigger your "Cannibalize buffer" is, i.e. how much overhead you have to play with before feeling vulnerable.
Since it's "easy" to reach your stat caps, any +WIS above cap is wasted and should instead be giving you +STA (and vice-versa).
Draining your Mana pool is better than draining your HP, in that you regain Mana faster while medding than HP.
Draining your HP pool is better than draining your Mana, in that others (esp. Druid, Cleric) can refill your HP for you much more easily than your Mana.
None of this takes any special HP or mana regen items into account.

TLDR: AC>HP>WIS>STA
Canni 3 is 100 HP chunks not 74.
  #23  
Old 03-29-2012, 11:58 AM
godbox godbox is offline
Fire Giant

godbox's Avatar

Join Date: Dec 2011
Posts: 712
Default

I gotta throw my hat in the ring (not pro sham only lvl 34 atm) for the 5 agi rest wis as an ogre sham. For how I play solo and duo mostly straight up HP/AC/mana>Wis>Sta>str as far as I gear. I understand the argument for +sta at creation vs +wis but if you look at whats available (now not in velious might as well be waiting for centi longswords) raw hp/ac items are the way to go then raw mana then wis then sta.

There really is not alot of big chunk Wis items that are not held/ have like 4 AC for slots I am going to put in a 2hb or a good peircing wep / high ac shield or toss on JB (arms/wrist/hands) stuff for huge AC boosts.

I picked ogre cuz they have way more starting stats.
I did wis because for 59 levels and months and months of playtime I wont have topor and canni III so my mana pool, after a few sucky resists or Fizz (which as far as I know is also affected by Wis) on slow, can toatally go oom in a fight (I usually start pulling again when I am 50/50 hp mana) and then I end up taking way more hits which translates to way more downtime.

the I lived by 40hp argument doesnt really work as I see it since if (like me) you keep one tier down heal spell loaded up for emergency then that extra wis I put in at creation pays off with like 150-300hp when I needed it. or one final root

on the real tho if you are a sham wtf are u stickin around in a fight thats that close just run away and let pet finish? CR not worth it =P
Last edited by godbox; 03-29-2012 at 12:17 PM..
  #24  
Old 03-29-2012, 12:27 PM
Faywind Faywind is offline
Sarnak

Faywind's Avatar

Join Date: Dec 2010
Posts: 266
Default

Quote:
Originally Posted by godbox [You must be logged in to view images. Log in or Register.]
I gotta throw my hat in the ring (not pro sham only lvl 34 atm) for the 5 agi rest wis as an ogre sham. For how I play solo and duo mostly straight up HP/AC/mana>Wis>Sta>str as far as I gear. I understand the argument for +sta at creation vs +wis but if you look at whats available (now not in velious might as well be waiting for centi longswords) raw hp/ac items are the way to go then raw mana then wis then sta.

There really is not alot of big chunk Wis items that are not held/ have like 4 AC for slots I am going to put in a 2hb or a good peircing wep / high ac shield or toss on JB (arms/wrist/hands) stuff for huge AC boosts.

I picked ogre cuz they have way more starting stats.
I did wis because for 59 levels and months and months of playtime I wont have topor and canni III so my mana pool, after a few sucky resists or Fizz (which as far as I know is also affected by Wis) on slow, can toatally go oom in a fight (I usually start pulling again when I am 50/50 hp mana) and then I end up taking way more hits which translates to way more downtime.

the I lived by 40hp argument doesnt really work as I see it since if (like me) you keep one tier down heal spell loaded up for emergency then that extra wis I put in at creation pays off with like 150-300hp when I needed it. or one final root

on the real tho if you are a sham wtf are u stickin around in a fight thats that close just run away and let pet finish? CR not worth it =P
I understand your WIS argument but getting +WIS items is easier than +STA, that's pretty much why I'm going with all STA first. What I don't understand is the +5 AGI, sure I need to make sure I am at at least 75 AGI but at lvl 5 I get an AGI spell, not a big deal for me to cast it and later on I will be guaranteed to have at least +5 AGI from gear alone. So in the end adding that +5 AGI at creation is really not needed and this way I can add an extra +5 to my starting WIS.

I have already created my character and starting playing him so there's no turning back now! [You must be logged in to view images. Log in or Register.]
  #25  
Old 03-29-2012, 01:28 PM
godbox godbox is offline
Fire Giant

godbox's Avatar

Join Date: Dec 2011
Posts: 712
Default

might want to do some more research on what is available for +sta vs +wis with decent AC I really think that is not true if you look at what you can buy / get dropped +sta items slots generally

and really keep in mind that no matter what raw hp mana items are more available have higher ac and > sta wis items

really looking at that as you gear up is the smartest thing since you already rolled and I think that sta vs wis on roll is soooo trivial no matter what 40hp or whatever small amount of mana are super trivial but if you gear weird and have like 200 sta wis gear your gonna notice that vs (what I currently have) like 400+ hp and big AC items

ps like i said im not a pro sham or theory crafter but from the extensive wiki item research / the playing ive done I feel like its HP or the highway
  #26  
Old 03-29-2012, 01:42 PM
Grozmok Grozmok is offline
Fire Giant

Grozmok's Avatar

Join Date: Jan 2012
Location: Left Coast
Posts: 826
Default

Quote:
Originally Posted by Galelor [You must be logged in to view images. Log in or Register.]
Canni 3 is 100 HP chunks not 74.
Thanks. Fixed.
__________________

Quote:
Originally Posted by Milo Cooper, Senior Artist, SOE
Shut up and give me my ten bucks per month, little man. My Porsche needs some performance upgrades.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:52 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.