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  #41  
Old 03-01-2013, 10:02 AM
Lanzellot Lanzellot is offline
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Iam happy very after velious is finish and that is good so all other addons ruined the game.
  #42  
Old 03-01-2013, 10:14 AM
fuark fuark is offline
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Quote:
Originally Posted by Thulack [You must be logged in to view images. Log in or Register.]
Most people actually feel like accomplishing stuff on their toons. Basically here once a toon is 60 your done with them other then parking them at camps to farm stuff. AA system extended the life of your toon is basically the way i looked at it.
Yeah, I guess I just don't feel like I'm done with my toon at 60 just because there's nothing left that I'm forced to grind. I still have fun on him despite not having the game tell me what I need to do.
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  #43  
Old 03-01-2013, 10:23 AM
Calabee Calabee is offline
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i am re-rolling my bard a vah shir if luclin ever hits... ^ ~
  #44  
Old 03-01-2013, 10:26 AM
Calabee Calabee is offline
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i mean.... look at how sexy a pussy i am.

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  #45  
Old 03-01-2013, 10:52 AM
myriverse myriverse is offline
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Grinding was never that important to me. In the 4 years I played live, I only just managed to attain level 60 with one character. By then, there were already AAs, and I wasn't too interested. The social aspect of the game and just "walking the Earth" is what I liked (and I stress the word "walking"--all of those teleporters? Ptooey!). Luclin making Norrath seem small just added to the fun I had. It was great to stare at Norrath in the sky from Luclin.

I liked Luclin more than Velious. Velious just seemed like more of the same, and there was just too much ice. Velks, Ring Wars, and Kael were all I really liked about Velious (well, I think I had one good experience in the Tower of Frozen Shadow once...). I think I even liked LDoN more.
  #46  
Old 03-01-2013, 10:55 AM
Swish Swish is offline
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Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
I think I even liked LDoN more.
Agreed! The time limit quests were particularly awesome - its a shame the rewards weren't too spectacular for continual grinding but I wholly enjoyed LDoN [You must be logged in to view images. Log in or Register.]

Also, Calabee's bard reminds me of all the pink bards that appeared around Luclin or PoP with the armor dyes... not sure what it was about pink bards but Venril Sathir (EU) had a ton of them [You must be logged in to view images. Log in or Register.]
  #47  
Old 03-01-2013, 11:03 AM
Danth Danth is offline
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I hated LDON. The concept was nice, but it came at the height of Sony's greediest period. The result was an expansion composed of modular cut-and-paste instances. The entire thing reeked of cheapness.

I'm dubious as to the effect Alternate Advancement would have on P1999. We have a fairly closed community here (relative to Live during this period) and I suspect it'd turn the lower level game into a ghost town.

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  #48  
Old 03-01-2013, 11:27 AM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
Nexus(easyports), bazaar, character models, cats on moon, OP gear

all reasons i hate Luclin
eh, Nexus was really that ez-mode? I found it pretty annoying tbh but this could be fixed by making ports to Nexus one way, i.e., you can get there from the three major spires but the nexus itself won't port you out. Bazaar could be disabled, models could be disabled, cats on moon I'll never understand this is a fantasy game who giev fuk, the gear I thought was tuned for the difficulty of the content which was quite high.

While Luclin may not have been the most exciting expansion, I thought through Planes of Power the game had an awesome lore and feel. GoD and OOW weren't awful but after that I lost interest.
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  #49  
Old 03-01-2013, 11:28 AM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
I hated LDON. The concept was nice, but it came at the height of Sony's greediest period. The result was an expansion composed of modular cut-and-paste instances. The entire thing reeked of cheapness.

I'm dubious as to the effect Alternate Advancement would have on P1999. We have a fairly closed community here (relative to Live during this period) and I suspect it'd turn the lower level game into a ghost town.

Danth
LDoN was amazing because it allowed you to log in and play within minutes. Before LDoN you were forced to often sit LFG for an hour +, then you had to get there, get COTH'ed or set up, buff up, etc., etc., only for the group to break up shortly after. LDoN offered quick groups of predictable duration where everyone got a reward, and offered the very fun hard mode LDoN's.
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  #50  
Old 03-01-2013, 11:30 AM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Vexiom [You must be logged in to view images. Log in or Register.]
Luclin was a great expansion, although there have been some big negative points made here that I can agree with:

-Gear jump was too large from Velious to Luclin
-The low level zones (read: Paludal Caverns) made classic zones obsolete


AAs were an incredible idea, it gave so much more longevity to the game for me. It also gives high end players a reason to exp grind, and thus gives newer max level players a larger pool of people to group with. And don't forget the fun factor of some of the abilities!

I think a more "classic eq" custom approach to the Luclin expansion could be a real and VERY cool possibility. Do what you must to gear, exp zones, travel, etc. But there is just a massive amount of great content and AAs that shouldn't be left on the table! Devs please consider!
I personally like zones such as Paludal because they funnel the player base into zones rather than leveling in empty dead zones scattered across.
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