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#31
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Wizards definitely beat out Mages.
The only thing they had going for them DPSwise above wizards was their pets. And they really weren't much to write home about :/. Even in a low DPS environment, where a raid ran a decent period of time, Wizards would outshine Magicians 9/10 times.
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#32
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Shortly before Kunark came out when Mage pets became able to dual-wield, then Mages slightly overtook Necros as #1 DPS. In terms of expansion content those classes became far less powerful, though, because melee got immensely better gear and new abilities, whereas the pets became far less powerful in comparison to the power level of monsters and caster damage also became significantly less powerful. Necromancers were rather balanced in the expansion, though, whereas Mages get the short end of the stick...they get some of their power back with the epic, but the Mage epic was THE hardest to get. Even by the end of Velious there were very few Mages with epics, and in Velious melee classes get yet another round of buffs, whereas Mages don't really increase in raw power at all.
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#33
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You didn't even mention Pet Canni. IIRC, by the end of PoP some Mages were pushing over 150 mana per tick regen while PCing. In long duration fights this would really push Mage DPS to crazy levels as you could chain nuke, suspend pet and CP, then unsuspend and chain nuke again. I also dont agree about the PoP pet being nothing to write home about. They pretty much made the Epic pet obsolete. The PoP water pet would BS for somewhere around 300 not to mention if it landed crits. Also the PoP pet weapons that would proc a 150 DD. Mages were beastly in PoP unless my memory is as poor as my grammar. | |||
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#34
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Pet Canni was GoD, not PoP. And that canni really wasn't that much Mana Regen, something like 5 or so.
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Last edited by Daldaen; 06-05-2014 at 06:49 PM..
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#36
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#37
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K what you're referring to is reclaiming a pet via exploiting Reclaim / Focii effects / Specialization.
I was referring to the actual pet canni spell Elemental Siphon
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Last edited by Daldaen; 06-05-2014 at 07:05 PM..
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#38
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Yea OK, now I know where you're coming from. That was the bone they threw to mages after pet canni was nerfed. I would agree that the siphon spells were weak and not much of a boost to mage dps. I wouldn't say the pet canni was an exploit. One of the developers back then told mages to "look to your pets" when asked about mana regen. It just got completely out of control. | |||
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#39
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Eh it definitely was an exploit :P. They didn't anticipate that Reclaim Energy would go from being used to get 100% of the mana back from a pet before logging or zoning... to be getting 150% when you factor in Specialization, and extra HP from pet focus and Improved Reclaim. Definitely not intended and eventually fixed.
But that is neither here, nor there. If you are reclaiming your pet mid fight to recover mana, you are losing your only DPS edge over Wizards, and it would have to be one LONNNNG fight for a wizard to OOM after exhausting 2 mod rod charges and both Harvests.
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#40
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One nerf would have been ok, it was the 4 other nerf's afterwards that show'd no love for the class, Magicians were considered OP and people like Rhambuk championed Uthgaard to nerf them, so max quad was done away with, it was tuned down so badly that it they just said f it and left it, I cant even remember the other 3 nerfs but each time it was significant and class crippling. I was excited when epic pets were released and the potential but in a parse they don't do much more dmg that a 60 water pet minus the DD stun and insta-cast, nerfed enrage ( this might be a timeline nerf i'm not sure ). Tears inc : Meanwhile Enchanters can charm pretty much anything again ( even after the so called charm nerf lol ) and solo entire camps like disco which definitely never happened on classic in Kunark or Velious, and not with cute tools and tricks like root-net + coh pulling they just charm a krup and bum-rush the castle, def not classic. | |||
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