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#1
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#2
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Here are the specific assets you asked for earlier. The buttons are interesting in that the size of the writing is smaller in its "pushed" version than in the "up" version.
I can't access the Velious UI without a server to connect to (the tutorial function is VERY limited, almost useless, and runs only poorly on a modern PC with numerous rendering glitches), however memory is telling me that the buttons themselves were the same or at least very nearly the same between the two UI modes. Certainly we're moving in the right direction. Danth | ||
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#4
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These are some photos taken on my phone of my character on a private server EQ trilogy client.
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#5
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Quote:
Geez that's gold. Love that ui so much | |||
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#6
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Last edited by Tyronius of Midnight; 09-29-2019 at 08:44 PM..
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#7
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XML Update
Hey. So I had zero experience with modifying EQ UIs before a few days ago. So given my self-taught crash course in making some simple modifications I have run into a few snags that may need to go untouched for the time being. 1. Hover Text Highlighting Color is Yellow. This appears to be some sort of default that I am unsure if I can change. I am not sure what RGB code of yellow they would have used, so I can't even search for a particular RGB value to figure it out. 2. Hot Button text is always white. Even though I have defined in the EQUI_HotButtonWnd.xml all of the buttons to use a black text, they always revert by default back to white. This doesn't matter for for social macros (as you can define these colors when you create them) but if you create macros by pressing and holding a button (Taunt, Kick, Melee Attack, Bind Wound, etc) and then placing that on your hot button window. The text will be white, with seemingly no way of modifying it. 3. Any Hot buttons that are on cooldown, will actually turn the background transparent. It seems to only happen on the Velious UI, and not other UIs I think. So there must be a way to fix it in the XMLs... No idea how. I found this thread which looked like the exact answer I needed. However it must be part of a newer version of EQ UI Support, because those XML tags didn't seem to help me at all. So if anyone has any ideas, let me know! I have asked deezy to take a look at it as they had a long running thread in the Tech Discussion for the Rustle UI. So hoping that their experience may be able to lead me in the direction of a solution. | ||
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Last edited by Wenai; 09-29-2019 at 09:12 PM..
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#8
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Rotation fail. I’ll try a print screen later just busy atm.
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#9
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Here is the entire original tutorial, shows buttons being pressed and shit
Edit: better version 3dfx graphics https://www.youtube.com/watch?v=-l93daYpKY8 https://www.youtube.com/watch?v=F0ErchwGqR8 | ||
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Last edited by BlackBellamy; 09-27-2019 at 07:15 PM..
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#10
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Good work lads. Sorry for my confusion earlier!
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