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![]() The Splurt thread reminded me of this. I believe DoTs were coded to do 1 tick more than their listed duration to counteract the kiting nerf. Here's the notes on the patch that changed this. If this is implemented and I'm unaware then totally ignore this. But the reports from Splurt damage make me think it's not the case.
http://everquest.allakhazam.com/hist...ches-1999.html DoT Changes: - If the monster is in melee with you, there is no change to how a DoT spell works. - If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works. - If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken. - DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch. How did they implement this last part? They added an extra tick at the end of the dot. Here's Druids talking about it, noting an extra tick from Winged Death. http://thedruidsgrove.org/archive/eq/t-3852.html Here's Splurt very noticably being 17 ticks. http://everquest.allakhazam.com/db/s...05547656970427 | ||
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