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#41
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I've never heard proof that agility affects run speed. I think the idea probably comes from how encumberance works: if you are encumbered, that DOES affect your run speed, and it also lowers your agility. I think that because of that people started incorrectly associating agility with run speed.
However, that's neither here nor there. Mobs DO run faster on P99 than classic- I don't think that's in dispute. There is a more annoying, relate bissue though: mob WALK speed. Mobs in P99 walk around like they are late for a meeting, or something. If I sic my pet on one that's walking away from, it will cross half the zone before my (running) pet gets close enough to agro it. Watch a mob walking- they seem to glide along, because they are moving far faster than their walking animation appears it should move them. On a similar note, mobs that flee, whether from low hitpoints or some kind of fear affect, also move far too quickly.
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Tallenn 40 Druid
Marlock 29 Enchanter | ||
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#42
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It's just that being below 30% hp elicits both an agi and a movement speed penalty, so people automatically assumed that the two were related. | |||
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#43
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#44
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I'm 99% certain that agility affects runspeed. I have to encumber myself down to 76 agility to be able to kite spectres properly. I sometimes do this by taking off equipment that gives agility bonuses, like gilded cloth, but then again that also gives a strength bonus, so I suppose it's possible I'm wrong. But I do remember taking off elf-hide gloves to lower agility and that working to make my runspeed the level I wanted it (though I could remember wrongly, it just seems unlikely to me).
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#45
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Low hit points Encumbrance Movement effects (snare, spirit of wolf, etc) | |||
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#46
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Huh. If that's true then I should be working on getting a perfect ratio of encumbrance (162/99 is the one I use) rather than working on getting the Agi to the level that the 162/99 encumbrance gives me.
Will a ratio of 18/11 encumber me the same amount as 162/99?
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#47
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Lazortag should have been aborted.
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#48
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Get out of this discussion. *facepalm* 10 years later, and you believe that? lol NORMAL mobs could ALWAYS be outrun with SIMPLY strafe-running. Jumping was not necessary. Certain mobs were exceptions and obviously those with movement buffs, too. If you argue with the above, you are dumb. | |||
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#49
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Quote:
Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||
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#50
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Make a lvl 1 monk and put all points into agility.
Get a lvl 50 sow and ask the 50 to run through wk on auto follow of the monk. The level 50 sower will fall behind in a few minutes.... encumbered or NOT. As run speed. The devs have stated time and time again they tried to change it and this is the closest they can get. if they change the number by .001 or something the mobs barely move at all. | ||
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