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  #41  
Old 08-19-2010, 04:38 PM
Tallenn Tallenn is offline
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I've never heard proof that agility affects run speed. I think the idea probably comes from how encumberance works: if you are encumbered, that DOES affect your run speed, and it also lowers your agility. I think that because of that people started incorrectly associating agility with run speed.

However, that's neither here nor there. Mobs DO run faster on P99 than classic- I don't think that's in dispute. There is a more annoying, relate bissue though: mob WALK speed. Mobs in P99 walk around like they are late for a meeting, or something. If I sic my pet on one that's walking away from, it will cross half the zone before my (running) pet gets close enough to agro it. Watch a mob walking- they seem to glide along, because they are moving far faster than their walking animation appears it should move them. On a similar note, mobs that flee, whether from low hitpoints or some kind of fear affect, also move far too quickly.
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  #42  
Old 08-19-2010, 04:47 PM
Messianic Messianic is offline
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Quote:
Originally Posted by Lucrio40 [You must be logged in to view images. Log in or Register.]
Unless I'm mistaken, agi worked for movement speed in that low agi gave you a penalty, but high agi didn't give a bonus for movement.
Nope

It's just that being below 30% hp elicits both an agi and a movement speed penalty, so people automatically assumed that the two were related.
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  #43  
Old 08-19-2010, 04:49 PM
Lucrio40 Lucrio40 is offline
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
Nope

It's just that being below 30% hp elicits both an agi and a movement speed penalty, so people automatically assumed that the two were related.
Alright, so I'm wrong about that, but even then, everything else I posted holds true.
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  #44  
Old 08-19-2010, 05:21 PM
Lazortag Lazortag is offline
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I'm 99% certain that agility affects runspeed. I have to encumber myself down to 76 agility to be able to kite spectres properly. I sometimes do this by taking off equipment that gives agility bonuses, like gilded cloth, but then again that also gives a strength bonus, so I suppose it's possible I'm wrong. But I do remember taking off elf-hide gloves to lower agility and that working to make my runspeed the level I wanted it (though I could remember wrongly, it just seems unlikely to me).
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  #45  
Old 08-19-2010, 05:40 PM
Itchybottom Itchybottom is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I'm 99% certain that agility affects runspeed. I have to encumber myself down to 76 agility to be able to kite spectres properly. I sometimes do this by taking off equipment that gives agility bonuses, like gilded cloth, but then again that also gives a strength bonus, so I suppose it's possible I'm wrong. But I do remember taking off elf-hide gloves to lower agility and that working to make my runspeed the level I wanted it (though I could remember wrongly, it just seems unlikely to me).
The only thing that will affect a players run speed, in a legit scenario is:

Low hit points
Encumbrance
Movement effects (snare, spirit of wolf, etc)
  #46  
Old 08-19-2010, 05:49 PM
Lazortag Lazortag is offline
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Huh. If that's true then I should be working on getting a perfect ratio of encumbrance (162/99 is the one I use) rather than working on getting the Agi to the level that the 162/99 encumbrance gives me.

Will a ratio of 18/11 encumber me the same amount as 162/99?
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Project 1999 (PvE):
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Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #47  
Old 08-19-2010, 07:01 PM
Reiker Reiker is offline
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Lazortag should have been aborted.
  #48  
Old 08-19-2010, 07:24 PM
Harrison Harrison is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
How can this be true? Different players have different agility and thus move at different speeds.
.............

Get out of this discussion.

*facepalm*

10 years later, and you believe that? lol

NORMAL mobs could ALWAYS be outrun with SIMPLY strafe-running. Jumping was not necessary.

Certain mobs were exceptions and obviously those with movement buffs, too.

If you argue with the above, you are dumb.
  #49  
Old 08-19-2010, 07:29 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Harrison [You must be logged in to view images. Log in or Register.]
.............

Get out of this discussion.

*facepalm*

10 years later, and you believe that? lol

NORMAL mobs could ALWAYS be outrun with SIMPLY strafe-running. Jumping was not necessary.

Certain mobs were exceptions and obviously those with movement buffs, too.

If you argue with the above, you are dumb.
What do you mean "ten years later"? Unlike you I didn't play a shitty game for eight years, I quit when it became shitty. Also, many people believed agility was connected to runspeed because it seems intuitive. I admitted that I was wrong and then asked a question which you mouth breathers still haven't answered. Is an encumbrance ratio of 2x/2y the same as a ratio of x/y? I'm curious.

Quote:
NORMAL mobs could ALWAYS be outrun with SIMPLY strafe-running. Jumping was not necessary.
I just tried strafe-running on p99 and it worked. Ur doin it wrong.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #50  
Old 08-19-2010, 07:29 PM
hueylewis187 hueylewis187 is offline
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Make a lvl 1 monk and put all points into agility.
Get a lvl 50 sow and ask the 50 to run through wk on auto follow of the monk.
The level 50 sower will fall behind in a few minutes.... encumbered or NOT.


As run speed. The devs have stated time and time again they tried to change it and this is the closest they can get. if they change the number by .001 or something the mobs barely move at all.
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