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Old 11-17-2017, 03:59 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
The +mana cap being 50% of the int/wis total seems extremely logical. But this makes it even worse for P99ers if we are using the classic 12/1. That would give us ((12 * 200) + 55) * 5 = 1228 mana in +items and 3682 max in classic. http://wiki.project1999.com/Magelo_Blue[You must be logged in to view images. Log in or Register.]oabarrelroll by my math has +1070 mana (and no Garizcor earring), so you'd only need maybe 4 raid loots to hit the cap.

Also I have to say Rygar has taken the bug troll to an epic level.
But apparently, shits classic...

Man Luclin starting to look real good right now. Velious was a dumpsterfire with Mana caps and awful itemization.
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Old 11-17-2017, 04:21 PM
Rygar Rygar is offline
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So you're saying folks should have been happy I said 4,200 originally..?

In the 201+ WIS/INT thread I just posted this link:
https://groups.google.com/forum/#!ms...ames.everquest

Quote:
12/17/2001 when new formulas were posted:

<je...@spam.sux.pobox.com> wrote:
Hi, Casters Realm has put up two new mana calculators (wis and int).
Anyone have any idea what the new formulas are? I haven't noticed any real changes in any of my characters' mana pools, so was wondering just what has changed? I know they were proposing that int/wis could go over 200 now with more than minimal benefit (more than one mana per wis/int point over 200) but am not certain they implemented that. Any information and the current formulas would be appreciated.
>
I haven't tested it, but I've heard it's the same as it was (10 per point at
level 50) plus 7 per point above 200 int/wis. I believe the 10 per goes up
to 12 or 13 per at level 60, but not sure what it actually increases to.
Quote:
seems right i can get almost 2 extra chloroblasts of with 251 mana so 7
points per after 200 seems right
Final quote mentions with '251 mana' but I think they mean 251 WIS and they are gaining nearly an extra 300 mana (Chloroplast looks to cost 175 mana). 251 - 200 = 51 * 7 = +357 mana - 51 mana from old 201+ formula = +306 mana after change (almost 2 extra chloroblasts).

This seems to imply the mana calculation didn't just round and keep mana pools the same, but increased mana pools. What they were before I guess is something that needs to be determined.

If mana pools are really supposed to be this low... holy crap. Even solo artist challenges are going to get rough, nevermind grouping, low man encounters, long fights like AoW...

I may have made many enemies this day.
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Last edited by Rygar; 11-17-2017 at 04:26 PM..
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Old 11-17-2017, 05:01 PM
smitho1984 smitho1984 is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]

I may have made many enemies this day.
I will eat your first born.
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Old 11-17-2017, 05:00 PM
Bellringer Bellringer is offline
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Confused of why the 4164 number is being overlooked. It appears your assumptions of classic mana per wis/int above and/or below 200 are flawed.
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Old 11-17-2017, 05:11 PM
Rygar Rygar is offline
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Quote:
Originally Posted by Bellringer [You must be logged in to view images. Log in or Register.]
Confused of why the 4164 number is being overlooked. It appears your assumptions of classic mana per wis/int above and/or below 200 are flawed.
I believe they are saying the 4,164 was calculated and tested during Luclin which actually used a formula that increased your mana pool. If using the supposed velious calculation and maintaining that mana cap on items was a 50% cap of your wis/int, then your pool would be lower as well as the cap on items.

Haven't looked into how rock solid that is, or if something is amiss.
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Old 11-17-2017, 05:28 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Bellringer [You must be logged in to view images. Log in or Register.]
Confused of why the 4164 number is being overlooked. It appears your assumptions of classic mana per wis/int above and/or below 200 are flawed.
Luclin Day Patch

Quote:
Increased the amount of mana given by high Intelligence and Wisdom scores, as well as that granted by items and spells.
This is why. That 4164 mana value, which is the most accurately described number so far, is pulled from a post during late Luclin.

Meaning it occurred 8 months after the above patch which changed the calculation of 200-255 WIS/INT to Mana. The classic value seems to have been 1 Mana per 1 WIS/INT. The Luclin one 6 sticks in my mind but 5 fits the numbers more easily. This means the level 60 calculation is:

Classic = 12 Mana per WIS 0-200, 1 Mana per WIS 201-255.
Max WIS based Mana = 2455
Max +Mana = 1228
Total Max Worn Mana = 3683.

Luclin = 12.5 Mana per WIS 0-200, 5 Mana per WIS 201-255.
Max WIS based Mana = 2775
Max +Mana = 1388
Total Max Worn Mana = 4163 (4164... rounding error probably)
Last edited by Daldaen; 11-17-2017 at 05:34 PM..
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Old 11-20-2017, 10:04 AM
Daldaen Daldaen is offline
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Other than Sleepers Tomb Warders and VP Dragon AEs, which were bug reported here and here, what other mobs are harder on P99 than they should be?

I agree that NToV Flurry spots aren't classic, but I don't think any NToV, Kael or other Velious bosses have incorrect DI/DBs or HP values at this point. I'm aware Vyemm originally had some unclassic stats but that has since been revamped.
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Old 11-20-2017, 02:56 PM
Raev Raev is offline
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[QUOTE=Daldaen;2612011]what other mobs are harder on P99 than they should be?

I would say just about everything, because their ATK values are tuned vs the softcap rather than a 289 AC hardcap. With true classic mechanics, all of that NTOV gear should be nearly worthless for warriors (~10% HP) rather than the +400 AC or whatever it grants now.

What we really need is about 10 A/A guys to start developing some custom content!
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Old 01-02-2018, 01:08 PM
Daldaen Daldaen is offline
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Great classic quest going on in this thread.
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Old 01-11-2018, 02:12 PM
Rygar Rygar is offline
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Found some additional correlating evidence that the +mana item cap SHOULD scale with level. The below interview was from Gordon:
https://web.archive.org/web/20010822...ve/arc96.shtml

Quote:
More on +Mana Topic
Well I was able to track down some additional information that I don't mind distributing. The benefit of +mana items is scaled to reduce the impact of twinking in certain circumstances. I can't give you the formula, but I can say that if you load up your level 1 guy with +300 in mana items, he doesn't have 300 more mana.
The benefit that you can receive from a +mana item is based upon your total natural mana.
There is a broken link to the original topic, but his reply is pretty definitive.
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