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  #21  
Old 10-19-2012, 08:00 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
If you didn't know how to boss hop in VT, you need to talk to Rogean..
wut?
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  #22  
Old 10-19-2012, 08:02 PM
Hailto Hailto is offline
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I don't get the irrational hate of Vah'Shir, we already have lizard people, how is cat people any more goofy? Its a fantasy game.
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  #23  
Old 10-19-2012, 08:03 PM
Rogean Rogean is offline
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My general opinion of Luclin as an expansion is that it will be skipped content wise. I'd rather not take any of the content that it introduced. Won't be using models, no horses.

How do people think of augments? Not exactly the same way that they were introduced with loy, but custom slots and different ways to get them.

We'll probably never have instancing, I destroyed that code a while ago.

Something I could see us doing is finding ways to improve epic weapons, sort of like how 2.5's worked.
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  #24  
Old 10-19-2012, 08:04 PM
Rogean Rogean is offline
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This is all a very long way off btw, but it's kind of cool to brainstorm about it.
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  #25  
Old 10-19-2012, 08:05 PM
Hailto Hailto is offline
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Tell me why you hate cat people rogean.
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  #26  
Old 10-19-2012, 08:10 PM
Mythdar Mythdar is offline
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I disliked the addition of the cat people, and don't think augments should be introduced, game isn't broken. What was that terminology again.. if it ain't broke don't...
  #27  
Old 10-19-2012, 08:43 PM
Doeboy Doeboy is offline
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Rogean, it's great to see that you are at least open to some of this. Though I agree with others that Vah Shir isn't nearly that big of a stretch and is even supported by previous lore. There are even old school cat models to fit in visually.

IMO, there is lots of great content in Luclin that would be foolish to skip.

Some if the more basic AA such as mitigation, innates, and spell casting mastery would be great as well.
  #28  
Old 10-19-2012, 08:48 PM
Mythdar Mythdar is offline
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I believe people fail to realize - these "AA's" were released to handle content we don't have intentions of seeing
  #29  
Old 10-19-2012, 10:42 PM
Doeboy Doeboy is offline
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Quote:
Originally Posted by Mythdar [You must be logged in to view images. Log in or Register.]
I believe people fail to realize - these "AA's" were released to handle content we don't have intentions of seeing
Well, if you read back in the thread it appears that it hasn't been explicitly ruled out by staff. I think it's too early to tell really. After Velious has set in a good while this server might very well need a boost to player retention. Population WILL dwindle at a certain point and its up to the staff to either be smart about it or accept it as is.

Also, like it or not, EQC will be knocking on the door at some point. P99 could take steps to set itself apart in a positive way.
Last edited by Doeboy; 10-19-2012 at 10:58 PM..
  #30  
Old 10-19-2012, 10:56 PM
Purdee Purdee is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
My general opinion of Luclin as an expansion is that it will be skipped content wise. I'd rather not take any of the content that it introduced. Won't be using models, no horses.

How do people think of augments? Not exactly the same way that they were introduced with loy, but custom slots and different ways to get them.

We'll probably never have instancing, I destroyed that code a while ago.

Something I could see us doing is finding ways to improve epic weapons, sort of like how 2.5's worked.

definitely cool brainstorming the future of the server openly
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