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Old 08-19-2011, 09:11 PM
Arrisard Arrisard is offline
Sarnak


Join Date: Jun 2011
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Quote:
Originally Posted by Kevlar [You must be logged in to view images. Log in or Register.]
Plus regular taunt doesn't (or didn't) work on higher level mobs, which all raid bosses are.
Interestingly enough, I did find something about that dated all the way into 2006:

http://www.guildportal.com/Guild.asp...2449874&Page=1

I've mentioned this in the past, but have now made the taunt changes in code. They'll be going to test soon and I wanted to let everyone know what changes are being made. The changes are mostly relevant at high levels, where taunt was really a problem, and consist of the following:


Above level 60, taunt will use your taunt skill now instead of being a hard coded success rate. Before these changes, your taunt skill was irrelevant if you were above level 60 and taunting something that was also above level 60. The chance to taunt is roughly the same if you are max skill as it was before the change.

To go along with this, Paladin and Shadowknight now have the same taunt caps as Warriors. Previously, since the taunt chance was hard coded, they were taunting the same anyway so this ensures that the 3 tank classes keep that equality.

The chance to taunt an NPC higher level than yourself dropped off at double the rate if you
were above level 60 than if you were below level 60 making it very hard to taunt creature higher level than yourself if you were above level 60. I've removed this check so the drop off happens at the same rate at all levels now instead. This will improve taunt success rates against yellow and some red con NPCs at high levels.

The mininimum chance to successfully taunt an NPC has been increased.

You now gain a bonus to your chance to taunt an NPC that is lower level than yourself with that bonus growing as the level difference increases.

Rashere
Last edited by Arrisard; 08-19-2011 at 11:05 PM.. Reason: Formatting
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