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  #21  
Old 04-24-2012, 11:40 PM
Metallikus Metallikus is offline
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It is important to note that the corpse dragger becomes "scowling" rather than "threateningly" because one is instant agro and the other requires a 2nd server tick in agro range to be attacked.
  #22  
Old 04-25-2012, 12:24 AM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Basically, while dragging you have the faction of the corpse you are dragging instead of your own (if it is worse). The part I don't remember was how long it lasted (duration, or until you zone). It definitely did not persist through zoning. As has been said before... you're just temporarily counted as having that faction... nothing about see invis, invis, is modified. I'm almost positive Feign death would clear the faction change until you dragged again. EQMac would be a great place to run a few tests if some TR people want to chime in.
  #23  
Old 04-25-2012, 12:33 AM
fischsemmel fischsemmel is offline
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Amg velious discussions!!!
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  #24  
Old 04-25-2012, 12:36 AM
Asher Asher is offline
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Quote:
Originally Posted by Spitty [You must be logged in to view images. Log in or Register.]
Corpse aggro was definitely classic - right from the get-go. It may not have been been around in early stages of testing, but it quickly became obvious how easily exploitable the raid zones in Velious were.

All you needed was a single epic cleric in your guild on +CoV and you could bring a whole raid right into Yelinak's lair, for example.
As opposed to the more difficult method of a lvl 55 mage with CotH parked there.

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  #25  
Old 04-25-2012, 07:59 AM
Nedala Nedala is offline
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  #26  
Old 04-25-2012, 08:17 AM
Xadion Xadion is offline
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Draggin up to lord Yilly is a bad example....

All it takes is 1 non kos Mage to just CoTH everyone up there... a rouge would take forever. (edit: i see this was already pointed out lol)

And...not much sees invs in Skyshrine anywho- just gatta know how to get through the maze.

Was this from velious release patch note? /shurg

It really only bones the unlucky adventurer out wondering and gets killed in a bad spot- now you have to find a necro rather than "HEY random guy can u help me" any raid-like stuff that this was meant to slow down etc is nulled 90% of the time by haveing rouges,monks,necros,mages etc at hand.
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  #27  
Old 04-25-2012, 10:38 AM
sabinrf24 sabinrf24 is offline
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Pseudo-Velious note - Chardok post-revamp had the corpse drag faction mechanic in place, as well. I'll see if I can't dig up some references to exact implementation dates.
  #28  
Old 04-25-2012, 11:16 AM
Daldaen Daldaen is offline
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I'm curious about what is deemed "While dragging".


Cause.. afaik /corpsedrag function isn't active until PoP or later. You have to spam a /corpse hotkey. Meaning each instant you hit it you are 'dragging' the corpse but you aren't continually doing it, its like taunting. You hit taunt for a single instant every x seconds if you are trying to get aggro....


So how long after I've hit /corpse do I have to wait until my con reverts to normal on the mobs in the zone I guess...? Because if its something where I will drag a corpse then 10minutes later get popped by a mob that I'm really Ally with, that'd be uber lame.
  #29  
Old 04-25-2012, 12:17 PM
Pscottdai Pscottdai is offline
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The way it was set up, once you hit the /corpse key you became KOS and stayed that way until you zonned or lost agro due to FD.
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  #30  
Old 04-25-2012, 12:55 PM
Grozmok Grozmok is offline
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Quote:
Originally Posted by Pscottdai [You must be logged in to view images. Log in or Register.]
The way it was set up, once you hit the /corpse key you became KOS and stayed that way until you zonned or lost agro due to FD.
This.
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