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#31
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Some mobs were slower. I know for a fact that beetle-type mobs were a hair slower than PC's in classic. As has already been mentioned, jumping made you faster as long as your stamina held. A neat trick is to jump from hills to get more air time on the jump and get a greater boost - but don't do this on too steep of a hill, because you'll take fall damage - sometimes quite a bit of it (i.e. sand dunes with steep dropoffs in Nro/Oasis/Sro). | |||
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#32
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No you can't. Just yesterday running my 36 necro from Neriak to EC Tunnel through Nuktolos I agro'd a skeleton. The only way I could stay ahead of it was by constantly jumping. If I jumped just once, I would get ahead of it for a second until it cought up with me. In order to stay ahead of the mob you have jump non stop but you can't do this because you'll run out of stamina.
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Blackyce Bloodfist - 51 Dark Elf Necro
Ursus Arktouros - 39 Halfling Druid Presti - 22 Gnome Magician Groot - 21 Human Monk Urso - 21 Dwarf Cleric Bofric - 20 Dwarf Rogue Dauthi - 15 Iksar Shadow Knight | |||
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#33
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![]() Strafe running was enough to run as fast as mobs on live if you were ahead of them. You only had to jump and strafe if you were fighting then decided to run and needed to put distance between you and them. I'm not sure why so many people are getting that confused -- you never had to constantly jump, although everyone probably did because they were terrified (I know I did).
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#34
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#35
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But most of the time, if I'm not overweight - I can get away if I strafe + jump, but yes - I wish they ran a bit slower so I could just do a straight run + jump to get away.
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Project1999 Wiki ---> http://moestaverne.com/p1999wiki/index.php/Main_Page
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#36
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This is always the way it was in classic. p99 may not have it *exactly* 100% right, but that's the nature of the beast. Even though they might be a cunt hair faster than they were on live, you can still run faster than mobs by jumping. The trick was always having a high enough combination of health (to take hits) and stamina (to stay ahead with jumping) to make it to the zone line. | |||
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#37
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![]() Mobs were not faster than Players on live, with the exception of some named mobs or mobs that cast SoW.
The way Classic worked was that mobs ran EXACTLY the same speed as a player, thus if you were in melee range of a mob and you keyboard turned and ran in a straight line without strafing then the mob would stay within melee range of you. If you rooted a mob, stunned a mob, jumped, strafed, or did ANYTHING to gain any sort of a lead on the mob you would keep that lead because the mob was moving at the same speed as you. I have somewhere in this house (I look for it occasionally) my EQ collectors edition book that tells you to pan your camera out while fighting a mob and to jump to outrun a mob. If I find it I would scan it and put this to rest. | ||
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#38
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#39
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#40
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