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Old 09-19-2012, 03:50 PM
Rogean Rogean is offline
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Originally Posted by Orruar [You must be logged in to view images. Log in or Register.]
The Sleeper server will have some sort of raid points thing where guilds can spawn highly contested mobs so that it doesn't become a massive poopsock / stay up for 2 days straight hoping for a spawn type of thing. Perhaps something similar here would greatly improve this server. Sure it's not classic, but this server has done plenty of non classic things considered improvements.
I'd rather not directly copy or even reference any intended spawn mechanism for a server that isn't even out of beta yet, nor am I interested in creating any wars between them and us.
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  #2  
Old 09-21-2012, 12:22 PM
Aicha Aicha is offline
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Originally Posted by Hailto [You must be logged in to view images. Log in or Register.]

Im still waiting for the day that one of these guilds sees a smaller guild staging ahead of them and just says "wait guys, lets give these guys a shot first, just for the hell of it", maybe that day will come, maybe.
FWIW BDA does do this. [You must be logged in to view images. Log in or Register.]
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  #3  
Old 09-19-2012, 02:42 PM
Slave Slave is offline
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Rogean, the trouble with the variance issue is you've been dangling the change over our heads for months and there is still no progress while the huge population bubble that began with Full Circle has come, well, full circle, and are now ready for the endgame. Yet, there is no long-promised update to the system awaiting them, only pain.

You went ahead with petclass nerfs because they are nonclassic, with 90% of the population uncaring or against such a change, but nonclassic Variance remains, and is a problem for most people who reach endgame. I am now BEGGING someone to prioritize this so that the server doesn't lose another chunk of players.
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Old 09-19-2012, 03:47 PM
Rogean Rogean is offline
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Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Rogean, the trouble with the variance issue is you've been dangling the change over our heads for months and there is still no progress while the huge population bubble that began with Full Circle has come, well, full circle, and are now ready for the endgame. Yet, there is no long-promised update to the system awaiting them, only pain.

You went ahead with petclass nerfs because they are nonclassic, with 90% of the population uncaring or against such a change, but nonclassic Variance remains, and is a problem for most people who reach endgame. I am now BEGGING someone to prioritize this so that the server doesn't lose another chunk of players.
First of all, please show me where I EVER posted promising a change to the current spawn system. You won't find it. Discussions of said systems does not constitude automatic change incoming.

Second off, we are not an organization. I don't tell the coders what they can and can't work on. They work at will on what they can, when they can. Kanras usually focuses on classical changes like that, while I have been focusing on backend processes for better server stability and support.

Third off, I have been GONE for quite a while and just now recently got back. I made it no secret what I'm working on at the moment (A new petition system and better CSR utilities so that we can get rid of the <s>black hole</s> petition forum.). For you to ridicule me for not getting what YOU want done when I haven't been around is absurd, you don't dictate my work focus.

If the goal of your post was to sway our priority to the spawn system, you failed that miserably.
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Old 09-19-2012, 04:48 PM
Slave Slave is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
First of all, please show me where I EVER posted promising a change to the current spawn system. You won't find it. Discussions of said systems does not constitude automatic change incoming.

Second off, we are not an organization. I don't tell the coders what they can and can't work on. They work at will on what they can, when they can. Kanras usually focuses on classical changes like that, while I have been focusing on backend processes for better server stability and support.

Third off, I have been GONE for quite a while and just now recently got back. I made it no secret what I'm working on at the moment (A new petition system and better CSR utilities so that we can get rid of the <s>black hole</s> petition forum.). For you to ridicule me for not getting what YOU want done when I haven't been around is absurd, you don't dictate my work focus.

If the goal of your post was to sway our priority to the spawn system, you failed that miserably.
Rogean, please read my post again. And then read the hundreds of other posts that have been addressed toward the removal of variance and the raid scene. I am not ridiculing you, I am begging you. You must have seen the many other threads regarding this, and know how rare it is to see the population in practically full accord.

We just don't want the huge new raid population to have to endure the cockblock that is the tragic result of the (unClassically altered) mechanics now, and mostly quit.
  #6  
Old 09-19-2012, 05:12 PM
Vianna Vianna is offline
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Vianna here cleric in Full Circle. Never had a problem with TMO or BDA taking anything we wanted to attempt from us as far as raiding goes. On the contrary... on several occasions both guilds have given us an opportunity when they could have stepped over us. Members from both sides have been very helpful when I send tells to ask about certain things we as a guild were looking to do on many occasions. Like Kexon pointed on the occasions where the larger guilds ended up killing the target we were aiming at...It usually happened after we had plenty of time to get people to the target for a shot at a target. I definitely haven't seen a situation where we were blocked by anyone but ourselves for not being ready.
  #7  
Old 09-19-2012, 03:52 PM
Rooj Rooj is offline
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Damnit, don't piss Rogean off in my thread, you jerks. >8Œ
  #8  
Old 09-19-2012, 05:09 PM
Rogean Rogean is offline
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Slave: Removing Variance is not an option, anyone that's been around this server since before it was implemented can tell you why. And it certainly will not alleviate the dominance of top guilds over the rest of them.. it will make matters worse, only it will be a clusterfuck for the staff as well.
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  #9  
Old 09-19-2012, 05:12 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Slave: Removing Variance is not an option, anyone that's been around this server since before it was implemented can tell you why. And it certainly will not alleviate the dominance of top guilds over the rest of them.. it will make matters worse, only it will be a clusterfuck for the staff as well.
What about making the variance shorter instead of getting rid of it entirely? Will that ever be considered? I don't think it's healthy for a person to sit at a computer for 96 hours straight for a chance at killing a dragon in a video game. Surely there has to be a better way to maximize competition that doesn't effectively bar casual guilds from raiding.

edit: also, the above is just a suggestion, not a complaint or a demand.
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  #10  
Old 09-19-2012, 06:27 PM
SirAlvarex SirAlvarex is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Slave: Removing Variance is not an option, anyone that's been around this server since before it was implemented can tell you why. And it certainly will not alleviate the dominance of top guilds over the rest of them.. it will make matters worse, only it will be a clusterfuck for the staff as well.
While I understand the idea of a monopoly, but I'm curious what case have we as players not considered when it comes to a smaller various with simulated repops?

I know no variance means that a guild who kills a mob will know *exactly* when it will spawn. But for the most part the smaller guilds get a +/- 3 hour idea of when a target was killed. If the variance was lessened, it might help the strain of tracking, but I agree it wouldn't prevent larger guilds from dominating.

But with the repops, that gives one day where it would be impossible to dominate all the spawns in a reasonable manner. Maybe after awhile a guild like TMO will have "rotations" of a sort to try and hit all the big mobs in a 1 hour window, but that would spread them really thin when Velious comes out.

I mean this seriously, and not as an attack, but what case have we not considered that you guys ran into that caused the variance to be put in?
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