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  #31  
Old 06-18-2017, 03:09 PM
Troxx Troxx is offline
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Kick stun doesn't generate a whole lot of aggro.
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  #32  
Old 06-19-2017, 02:43 AM
Sonderbeast Sonderbeast is offline
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Sk has a great progression, and is very rewarding early. Warrior builds up over time and as you gain personal value. So early game, SK is best, fun, and does their job well with or without gear. After about 50, warriors will start to outclass you if they have any gear worth mentioning. I have both an SK and Warrior Iksar, soon to hit 60 with the warrior and I am very happy with my choice.


If you like to Dual Wield, you can probably save up enough money to get some banded armor for cheap to get a pair of Wakizashi of the Frozen skies for around 600 plat each by level 30. They proc at 20 and should give you solid aggro until Ykesha War clubs proc. Then work on your Coldain faction and get Thurgadin gear you'd be solid on your way to 60.
  #33  
Old 06-19-2017, 08:39 AM
Dulu Dulu is offline
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Monk or SK. Avoid Warrior if you're just starting.

Personally, I suggest going a caster class as your first toon.
  #34  
Old 06-19-2017, 01:16 PM
Troxx Troxx is offline
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Quote:
Originally Posted by Sonderbeast [You must be logged in to view images. Log in or Register.]
If you like to Dual Wield, you can probably save up enough money to get some banded armor for cheap to get a pair of Wakizashi of the Frozen skies for around 600 plat each by level 30. They proc at 20 and should give you solid aggro until Ykesha War clubs proc. Then work on your Coldain faction and get Thurgadin gear you'd be solid on your way to 60.
Wrapped Entropy Serpent Spine procs at level one and has more or less the strongest aggro proc in the game (estimated 1600+ hate per proc). All of the concerns about problems the blind proc might cause are quickly eclipsed by the fact that nobody with half a brain cell could possibly out-aggro you once it fires. While technically possible to over-aggro a single proc of that weapon, it would take enough asinine effort to intentionally steal aggro that any resultant shenanigans are no longer to be considered the fault of the warrior.

A single WESS proc is stronger than malo + slow + debuff. Especially at low levels - once you get the first proc aggro is locked -- period. At higher levels, people should know how to play well enough that it should never be a problem. The biggest issues facing this weapon are in a raid based scenario. In those situations, a warrior shouldn't swing WESS unless they are the one that needs to have aggro and is expected to have it.
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  #35  
Old 06-19-2017, 04:27 PM
Kelor Kelor is offline
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Patch here http://www.ttlg.com/forums/showthread.php?t=5782 will alter knight dps.
That could be a while off yet though.
  #36  
Old 06-20-2017, 03:06 PM
Lhancelot Lhancelot is offline
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Patch here http://www.ttlg.com/forums/showthread.php?t=5782 will alter knight dps.
That could be a while off yet though.
Soon™
  #37  
Old 06-20-2017, 03:19 PM
Sonderbeast Sonderbeast is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Wrapped Entropy Serpent Spine procs at level one and has more or less the strongest aggro proc in the game (estimated 1600+ hate per proc). All of the concerns about problems the blind proc might cause are quickly eclipsed by the fact that nobody with half a brain cell could possibly out-aggro you once it fires. While technically possible to over-aggro a single proc of that weapon, it would take enough asinine effort to intentionally steal aggro that any resultant shenanigans are no longer to be considered the fault of the warrior.

A single WESS proc is stronger than malo + slow + debuff. Especially at low levels - once you get the first proc aggro is locked -- period. At higher levels, people should know how to play well enough that it should never be a problem. The biggest issues facing this weapon are in a raid based scenario. In those situations, a warrior shouldn't swing WESS unless they are the one that needs to have aggro and is expected to have it.
I was coming from the perspective of a cost effective aggro for a new warrior. I know WESS is good, but don't expect to get 4k to buy one until you're level 45 and saving every cp.
  #38  
Old 06-20-2017, 04:27 PM
Lhancelot Lhancelot is offline
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Good groups don't care what tank class they get. Bad groups want a SK or pally.
  #39  
Old 06-21-2017, 09:39 AM
Spyder73 Spyder73 is offline
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Quote:
Originally Posted by Dulu [You must be logged in to view images. Log in or Register.]
Monk or SK. Avoid Warrior if you're just starting.

Personally, I suggest going a caster class as your first toon.
Monks make EXTREMELY poor tanks unless your group is a bit over leveled for the camp, you have a shaman slowing (honestly anyone can tank then), you are twinked out the wazzoo, or you are max level.

If OP makes a monk thinking he can tank naked he is going to be in for a rude awakening. Level
  #40  
Old 06-21-2017, 10:47 AM
Troxx Troxx is offline
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Originally Posted by Spyder73 [You must be logged in to view images. Log in or Register.]
Monks make EXTREMELY poor tanks unless your group is a bit over leveled for the camp, you have a shaman slowing (honestly anyone can tank then), you are twinked out the wazzoo, or you are max level.

If OP makes a monk thinking he can tank naked he is going to be in for a rude awakening. Level
Sorry - that's just not true. Comparably geared a monk will take less damage than pretty much all other classes except for warrior. This holds true for most all gear levels ... from cured silk all the way up to raid gear. 50+ they won't have the massive hp pool of a plate tank, but they make up for it in taking less damage over time.

The challenging part is aggro management - but relatively cheap high quality ratio weapons make threat via melee dps viable at the low end. As you get to the 50+ aspect of the game, weapons like AC and Tstaff give monks a viable means of generating extra aggro without sacrificing dps.
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