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#1
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#2
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Ghaliyah Ishq, and her merry band of alts:
Aicha, Ailis, Cairenn, Cellinel, Mairead, Mairi, and Tinuviel <Bregan D'Awesome> | |||
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#3
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![]() Rogean, the trouble with the variance issue is you've been dangling the change over our heads for months and there is still no progress while the huge population bubble that began with Full Circle has come, well, full circle, and are now ready for the endgame. Yet, there is no long-promised update to the system awaiting them, only pain.
You went ahead with petclass nerfs because they are nonclassic, with 90% of the population uncaring or against such a change, but nonclassic Variance remains, and is a problem for most people who reach endgame. I am now BEGGING someone to prioritize this so that the server doesn't lose another chunk of players. | ||
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#4
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Second off, we are not an organization. I don't tell the coders what they can and can't work on. They work at will on what they can, when they can. Kanras usually focuses on classical changes like that, while I have been focusing on backend processes for better server stability and support. Third off, I have been GONE for quite a while and just now recently got back. I made it no secret what I'm working on at the moment (A new petition system and better CSR utilities so that we can get rid of the <s>black hole</s> petition forum.). For you to ridicule me for not getting what YOU want done when I haven't been around is absurd, you don't dictate my work focus. If the goal of your post was to sway our priority to the spawn system, you failed that miserably.
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#5
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We just don't want the huge new raid population to have to endure the cockblock that is the tragic result of the (unClassically altered) mechanics now, and mostly quit. | |||
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#6
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![]() Vianna here cleric in Full Circle. Never had a problem with TMO or BDA taking anything we wanted to attempt from us as far as raiding goes. On the contrary... on several occasions both guilds have given us an opportunity when they could have stepped over us. Members from both sides have been very helpful when I send tells to ask about certain things we as a guild were looking to do on many occasions. Like Kexon pointed on the occasions where the larger guilds ended up killing the target we were aiming at...It usually happened after we had plenty of time to get people to the target for a shot at a target. I definitely haven't seen a situation where we were blocked by anyone but ourselves for not being ready.
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#7
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![]() Damnit, don't piss Rogean off in my thread, you jerks. >8Œ
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#8
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![]() Slave: Removing Variance is not an option, anyone that's been around this server since before it was implemented can tell you why. And it certainly will not alleviate the dominance of top guilds over the rest of them.. it will make matters worse, only it will be a clusterfuck for the staff as well.
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#9
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edit: also, the above is just a suggestion, not a complaint or a demand.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#10
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I know no variance means that a guild who kills a mob will know *exactly* when it will spawn. But for the most part the smaller guilds get a +/- 3 hour idea of when a target was killed. If the variance was lessened, it might help the strain of tracking, but I agree it wouldn't prevent larger guilds from dominating. But with the repops, that gives one day where it would be impossible to dominate all the spawns in a reasonable manner. Maybe after awhile a guild like TMO will have "rotations" of a sort to try and hit all the big mobs in a 1 hour window, but that would spread them really thin when Velious comes out. I mean this seriously, and not as an attack, but what case have we not considered that you guys ran into that caused the variance to be put in?
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | |||
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