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  #31  
Old 01-23-2011, 06:52 PM
Slathar Slathar is offline
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Originally Posted by toddfx [You must be logged in to view images. Log in or Register.]
90% of your projects are freelance. i could call myself a freelance logistics specialist when in reality i carried a box that had computer parts in it to an office for 1 day.

you're a true captain of industry. you just proved to the internet that you have a BFA and that you know how to create a profile on a shitty business social network site.
  #32  
Old 01-23-2011, 09:15 PM
bizzum bizzum is offline
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Originally Posted by DetroitVelvetSmooth [You must be logged in to view images. Log in or Register.]
WWJD? - not call names on the internet...
That expression is soooo 1999...Oh, wait.
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Klaritee Dicktaters - 60 Enchanter
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Decisive - 60 Bard
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  #33  
Old 01-24-2011, 11:41 AM
jilena jilena is offline
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Originally Posted by fischsemmel [You must be logged in to view images. Log in or Register.]
Maybe not for you. But that's the beauty of what "people" think: it has nothing to do with what you think.

Compared to beating aids? Sure.

Compared to the things you should actually be comparing an MMO to (aka other MMOs)? Maybe in ways.

I don't have much experience at all with EQ raiding, so I can't speak for how easy it is relative to other MMOs' raiding. But as far as learning how to be a good enchanter in an xp group or learning the ropes of EQ compared to learning the ropes of most other MMOs? EQ is at least as challenging as others, if not more so.
Fine fine it's obviously an opinion. EQ is extremely slow paced, most classes have very limited numbers of abilities, and even the classes that have a good number are limited to juggling 8 at a time. I will rephrase what I said to "EQ takes more skill to 'get by' than most modern MMORPGs, but less skill to be 'good' than newer games." Though honestly I still have a hard time saying "more skill" because "more patience" would be a better explanation for what is necessary to succeed in EQ lol.

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XP and bragging rights are competed for in other MMOs, especially bragging rights. EQ has no monopoly on those, although XP is not competed for in nearly the same way in other MMOs that I've played as it is in EQ.
My statement was DIRECTLY compete. All games are competative. But EQ you have to compete directly with other players for the same slaying of the dragon. In say WoW you are only competing with the dragon to slay the dragon since you have your own happy little instance to do it in.


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No, no it doesn't. At least not in a broad, sweeping, overall way like you seem to be talking about.

If I were a warrior and I wanted to get geared while leveling and I wanted to level up relatively quickly and I then wanted to see raid content... then yes, I would have to branch out to new people to accomplish all that. But it's not like I can see raid content in other MMOs by myself, or without interacting with others. Same goes for gearing up while leveling, more or less.

And even then, no one would be FORCED to be social in EQ differently than they are social in any newer MMO... they could just bring a guild of friends with them and be social with them in EQ exactly like they are in whatever new MMO they're playing.

As for me, personally? I'm LESS social in EQ than I am in other MMOs, because I know fewer people on here, because I'm playing a class that performs better solo than it would in a group, because I know I'm a good player but don't know what to expect from 5 other random people I find, because I'm enjoying reliving my old EQ days by re-exploring and leveling while whispering 2 or 3 friends, etc.
See I don't think you are really looking at the broader picture. EQ FORCES you to be more social because there is next to nothing worthwhile that you can acquire in classic EQ without encountering other players. Even if you play a necro and solo all of the time, you are going to be pretty fail at 50 wearing the clothes you started in. If you want any kind of gear you are going to have to camp the same mob everyone else will be trying to camp or buy it off someone. In newer games you can buy and sell at an auction house, or you can camp gear in your own instance.

I mean yes you can take it to the ultimate extreme and say I CAN BE ASOCIAL ANYWHERE I WANT TO BE. However the game mechanics encourage interaction to a degree you just don't find in newer games. Shared content, classes that are effectively "group only", slow travel without ports, large demand for class limited buffs and abilities (invis, sow, clarity, rez), etc etc.

Compare this to WoW. I started playing on a server with my gf. I have levelled 2 characters to 60 on this server. And I have never spoken a single word to another player on that server that I didn't already know outside of WoW. And I am a pretty chatty social person. I have had some amusing conversations with people from other servers in dungeon groups I have been matched up with using the random dungeon finder. However I'll never speak to any of them again. I won't be running into them regularly in dungeons and zones that I am making exp in. I won't bump into them in the EC tunnel at 50 and be like REMEMBER WHEN WE WERE IN MM WITH THAT RETARDED DWARF THAT PULLED 9000 MOBS ON TOP OF US AND THEN LEFT THE GROUP. *shrug*

Obv these are my opinions, but they aren't exactly baseless. *shrug*
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Last edited by jilena; 01-24-2011 at 11:41 AM.. Reason: fixing jacked up quoting
  #34  
Old 01-24-2011, 01:10 PM
fischsemmel fischsemmel is offline
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Phew. I'm gonna get "TLDR!!" thrown at me again here, but oh well.


