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  #41  
Old 02-24-2011, 05:57 PM
azeth azeth is offline
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Unfortunately I can't find a legit source for this Nilbog, but I clearly remember Wurm splitting asfollows:

1 Wurm -> 1 or 2 -> each of those can spawn 1 or 2, but the following cannot spawn *any. All of the wurms vary per your post with 250-1500 max melee, casting, varying dragon roar/spells.

So, 1 wurm can at most spawn 12 other wurms until camp is clear.
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Originally Posted by Endonde View Post
Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
Last edited by azeth; 02-24-2011 at 06:01 PM..
  #42  
Old 02-24-2011, 06:16 PM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Unfortunately I can't find a legit source for this Nilbog, but I clearly remember Wurm splitting asfollows:

1 Wurm -> 1 or 2 -> each of those can spawn 1 or 2, but the following cannot spawn *any. All of the wurms vary per your post with 250-1500 max melee, casting, varying dragon roar/spells.

So, 1 wurm can at most spawn 12 other wurms until camp is clear.
I don't understand the splitting. At most, it sounds like 1 becomes 2, and those two become 4, for a max of 7.
  #43  
Old 02-24-2011, 06:23 PM
azeth azeth is offline
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Quote:
Originally Posted by Dr4z3r [You must be logged in to view images. Log in or Register.]
I don't understand the splitting. At most, it sounds like 1 becomes 2, and those two become 4, for a max of 7.
X - Y Y
Y - Z Z
Y - A A
A - B B
A - C C
Z - D D
Z - E E

B's, C's, D's, E's incapable of splitting further.

X - origin
Y Y - 2 wurms off X
Z Z - 2 wurms off 1st Y
A A - 2 wurms off 2nd Y
B B - 2 wurms off 1st A
C C - 2 wurms off 2nd A
D D - 2 wurms off 1st Z
E E - 2 wurms off 2nd Z

So 14, woops.
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Quote:
Originally Posted by Endonde View Post
Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
Last edited by azeth; 02-24-2011 at 06:28 PM..
  #44  
Old 02-24-2011, 06:35 PM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
X - origin
Y Y - 2 wurms off X
Z Z - 2 wurms off 1st Y
A A - 2 wurms off 2nd Y
B B - 2 wurms off 1st A
C C - 2 wurms off 2nd A
D D - 2 wurms off 1st Z
E E - 2 wurms off 2nd Z

So 14, woops.
This adds up to 15.

Is this correct?

Quote:
Gen A = 1 wurm (1 total)
-Split-
Gen B = 2(A) = 2 (3 total)
-Split-
Gen C = 2(B) = 4 (7 total)
-Split-
Gen D = 2(C) = 8 (15 total)
  #45  
Old 02-24-2011, 06:35 PM
azeth azeth is offline
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Quote:
Originally Posted by Dr4z3r [You must be logged in to view images. Log in or Register.]
This adds up to 15.

Is this correct?
15, right. I meant the origin can at most spawn 14 wurms total, for a total of 15 yep. I think it sounds like a bit much, however with the possiblity a Wurm can dish 250 dmg a swing, with only Dragon Roar as an alternate ability certainly makes this doable.
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Quote:
Originally Posted by Endonde View Post
Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
Last edited by azeth; 02-24-2011 at 06:37 PM..
  #46  
Old 02-24-2011, 08:39 PM
Sephrana Sephrana is offline
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i'm too lazy to read this entire thread but as a bard who spent HOURS AND HOURS SIGHT BOUND to hoshkar and silverwing albeit years ago - i'm fairly sure that the red arrow on that map was hoshkar and the orange one was silverwing BUT i seem to remember that silverwing would port/warp into hoshkars lair for some reason occasionally and jack everything up - she roamed into his lair so you couldn't actually KILL Him there - we always pulled him to where it says camp 2 vs H&S. HTH
  #47  
Old 02-25-2011, 11:30 AM
Asher Asher is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Unfortunately I can't find a legit source for this Nilbog, but I clearly remember Wurm splitting asfollows:

1 Wurm -> 1 or 2 -> each of those can spawn 1 or 2, but the following cannot spawn *any. All of the wurms vary per your post with 250-1500 max melee, casting, varying dragon roar/spells.

So, 1 wurm can at most spawn 12 other wurms until camp is clear.
There was no wurm splitting at all on Al'kabor. (Only Live server with old VP still active)

I remember hearing stories from other players about a wurm that hit like a truck but I never saw a wurm that hit for 1500.

Asher
  #48  
Old 02-25-2011, 01:49 PM
Rais Rais is offline
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Quote:
So.. when a guardian wurm spawns, does it choose to melee for 300/700/1500 as suggested above, and also here?
Yes. Typical wurm would hit for 300s. It was very rare to have a 1500 hitter.

Quote:
Does each guardian wurm spawn have the chance to use any of those spells listed? If so, can they spawn being able to cast more than one of them?
Can there be a guardian wurm spawn that hits for 1500 and cast dragon roar, sees through invis, and possibly casts wurm breath?
The only wurms that I recall casting anything, it was a fire based AoE and a rare dragon roar. I don't recall a cold based aoe being used. The ones that we killed, did hit for 1500 at times, but was very slow attack. They all randomly hit for the range of damage that you listed. We only killed the ones that saw invs that were near our pull path/near camp, and that was very rare.

I want to say we had a a Wurm split on us one time. It just spawned another one right away. We never had a double split.It was something that had a chance of happening, but it was never an issue for us since it was so rare.


Raptor/Rancors: Very Very low agro. You could run past them uninvs in typical npc range and they wouldn't agro. Of course they would agro if you got too close. It was a fine line.

I only recall Phara Dar's room having the only portal out. Maybe the others weren't working at that time,or even not enabled when we cleared VP. They made a few changes after we started to kill the dragons in there.
Last edited by Rais; 02-25-2011 at 01:51 PM..
  #49  
Old 02-25-2011, 01:57 PM
Hoggen Hoggen is offline
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We saw quite a few 1500 hitters, but I can't tell you what percent.

I can tell you that all loot was tradeable for a few days ( maybe as long as 2 months, but I can't recall) after first kills there game-wide. No trade was not instituted until major complaints from the community.
  #50  
Old 02-26-2011, 01:46 AM
Auchae Auchae is offline
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That LoS archive page is so awesome. I spent a few hours reading through a bunch of those raids you guys went on. Beautifully nostalgic.
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