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  #351  
Old 10-27-2019, 02:48 PM
Jibartik Jibartik is offline
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Originally Posted by drdrakes [You must be logged in to view images. Log in or Register.]
My meditate button is always ALL BLACK.
right click the spell window, and change it form textured to not textured, you ahve it set to textured[black] I think that's what causes that bug
  #352  
Old 10-27-2019, 04:39 PM
Creepachu Creepachu is offline
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Please make all UI windows have the marble texture. The random mish-mash of windows that are transparent and windows that have the marble UI is extremely jarring. It's very strange to have my character window be transparent, but my bags be the marble texture.
  #353  
Old 10-27-2019, 04:52 PM
Wenai Wenai is offline
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Originally Posted by Creepachu [You must be logged in to view images. Log in or Register.]
Please make all UI windows have the marble texture. The random mish-mash of windows that are transparent and windows that have the marble UI is extremely jarring. It's very strange to have my character window be transparent, but my bags be the marble texture.
The original velious UI utilized a lot of marble assets. The way it is, is by design. The aim was accuracy to the Velious UI.
  #354  
Old 10-27-2019, 08:00 PM
MrZev MrZev is offline
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Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
The original velious UI utilized a lot of marble assets. The way it is, is by design. The aim was accuracy to the Velious UI.
But its not consistent is the problem. Its like, Main Chat having its title aligned to the left side while the others are centered or that is the only window thats green. It doesnt make sense. What makes it worse is that there was an option to adjust it, but now its removed. I dont remember velious looking or feeling like this at all, but then again it was 19 years ago and i knew nothing about UI design then.

I guess what bothers me is that i cant have it look like classic anymore. I like the classic look. This really takes away from the experience for me.
  #355  
Old 10-27-2019, 08:05 PM
Wenai Wenai is offline
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Originally Posted by MrZev [You must be logged in to view images. Log in or Register.]
But its not consistent is the problem. Its like, Main Chat having its title aligned to the left side while the others are centered or that is the only window thats green. It doesnt make sense. What makes it worse is that there was an option to adjust it, but now its removed. I dont remember velious looking or feeling like this at all, but then again it was 19 years ago and i knew nothing about UI design then.

I guess what bothers me is that i cant have it look like classic anymore. I like the classic look. This really takes away from the experience for me.
Main chat is not aligned left? It is centered.

While there are some Titanium client restrictions in place to get it 100% accurate. It is fairly accurate as-is.

Sorry the experience is ruined for you. But hey! No need for a refund right?
  #356  
Old 10-27-2019, 08:51 PM
MrZev MrZev is offline
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Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
Main chat is not aligned left? It is centered.

While there are some Titanium client restrictions in place to get it 100% accurate. It is fairly accurate as-is.

Sorry the experience is ruined for you. But hey! No need for a refund right?
I was making an analogy with the left aligned. I modified by post, but it didnt save and my changes got lost. The real issue with the UI was designed when everything was 800 X 600 resolution. When you look at screenshots with that resolution, it makes sense. You dont have much screen real estate, so making some windows transparent was VERY helpful. My resolution being 2560 X 1440 makes everything look scattered and inconsistent. Its made even worse by not being able to change Gamma in windowed mode. Once again, windowed mode wasnt even an option back in 2000. I would play in windowed mode, but every time i tab out, it switches it back to windowed mode.


Its VERY hard to see some things like the close buttons.
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I when i hovered over that button i finally saw it.

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Also no need to view negative criticism as a polar viewpoint to everything. Because it takes away from it doesn't mean its terrible and i wasted my time. You say its accurate, sure, but only if it was forced fullscreen 800X600. No need to be rude about my viewpoint though. If there is enough negative feedback on this change, they might change it. If it bothers a lot of the community and no one says anything, how would they know? Regardless of me being the majority or minority in this, being vocal about my opinion helps. Having done UIs for 10 years, i am VERY accustomed to this kind of thing and it bothers me more when no one says anything.

The problem they wanted to solve was prevent people from viewing UI elements that were not exposed back then like Mana. Their only option was to remove custom UIs. This is where I disagree with the choice. I feel they sacrifice too much by going with this option. Make the Green UI the default option, and if someone loads another UI , that contains it, oh well. Knowing the exact number isn't really that useful. Back in 2000 i wrote an app in my TI 80 that would calculate my mana for me.
  #357  
Old 10-27-2019, 08:55 PM
Jibartik Jibartik is offline
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yeah its tough in general to see anyhthing through the transparent windows, but its either we make the x's white/grey so everyone has to look at the x's all over your screen, or you remember that the x is in the corner of every window that you can close.

I think subtle and knowledge is better because it looks closer to classic. This isnt a very "easy to use" game after all, so like, that's why I chose black.

At night I have been like this though "I cant see shit god dammit!" So I understand. We should set up some polls down the road about some changes that we may want to make to make it more usable but Id like for the community to decide if we pull the trigger on some of that because I think that everyone is right in that conversation. Id think its best for stuff like that to defer to the majority.

Its always a lose lose situation at this point.

Memorizing my spells for example as a human is like IMPOSSIBLE lol.. I have to look at the sky, so I can see the spell gem window outline.

Something that just simply would not be a problem, if we were able to toggle to a fullscreen marble UI.

