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  #41  
Old 02-11-2014, 11:17 AM
Archestratie Archestratie is offline
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Oh. One other thing. If they do decide to do a custom content server in the future, I'd like items that have been removed like the Manastone or Rubicite BP to continue dropping but at a vastly diminished rate. I would love the chance to some day camp those things.
  #42  
Old 02-11-2014, 11:19 AM
sox7d sox7d is offline
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Quote:
Originally Posted by Blancy [You must be logged in to view images. Log in or Register.]
Honestly the best thing is probably to do the following, since after velious the server is no longer "classic" and we wont be limited to the heinous "classic" ruleset:

-Boost Experience rate by maybe 5X at least. There is no reason it should EVER take longer then maybe two weeks to max a character if you are playing every day. The exp rate on this server is horrendous and is certainly not "classic" by any means. This needs to be addressed immediately or I see a mass amount of players leaving the server VERY soon.

-Starter gear: Some of the best eqemu servers out there offer starting gear on venders for free. Nobody in their right mind wants to spend HOURS at camps. The best set of gear is probably something custom made with a decent click buffs on most (if not all) pieces of the gear.

-Mercenaries: Probably the greatest thing everquest ever invented. This is almost a necessity on this server now the way I see it. I've spent upwards of an hour in the past just trying to get a damn group. Mercenaries solve this problem as well as adding a whole new level of complexity to soloing.

-PoK books: Travel in this game is tedious and everyone knows it. PoK books were added to solve this problem. Just because something is "classic" doesnt necessarily mean we need to take it at face value.

-Boxing: So many people want to box and you are driving droves of players away from the server with this rediculous rule. Everquest has always been about boxing and that is how sony was able to keep so many subscriptions for so long. Taking away boxing is pretty much limiting your servers lifespan. Imagine if sony outlawed boxing how many people would quit?
i love you.

IMO, I think there should be a lore option where you permanently devote yourself to the gods and your character is sent to the Plane of Tranquility to do PoP raids, but can never go back to norrath. The only way you could see your friends would be in PoH and PoS (and maybe other planes with custom portals), but all PoP items would be no-drop. Maybe after you finish the Plane of Time, you can choose to go back to norrath with all your PoP gear, but can't touch any mobs over level 50 and can never return to the planes permanently thereafter. Also, no AAs and level-cap stays at 60 (no item reqs)... just to be a dick.

It'd give high levels something to do but at a large price and doesn't affect the people that want to play classic.
Last edited by sox7d; 02-11-2014 at 11:24 AM..
  #43  
Old 02-11-2014, 11:33 AM
Jimjam Jimjam is offline
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Halfling Rangers.
  #44  
Old 02-11-2014, 12:22 PM
Aaron Aaron is offline
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I'd like to see the Planes of Power added, as mentioned before:

Quote:
Lavastorm/SolC
* Doomfire, the Burning Lands
- Solusek Ro's Tower


Ogguk (possibly a port from Arena?)
* Drunder, Fortress of Zek (Plane of Tactics)

Qeynos Catacombs, A'Kanon or (Innhotule)
* Plane of Disease
- Ruins of Lxanvom (Crypt of Decay)

Steamfont
* Plane of Innovation

Halas
* Plane of Justice

Plane of Fear
* Plane of Nightmare
- Lair of Terris Thule

Plane of Air
* Plane of Sky
- Eryslai, the Kingdom of Wind

North or South Karana
* Plane of Storms (possible druid port?)
- Torden, the Bastion of Thunder

Plane of Hate
Plane of Torment (reason being that Saryrn is most closely tied to Innoruuk)

Lower Guk (live side)
* Plane of Valor
- Halls of Honor
-*- Temple of Marr

Kedge Keep
* Reef of Coirnav (yes, I know Prexus is not directly related to the plane of water.)

Lake Rathetier
* Vegarlson, the Earthen Badlands
- Ragrax, Stronghold of the Twelve

The Hole
* Plane of Time A
- Plane of Time B
Quote:
on the fence:
Plane of Knowledge: would not be in the game unless it was somewhere real f'ing hard to get to like through the Tower of Frozen Shadow Mirror.
I think if it just had a single zone in zone out like that and no portals/books to anywhere else then it would be okay.
(In my original draft PoK wasn't even listed... I just added the idea based on posts below)

For the zones that are located in cities: The location of the zone in would always be the corresponding race's Cleric or Shaman guild hall. (Possibly an alter of some sort or what have you.)

