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Old 05-13-2016, 10:11 AM
Beinen Beinen is offline
Sarnak


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Ranger
  #2  
Old 05-13-2016, 10:51 AM
Jotei Jotei is offline
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I am a monk. I only aspire to be twice the monk that I am.
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  #3  
Old 05-13-2016, 10:51 AM
ArumTP ArumTP is offline
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Cleric + Bard

Dat Channel skill!
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  #4  
Old 05-13-2016, 10:54 AM
Erati Erati is offline
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I would mix Wizard + Cleric

You would have an assortment of healing, teleporting, nuking, rooting...oh wait

we have that class already - DRUID, aka perfection.
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  #5  
Old 05-13-2016, 11:51 AM
Lagaidh Lagaidh is offline
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Paladin + Enchanter: Your crowd is controlled. Now and forever.
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  #6  
Old 05-13-2016, 11:56 AM
Spyder73 Spyder73 is offline
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Would be a pretty fun custom server if they made one that had multi-classing. You could do the multi-classing in the manner that AA’s are done (where you can slide the XP scale to give XP to one class set over the other). In newer games I don’t think it works very well, but in something as established as EQ I could see it being pretty fun... Monks in plate with bard songs – warriors with Torpor – enchanters who can FD…

Would make some gearing choices very interesting....
  #7  
Old 05-14-2016, 12:27 AM
Vexenu Vexenu is offline
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Quote:
Originally Posted by Spyder73 [You must be logged in to view images. Log in or Register.]
Would be a pretty fun custom server if they made one that had multi-classing. You could do the multi-classing in the manner that AA’s are done (where you can slide the XP scale to give XP to one class set over the other). In newer games I don’t think it works very well, but in something as established as EQ I could see it being pretty fun... Monks in plate with bard songs – warriors with Torpor – enchanters who can FD…

Would make some gearing choices very interesting....
Interesting thought experiment...what would an EQ skill tree look like? How would it be balanced? Let's assume there were suddenly no classes in EQ, allowing for this type of multi-classing, and instead you received 1 skill point each time you leveled and could assign these points into skills, spells and abilities from any current class. In this manner you could essentially build your own class.

The question then becomes, how would you "price" unique skills, spells and abilities in order to maintain some semblance of balance? For example, if you had a total of 60 skill points to build your character with, how much is the ability to port worth? 10 skill points? What about the ability to complete heal? 20? The ability to wear plate armor. Maybe 5 or 10. Raising offensive weapon skills to 252? Maybe that's worth 25. Simply being able to cast the slow line of spells? Gotta be minimum of 15-20 skill points there. So maybe you could end up with enough skill points to allow you to deal tremendous melee damange, complete heal and port...but you have no defensive skills, can only wear cloth armor and have no utility skills. Or maybe you elect to cast big nukes, can feign death and wear plate armor. But you have no heals, CC and can't even cast gate. Would be interesting to see what kind of combinations people would play if you could correctly "price" skills, spells and abilities.

And what's funny is that when thinking about this you realize how overpowered Enchanters are. One class the ability to mez, haste, slow, charm and cast clarity. They're like a multi-class of their own while everyone else is stuck single class.


Quote:
Originally Posted by NegaStoat [You must be logged in to view images. Log in or Register.]
In all honesty I think magicians should have had their pets scaled back to necro pets in strength, a bit more variety in damage types for nukes but keep their overall nuking power the same, keep no snare or root, and slightly more useful AoE damage (on par with a druid's), slap in the wizard ports, and delete the wizard. It's like the game designers had good intentions when making the mage and wizard but the enchanter and necro just slap their dicks all over them when it comes to usefulness and having a robust spell list. The druid and shaman too for that matter.
This is also interesting and something I hadn't really considered before: you really could simply combine the Wizard and Magician classes and the result would not only not be considered overpowered, but would still arguably be the weakest INT caster behind the Necro and Enchanter. You'd essentially have a Mage with root and snare, ports and better nukes. Simply make them unable to cast Lure/Bane nukes while they have a pet up (with the plausible lore explanation that doing so requires too much strain on their ability to control the elements) to prevent them from running away with top raid DPS (60/Epic pet + Lures/Banes would be a little over the top - so just make them choose one at a time) and the class would actually be very well balanced from a pure power perspective. The Enchanter would still be much more powerful and the Necro more versatile, but the Mage/Wizard hybrid would have a very solid niche and actually feel like a fully fleshed out class, which neither the Wizard or Magician do right now.
  #8  
Old 05-13-2016, 11:58 AM
snots snots is offline
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Monk + druid.

You can be anywhere. You can track (BIG one). Good AC and DS and heals for soloing. Unstoppable [You must be logged in to view images. Log in or Register.]
  #9  
Old 05-13-2016, 12:11 PM
-Catherin- -Catherin- is offline
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Im going to say Enchanter/Bard.

This may seem like a huge overlap but an enchanter that can move while casting is just retarded. and then with all the little extra things that bards bring to the table really compliments an enchanter well.
  #10  
Old 05-13-2016, 12:10 PM
unleashedd unleashedd is offline
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ranger + mage: pet on fire, mobs on fire, arrows on fire. you can call him rage
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