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#311
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i've been in divinity and raiding actively and attempting to race to those mobs a lot more recently than you. all you do is post on the forums and complain and try to relive divinity's glory years. it's sad. | |||
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#312
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said about a couple hundred "trackers." Good thing we dealt with them too, right Jeremy? Adding more variance on top of variance that doesn't work is still favoring zerg forces (and cheaters). As the dude above me mentioned, it also means an even higher burnout rate and you'd only end up with what we're seeing now, but even faster: more people wearing the same guild tag and more people quitting. | |||
Last edited by Skope; 05-23-2013 at 05:55 PM..
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#313
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![]() Oh there you go, idiot - that's a great idea. Let's SEQ track mobs now.
Maybe it would achieve what it is you want - people poopsocking less targets. I think I'm in a better position than you to predict whether or not this will happen. It seems to me you just want to complain about the system in place while suggesting no better solution yourself.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#314
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edit: For me this server in terms of mobs killed by the top guild is pretty damn close to classic. in kunark when it came out only one other guild even killed a handful of mobs my guild wanted. if anything this server has more competition than my server did on live. the variance is completely retarded, but we play with the hand we are dealt. | |||
Last edited by maverixdamighty; 05-23-2013 at 05:58 PM..
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#315
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I'm still a fan of a pre-variance from the time the mob dies its in window again or within 24 hours. The longer variance jeremy talks about might be the only way to make it fair but at what cost? | |||
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#316
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![]() Look from a GM point of view. what can be done?
FTE shouts... Harsher penalty for raid interference (train/kiting)... Guild punishments over single player punishments... EVEN LONGER variance or a pre-variance. bout all I can come up with at the moment. | ||
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#317
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Are you kidding? I'm not hopeful for any sort of change at all. I know it's fruitless. The patch notes prove it. If Nilbog disagrees with the way things are going but patch notes are pushed through that presumably go even against his own intentions, what fucking hope is there for any change whatsoever? What can I possibly say to flip around the way things are going when the guy who runs the damn server is admitting that things have fallen apart? what sort of magical super-argument can I conjure up that would see any sort of action? Have you been reading this thread at all? Bringing up alternatives to the current system is a mile away from where we are currently. When the two that run the entire shindig can't agree with each other what can I possibly hope will get accomplished? The only sort of "change" we've seen is that Rogean is willing to change the behavior all of the NPCs in the game and add more variance. I'm not sure what you call that, but I call it fucking stupid. | |||
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#318
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![]() [QUOTE=quido;967518]I think some people just want exactly the same experience they had on live.
This is stupid. QUOTE] Is this not the WHOLE point of this server? If you didnt want the exact same experience you could play on other EMU servers or progression servers on Live.
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#319
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#320
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