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  #41  
Old 02-10-2011, 06:20 PM
Shiftin Shiftin is offline
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Originally Posted by Mise [You must be logged in to view images. Log in or Register.]
1. The incentive is not having to poopsock. Setting a definite time to raid that doesn't involve logging in bleary eyed at 3am to down a raid target takes some pressure off the players, and you'll probably have less burnouts. Yes, the two guilds that are getting everything right now would have to give some of that up.

2. It would not be in any way GM enforced, so the GMs don't have to care. All the guilds that are capable of downing bosses would have to sign up for a raid calendar. Any guild that hijacks something would then be blacklisted by the entire raiding community.

3. We worked out a rotation just fine in classic on my server.

I'm not saying it's not a huge mountain to climb, with all the animosity between guilds and grown men acting like children, but it would certainly be the ideal to work toward a rotation.

Obviously this topic has been beaten to death on these forums, and by the looks of things it'll probably never happen. If the variance were removed though, I think a rotation would become more of a possibility once people realize how stupid it is to sit on a spawn with 200 other people and 4-5 guilds waiting to get the first engage.
You understand we don't poopsock, right? I don't mean that in an insulting way, I've just noticed a lot of people misusing that word, and it's not something that happens on a regular basis at this point (at least by us).
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  #42  
Old 02-10-2011, 08:53 PM
Mise Mise is offline
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Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
You understand we don't poopsock, right? I don't mean that in an insulting way, I've just noticed a lot of people misusing that word, and it's not something that happens on a regular basis at this point (at least by us).
I understand that you don't sit on spawns with a full raid buffed and ready to go for hours on end waiting for bosses in window, what would be considered an extreme case of "poopsocking".

I don't think I'm misusing the made up word, because at the very least the trackers are gonna be poopsocking it up. I'll concede that it doesn't really extend the term to the rest of the guild, who are sleeping peacefully with their characters buffed and logged out by the spawn waiting for the batphone to ring.
  #43  
Old 02-11-2011, 06:16 AM
Omnimorph Omnimorph is offline
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Quote:
Originally Posted by Mise [You must be logged in to view images. Log in or Register.]
I understand that you don't sit on spawns with a full raid buffed and ready to go for hours on end waiting for bosses in window, what would be considered an extreme case of "poopsocking".

I don't think I'm misusing the made up word, because at the very least the trackers are gonna be poopsocking it up. I'll concede that it doesn't really extend the term to the rest of the guild, who are sleeping peacefully with their characters buffed and logged out by the spawn waiting for the batphone to ring.
Most trackers will be there for a few hours, then someone else will log them on or use a diff tracker.

Some people do camp their characters out at spawn points or near them when a boss is near the end of their window, but the vast majority of the time it's just down to pure mobilisation. Just too many people buy into the propaganda of RnF where everyone has a level 50 camped at every boss, waiting to log them in.
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  #44  
Old 02-11-2011, 11:17 AM
Lazortag Lazortag is offline
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Why are people still talking about FTE? Can someone explain why getting rid of variance automatically means FTE? And can someone tell me how any of this is relevant when this system would force mobs to be spawned all roughly at the same time? There must be something I really don't understand about the variance because people seem to have very different assumptions about it than me, so could someone explain this better?
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  #45  
Old 02-11-2011, 01:27 PM
Omnimorph Omnimorph is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Why are people still talking about FTE? Can someone explain why getting rid of variance automatically means FTE? And can someone tell me how any of this is relevant when this system would force mobs to be spawned all roughly at the same time? There must be something I really don't understand about the variance because people seem to have very different assumptions about it than me, so could someone explain this better?
Fine, i assume if it wasn't FTE then it'd be first with 15 in the zone. Which sucked and had people afk online just to make up the numbers whilst poopsocking. Then you'd have 1 or 2 guilds kill their boss, and rush to the next boss, call 30 mins on the other guild and then try and kill that.

People would poopsock the boss of their choice and it'd be the same old shit that was going on before. As things stand now, there isn't as much poopsocking going on as there was, so in a way the variance is working.

The way things are now, a lot still relies on a guild being the first to track a mob, and mobilise to it. That's how it was in classic to a degree.
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  #46  
Old 02-11-2011, 01:34 PM
Hobby Hobby is offline
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It will either be FTE, FFA, or first 15 in a zone...

All options suck for the staff....because no matter WHAT it is, we'll be constantly called to come and mediate the loot.


But atleast FTE causes the least amount of headaches.
  #47  
Old 02-11-2011, 01:52 PM
Mcbard Mcbard is offline
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Originally Posted by Hobby [You must be logged in to view images. Log in or Register.]
But atleast FTE causes the least amount of headaches.
From a player standpoint it makes not having to camp out ahead of time at mob spawns or "poop-sock" disappear as well. You can show up before the mob is due, and then you either get or you don't.
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