We're painted into a corner folks lol
  #358  
Old 10-27-2019, 10:15 PM
Wenai Wenai is offline
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Quote:
Originally Posted by MrZev [You must be logged in to view images. Log in or Register.]
I was making an analogy with the left aligned. I modified by post, but it didnt save and my changes got lost. The real issue with the UI was designed when everything was 800 X 600 resolution. When you look at screenshots with that resolution, it makes sense. You dont have much screen real estate, so making some windows transparent was VERY helpful. My resolution being 2560 X 1440 makes everything look scattered and inconsistent. Its made even worse by not being able to change Gamma in windowed mode. Once again, windowed mode wasnt even an option back in 2000. I would play in windowed mode, but every time i tab out, it switches it back to windowed mode.


Its VERY hard to see some things like the close buttons.
[You must be logged in to view images. Log in or Register.]

I when i hovered over that button i finally saw it.

[You must be logged in to view images. Log in or Register.]

Also no need to view negative criticism as a polar viewpoint to everything. Because it takes away from it doesn't mean its terrible and i wasted my time. You say its accurate, sure, but only if it was forced fullscreen 800X600. No need to be rude about my viewpoint though. If there is enough negative feedback on this change, they might change it. If it bothers a lot of the community and no one says anything, how would they know? Regardless of me being the majority or minority in this, being vocal about my opinion helps. Having done UIs for 10 years, i am VERY accustomed to this kind of thing and it bothers me more when no one says anything.

The problem they wanted to solve was prevent people from viewing UI elements that were not exposed back then like Mana. Their only option was to remove custom UIs. This is where I disagree with the choice. I feel they sacrifice too much by going with this option. Make the Green UI the default option, and if someone loads another UI , that contains it, oh well. Knowing the exact number isn't really that useful. Back in 2000 i wrote an app in my TI 80 that would calculate my mana for me.
EvetQuest uses fixed size UIs.

Just because you are using a massive resolution doesn’t mean that we can possibly have a single UI that supports every resolution. There is many people playing on this server using a 15” laptop with a 1366 x 768 resolution. Are you suggesting we change the only resolution size we support to fit your 2560 x 1440 resolution, making the game completely unplayable for an entire group of people?

Like come on. You say you have worked in UI development for 10 years but I have serious doubts since you have zero consideration for any of the user base. At the end of the day you have the ability to lower your game resolution, use windowed mode etc.

If your complaint is about forced UI, wrong place man. We have ZERO control over that. Project Management decided to enforce this Velious UI (in this resolution I might add) and has been bundling it in the patch notes for months. Our team simply modified the UI to be more era accurate as the base one had a lot of era-issues.

I don’t understand how people just have zero clue about how the stone UI used to work and how they have no concept that people play at other resolutions than the one they use.
  #359  
Old 10-27-2019, 10:23 PM
Wenai Wenai is offline
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Also. This is not the same pixel size as the original 800x600 UI. These elements are larger than the original velious UI because no one plays in 800x600. I have tested the UI myself on a 1368x768 resolution and we can’t afford to go any bigger because it will quickly start becoming unusable.
  #360  
Old 10-28-2019, 12:43 AM
MrZev MrZev is offline
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Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
EvetQuest uses fixed size UIs.

Just because you are using a massive resolution doesn’t mean that we can possibly have a single UI that supports every resolution. There is many people playing on this server using a 15” laptop with a 1366 x 768 resolution. Are you suggesting we change the only resolution size we support to fit your 2560 x 1440 resolution, making the game completely unplayable for an entire group of people?

Like come on. You say you have worked in UI development for 10 years but I have serious doubts since you have zero consideration for any of the user base. At the end of the day you have the ability to lower your game resolution, use windowed mode etc.

If your complaint is about forced UI, wrong place man. We have ZERO control over that. Project Management decided to enforce this Velious UI (in this resolution I might add) and has been bundling it in the patch notes for months. Our team simply modified the UI to be more era accurate as the base one had a lot of era-issues.

I don’t understand how people just have zero clue about how the stone UI used to work and how they have no concept that people play at other resolutions than the one they use.
It was a decision to support only 1 UI size though. With the removal of Custom UIs that was the effect that was placed. I know you cant add a scale UI option because its not supported, but you are building a UI based on looking nice for 1 resolution as you said. I really think that is a bad idea, its coding yourself into a corner in a sense.

I understand that management made this decision and has been mentioned for months, but at the end of the day, this one users experience was very poor. Was it a good call or bad call, who knows. I am just explaining my experience with this. Please dont feel like i am directly attacking you. UI is 100% opinions. I have had UIs and color schema i thought looked terrible, but the client loved it and vice versa. As i mentioned before, if everyone is happy cool, in any case i am giving you my 2 cents. This isnt final right, its still a work in progress. Hopefully something can be done about those invisible close buttons. I looked there and saw nothing, i was closing them by right clicking and selecting close.


Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
Also. This is not the same pixel size as the original 800x600 UI. These elements are larger than the original velious UI because no one plays in 800x600. I have tested the UI myself on a 1368x768 resolution and we can’t afford to go any bigger because it will quickly start becoming unusable.
Yeah, without some form of UI scale option there really isnt much that can be done. Its a shame because this UI does look much nicer on lower resolutions. Scaling it down to 1366x768 does make it look like it did back then, but the game being 1/4 of my screen is a bit of a bummer. It was very interesting to see the differences of how it looked and felt with the different resolutions. I personally like the more compressed borderline cluttered feel , while i know others like the massive open minimal ui.

This what a few resolutions look like on 2560x1440 screen


I shall reiterate my main point of Locking the UI i think is a bad decision. Im 99% sure it was the only way they could accomplish their goal of removing additional details the UI Api provides. I feel that the information they are hiding has very little impact and is outweighed by the detriments of locking the ui. Its like 1 step forward 2 steps back.
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