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  #311  
Old 05-23-2013, 05:51 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Think is different than know. Mav doesn't know shit and assumes and you're inclined to agree with him. We're only able to pull 30+ on predetermined sky nights. We killed sev with 26-27. Back in 2010 we killed inny with 19 and draco with 12. I don't know what the hell mav's been telling you, but when he calls divinity a zerg guild it's an attempt at getting revenge at me for calling him an idiot...

...by proving himself to be an idiot.



That hasn't worked but a single week in over three years. Sirken is talking utter nonsense.



We're not talking about predetermined raids at X hours of Y days. While I understand that it plays a part, it's an incredibly small part. We're talking about the variance as a mechanic and how it affects not just the raid scene, but the server as a whole.

After seeing the people who pushed variance get knicked for SEQ/MQ, a single week of the mechanic not being abused in over three years, GMs consciously aware of the fact that they're favoring zerg forces, and now patch notes that show they don't care about what the players' have to say, I reckon it hasn't done any good but that one week where it worked as intended.



Only have to do it for how many days?

I'm not going to track endlessly and nor should anyone else have to. It's not classic. Even when I tracked I got kicked in the nuts, so why the hell should now be any different? I read the patch notes, but this time Rogean swung and missed. If people want to defend it the massive variance (not you, but more Jeremy), then they need to realize that the burden of proof is on them.

If it hasn't even worked in over three years then it's safe to assume you're not going to come up with a compelling argument as to why it should stick around.
skope you are an idiot. i never said you weren't pulling those 30+ numbers anywhere other than your predetermined sky raids, because you generally don't do anything else than an impromptu planar raid the rest of the week.

i've been in divinity and raiding actively and attempting to race to those mobs a lot more recently than you. all you do is post on the forums and complain and try to relive divinity's glory years. it's sad.
  #312  
Old 05-23-2013, 05:52 PM
Skope Skope is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Imagine if between our guilds we tried to always have a character a trak ledge, in VS pit, and someone on the loose for VP/whatever; it would be retarded. There's absolutely no way we as a whole could maintain this level of poopsockedness if stuff could pop at any moment and not just in a window that averages 2/7 of a given week. A four-day window means an average of 2 days in window per spawn (before this last accidental extension patch) versus a given FIVE days with no chance of that target spawning again. If there was a chance it could spawn again 20 minutes later, or not spawn again for a month, I think we'd see a different style of play from the top guilds.
Let me just load up my SEQ to handle that burden...

said about a couple hundred "trackers." Good thing we dealt with them too, right Jeremy?

Adding more variance on top of variance that doesn't work is still favoring zerg forces (and cheaters). As the dude above me mentioned, it also means an even higher burnout rate and you'd only end up with what we're seeing now, but even faster: more people wearing the same guild tag and more people quitting.
Last edited by Skope; 05-23-2013 at 05:55 PM..
  #313  
Old 05-23-2013, 05:55 PM
quido quido is offline
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Oh there you go, idiot - that's a great idea. Let's SEQ track mobs now.

Maybe it would achieve what it is you want - people poopsocking less targets. I think I'm in a better position than you to predict whether or not this will happen. It seems to me you just want to complain about the system in place while suggesting no better solution yourself.
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  #314  
Old 05-23-2013, 05:56 PM
maverixdamighty maverixdamighty is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Oh there you go, idiot - that's a great idea.
let's make a server for skope where he can log in and all mobs are up all day long. it's classic.

edit: For me this server in terms of mobs killed by the top guild is pretty damn close to classic. in kunark when it came out only one other guild even killed a handful of mobs my guild wanted. if anything this server has more competition than my server did on live. the variance is completely retarded, but we play with the hand we are dealt.
Last edited by maverixdamighty; 05-23-2013 at 05:58 PM..
  #315  
Old 05-23-2013, 06:02 PM
kotton05 kotton05 is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Oh there you go, idiot - that's a great idea. Let's SEQ track mobs now.

Maybe it would achieve what it is you want - people poopsocking less targets. I think I'm in a better position than you to predict whether or not this will happen. It seems to me you just want to complain about the system in place while suggesting no better solution yourself.
not everyone cheats, its a rarity and if they do they get banned simple enough. I offered my thoughts on how the variance is effecting the raid scene skope and you discredited it saying you got kicked in the nuts. ive put time in too and lost the mob its gonna happen... Now just throwing out SEQ/MQ accusations in a clear attempt to smear any positive talk about whats goin on isn't helping me want to stay constructive....

I'm still a fan of a pre-variance from the time the mob dies its in window again or within 24 hours. The longer variance jeremy talks about might be the only way to make it fair but at what cost?
  #316  
Old 05-23-2013, 06:05 PM
kotton05 kotton05 is offline
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Look from a GM point of view. what can be done?

FTE shouts... Harsher penalty for raid interference (train/kiting)... Guild punishments over single player punishments... EVEN LONGER variance or a pre-variance. bout all I can come up with at the moment.
  #317  
Old 05-23-2013, 06:06 PM
Skope Skope is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Oh there you go, idiot - that's a great idea. Let's SEQ track mobs now.

Maybe it would achieve what it is you want - people poopsocking less targets. I think I'm in a better position than you to predict whether or not this will happen. It seems to me you just want to complain about the system in place while suggesting no better solution yourself.
My SEQ quip was a reminder as to what happened before, Jeremy. Many people tracked and many people "tracked." Cheating was heavily incentivized, and you know that full well.

Are you kidding? I'm not hopeful for any sort of change at all. I know it's fruitless. The patch notes prove it. If Nilbog disagrees with the way things are going but patch notes are pushed through that presumably go even against his own intentions, what fucking hope is there for any change whatsoever? What can I possibly say to flip around the way things are going when the guy who runs the damn server is admitting that things have fallen apart? what sort of magical super-argument can I conjure up that would see any sort of action? Have you been reading this thread at all? Bringing up alternatives to the current system is a mile away from where we are currently.

When the two that run the entire shindig can't agree with each other what can I possibly hope will get accomplished? The only sort of "change" we've seen is that Rogean is willing to change the behavior all of the NPCs in the game and add more variance. I'm not sure what you call that, but I call it fucking stupid.
  #318  
Old 05-23-2013, 06:07 PM
Thulack Thulack is offline
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[QUOTE=quido;967518]I think some people just want exactly the same experience they had on live.

This is stupid.

QUOTE]

Is this not the WHOLE point of this server? If you didnt want the exact same experience you could play on other EMU servers or progression servers on Live.
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  #319  
Old 05-23-2013, 06:07 PM
Lyra Lyra is offline
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Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
they get banned simple enough.
Someone in game said to me the other day "I'll get the account back in 6 months, if not sooner. There is no such thing as perma-ban on this server"
  #320  
Old 05-23-2013, 06:08 PM
kotton05 kotton05 is offline
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Quote:
Originally Posted by Lyra [You must be logged in to view images. Log in or Register.]
Someone in game said to me the other day "I'll get the account back in 6 months, if not sooner. There is no such thing as perma-ban on this server"
true i should of said a hefty "suspension" my b
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