This adds a little bit of challenge because obviously you will have members of the raid party that would be KoS in these cities which would further add to the importance of factions in the game. (Alternately you could just invis through the zone every time.)
Also, this creates new life for old cities.

Note that while Kunark and velious zones will be all the rage for the next couple of years, thereby lowering the classic zone populations, the introduction of this version of PoP will reignite the need for travel in the old world zones. There will be multiple options open for low level players and no matter where they go there will be some high level players hanging around as well. This is something that we never see in EQ now, except in PoK on live (or EC tunnel in the case of this server.) Instead of creating one main hub , many cities will have people in them and therefor resons for low and high level players alike to revisit.

I would go as far as to say that most of the things that were added to PoK should be added to the old world cities (and Cabalis) instead.
(Druid and Wizard ports should never be useless in my vision! )

For the Planes that are located within the older planes (Fear, Hate, Sky, Growth) zoning in to the next zone would be a one way ticket. This makes it not possible to use this zone line as an easy way to clear agro and jump right back in. Also the zone line to the second Plane would be somewhat deep in the zone, requiring you to clear your way to torment from Hate (unless the zone was already cleared). Whether or not you need to have killed Inny to be flagged for Torment remains in question (I could care less either way).

I’m on the fence about where to put Plane of Time so I just figured The Sleepers Tomb being the end game in Velious would be appropriate. ( EDIT: Someone suggested leaving out PoT all together... not a horrible idea. )

Level cap increased to 65 with PoP
AA's (if implemented) are capped per level and you can never get them all. You have to specialize.
Re-specialization is an option via a semi-complex quest.
Minimum level requirement (if the zone is even implemented) to enter PoK (somewhere between 46 and 60).

Quote:
Originally Posted by Aeolwind
Give mages the ports to the elemental planes.

Disease = Innothule
War = Arena
Valor = Rathe Mtn
Justice = HHK
Innovation = Steamfont
Storms = EK
Underfoot = Hole

Lock the rest. No point in time, as the story will be DRASTICALLY changed here.

I'd prob add POK, Wiz port only, quest hub. Stones down to Norrath, but none up and the plane is unbindable.
__________________
<Azure Guard>
Flyboy Firebane - 60 shaman
Faladwen Fireball- 60 wizard
Mithras Firehealer - 60 cleric
Gurig Fireplague - 53 necro
Umphrey McGee - 55 magician
Loden Arrows - 46 ranger
Last edited by Aaron; 02-11-2014 at 12:25 PM..
  #45  
Old 02-11-2014, 12:39 PM
Daldaen Daldaen is offline
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Meh while unique and all... PoTranquility was awesome.

If people are really so butthurt about PoK, just make PoTranquility be a zone Druids and wizards get a port to at level 60.

Having a hub to easily access the few high end zones allows PuGs actually form. Instead of it being just clique/guildquest. Where you never have PuGs forming cause you have to travel all over the Fing place to get a group. Now it's fine since there are only a few high end zones like Sebilis, Charasis and Chardok/Karnors. Add in 15 high end zones and that won't happen.
  #46  
Old 02-11-2014, 01:18 PM
sox7d sox7d is offline
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PoK should be a wizard self-only port. The class is gimp as fuck, but maybe they could be the class that excels in non-combat situations. Have quest items available or turn ins that would require a wizard to go to do them for you (some NPC needs research done/something learned and you have to get a wizard to do the turn in to get the research back from plane of knowledge.) Maybe they get access to cheaper tradeskill supplies or PoP crafting materials that they can sell to players on Norrath. Plus, you know, transportation.
  #47  
Old 02-11-2014, 01:38 PM
SwordNboard SwordNboard is offline
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Nvm.
  #48  
Old 02-11-2014, 01:40 PM
Daldaen Daldaen is offline
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I think people would hate on PoK less if the port stones were a one way trip out of PoK like the Firepot room is.

No one is bitching that the Firepot room was allowed to be bound in for weeks here.
  #49  
Old 02-11-2014, 01:41 PM
sox7d sox7d is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I think people would hate on PoK less if the port stones were a one way trip out of PoK like the Firepot room is.

No one is bitching that the Firepot room was allowed to be bound in for weeks here.
no one uses the firepot room
  #50  
Old 02-11-2014, 01:43 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
no one uses the firepot room
Except no.

I'm bound there and I've never, ever, gated or died and seen the room totally empty. There almost always is atleast 1 or 2 people in that room.
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