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  #41  
Old 12-04-2014, 02:01 PM
toolshed toolshed is offline
Sarnak

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My friends and I were talking about the lower server population last night (~700) and this must be one of the reasons why. Any spell caster class is broken right now
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Creator of the Iksar Travel Guide:
(an addition to the incredible Zone Connetion Map made by Yurz that includes Iksar-friendly vendors and banks)

Leading the charge to bring back the classic feature /guildwar
  #42  
Old 12-04-2014, 02:17 PM
NegaStoat NegaStoat is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
There were some adjusts to resist based on level difference. They had a way bigger effect than intended. Changes were removed. Pending update.

There was also some old code left in there for a min resist chance for root and charm. That has also been removed.

Pending update.
I'll be really surprised if we don't see the update happening for the weekend. No worries here.
  #43  
Old 12-04-2014, 02:35 PM
Lunababy Lunababy is offline
Kobold

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Looks like bear pits are near-abandoned. I can't even imagine how horrible Charm would be when I couldn't even solo a single raptor with root + clickies (but can still quad, thanks ensnare!)
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  #44  
Old 12-04-2014, 02:45 PM
nasshi nasshi is offline
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Quote:
Originally Posted by Fregar [You must be logged in to view images. Log in or Register.]
Also, fleeing speed when unsnared seems unreal.
This.
  #45  
Old 12-04-2014, 03:07 PM
NegaStoat NegaStoat is offline
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Quote:
Originally Posted by Fregar [You must be logged in to view images. Log in or Register.]
Also, fleeing speed when unsnared seems unreal.
I noticed this too, and frankly, it felt more like old pre Luclin retail than anything. I did a lot of leveling in places like Crushbone, Cazic-thule (love those lizards), Permafrost, and old lower guk. When people would form groups, they took a druid, bard, or ranger every time just for the snare. Once a mob would get down to the point where it would turn, if it was within a certain higher health amount for that stage, they would jam away at full running speed instantly. With those turns in dungeons (especially lower guk) it was instant death for the group.

The tragic thing about this change is that with the resists, Snare feels more useless than ever lol. It was a double whammy.
  #46  
Old 12-04-2014, 05:03 PM
Faiding Faiding is offline
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Fleeing speed is a little too fast, yes. But maybe it'll give people more incentive to group with those poor rangers.
  #47  
Old 12-04-2014, 05:22 PM
hydro945 hydro945 is offline
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Read new patch notes.
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