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Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
Fine fine it's obviously an opinion. EQ is extremely slow paced, most classes have very limited numbers of abilities, and even the classes that have a good number are limited to juggling 8 at a time. I will rephrase what I said to "EQ takes more skill to 'get by' than most modern MMORPGs, but less skill to be 'good' than newer games." Though honestly I still have a hard time saying "more skill" because "more patience" would be a better explanation for what is necessary to succeed in EQ lol.
I'm pretty ok with what you've said there. Although you shouldn't worry so much about saying skill. All the patience in the world doesn't help a chanter know which 8 spells he should have ready at any given moment.


Quote:
Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
My statement was DIRECTLY compete. All games are competative. But EQ you have to compete directly with other players for the same slaying of the dragon. In say WoW you are only competing with the dragon to slay the dragon since you have your own happy little instance to do it in.
I didn't say that players in other MMOs directly compete for kills of the same NPC. I said they directly compete for experience (albeit in a limited way compared to in EQ), and that they directly compete for bragging rights.


Quote:
Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
See I don't think you are really looking at the broader picture. EQ FORCES you to be more social because there is next to nothing worthwhile that you can acquire in classic EQ without encountering other players.
You're working off of a faulty assumption. You're assuming that everyone considers the same things in P1999 to be worthwhile.


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Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
Even if you play a necro and solo all of the time, you are going to be pretty fail at 50 wearing the clothes you started in.
If you think that a 100% solo necro can't get 95% of the "preraid" gear in the game 100% on his own, you're the one who is pretty fail [You must be logged in to view images. Log in or Register.]


Quote:
Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
If you want any kind of gear you are going to have to camp the same mob everyone else will be trying to camp or buy it off someone. In newer games you can buy and sell at an auction house, or you can camp gear in your own instance.
The fact that I can't go chill in an instance of lguk when I am going to go farm a SMR for myself doesn't mean the game is forcing me to be at all social.


Quote:
Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
I mean yes you can take it to the ultimate extreme and say I CAN BE ASOCIAL ANYWHERE I WANT TO BE. However the game mechanics encourage interaction to a degree you just don't find in newer games. Shared content, classes that are effectively "group only", slow travel without ports, large demand for class limited buffs and abilities (invis, sow, clarity, rez), etc etc.
Ah hah. There you go. EQ ENCOURAGES interaction! Biiiigg emphasis on encourage [You must be logged in to view images. Log in or Register.]


Quote:
Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
Compare this to WoW. I started playing on a server with my gf. I have levelled 2 characters to 60 on this server. And I have never spoken a single word to another player on that server that I didn't already know outside of WoW. And I am a pretty chatty social person. I have had some amusing conversations with people from other servers in dungeon groups I have been matched up with using the random dungeon finder. However I'll never speak to any of them again. I won't be running into them regularly in dungeons and zones that I am making exp in. I won't bump into them in the EC tunnel at 50 and be like REMEMBER WHEN WE WERE IN MM WITH THAT RETARDED DWARF THAT PULLED 9000 MOBS ON TOP OF US AND THEN LEFT THE GROUP. *shrug*
None of this means EQ forces anyone to be more social than they are/must be in WoW.
  #35  
Old 01-24-2011, 02:26 PM
Dr4z3r Dr4z3r is offline
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1) No instances.

2) Selo's.

3) Given perfect information, EQ classic would be very easy. But a lot of the difficulty of classic EQ was that so much information about the world was obfuscated (whether deliberately, or due to failure on Verant's part, and what effect it had all being up for debate). Even today, things like Allakhazam, long memories, and the Titanium UI make P99 easier than EQ Classic Live ever was, by giving us more, clearer, information than we had.
  #36  
Old 01-25-2011, 03:04 AM
Knuckle Knuckle is offline
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  #37  
Old 01-25-2011, 08:31 AM
fugazi fugazi is offline
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Quote:
Originally Posted by Dr4z3r [You must be logged in to view images. Log in or Register.]
1) No instances.

2) Selo's.

3) Given perfect information, EQ classic would be very easy. But a lot of the difficulty of classic EQ was that so much information about the world was obfuscated (whether deliberately, or due to failure on Verant's part, and what effect it had all being up for debate). Even today, things like Allakhazam, long memories, and the Titanium UI make P99 easier than EQ Classic Live ever was, by giving us more, clearer, information than we had.
Truth. There was already a lot of disinformation going around. When you play WoW, you just keep wowhead and thottbot open in a window to alt-tab to. In EverQuest, you needed to ask around and hopefully you'd get the right info .. xD
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