![]() |
|
#31
|
|||
|
Kick stun doesn't generate a whole lot of aggro.
__________________
| ||
|
|
|||
|
#32
|
|||
|
Sk has a great progression, and is very rewarding early. Warrior builds up over time and as you gain personal value. So early game, SK is best, fun, and does their job well with or without gear. After about 50, warriors will start to outclass you if they have any gear worth mentioning. I have both an SK and Warrior Iksar, soon to hit 60 with the warrior and I am very happy with my choice.
If you like to Dual Wield, you can probably save up enough money to get some banded armor for cheap to get a pair of Wakizashi of the Frozen skies for around 600 plat each by level 30. They proc at 20 and should give you solid aggro until Ykesha War clubs proc. Then work on your Coldain faction and get Thurgadin gear you'd be solid on your way to 60. | ||
|
|
|||
|
#33
|
|||
|
Monk or SK. Avoid Warrior if you're just starting.
Personally, I suggest going a caster class as your first toon. | ||
|
|
|||
|
#34
|
||||
|
Quote:
A single WESS proc is stronger than malo + slow + debuff. Especially at low levels - once you get the first proc aggro is locked -- period. At higher levels, people should know how to play well enough that it should never be a problem. The biggest issues facing this weapon are in a raid based scenario. In those situations, a warrior shouldn't swing WESS unless they are the one that needs to have aggro and is expected to have it.
__________________
| |||
|
|
||||
|
#35
|
|||
|
Patch here http://www.ttlg.com/forums/showthread.php?t=5782 will alter knight dps.
That could be a while off yet though. | ||
|
|
|||
|
#36
|
||||
|
Quote:
| |||
|
|
||||
|
#37
|
||||
|
Quote:
| |||
|
|
||||
|
#38
|
|||
|
Good groups don't care what tank class they get. Bad groups want a SK or pally.
| ||
|
|
|||
|
#39
|
||||
|
Quote:
If OP makes a monk thinking he can tank naked he is going to be in for a rude awakening. Level | |||
|
|
||||
|
#40
|
||||
|
Quote:
The challenging part is aggro management - but relatively cheap high quality ratio weapons make threat via melee dps viable at the low end. As you get to the 50+ aspect of the game, weapons like AC and Tstaff give monks a viable means of generating extra aggro without sacrificing dps.
__________________
| |||
|
|
||||
![]() |
|
|