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  #41  
Old 09-21-2019, 12:54 PM
azeth azeth is offline
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Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
That's correct, all bard AoE (and most AoE spells in general) have a maximum
of four targets now.


This is not true and it's not official by anybody.
I can tell you point blank when the game first came out AoE spells hit more then 4 targets. That shit makes ZERO sense.

http://everquest.allakhazam.com/hist...ches-1999.html
^^^ And that clearly says a BUG in SOME of the AoE code caused some things to not work right. Nowhere does it say 4.



Sure but adding in stupid mechanics that never existed to begin with to restrict play styles because you think Everquest is supposed to be bards hanging out in taverns hitting on female trolls or something is not right. It takes away from what the game was intended to be.
Prove it or stop
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Originally Posted by Endonde View Post
Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #42  
Old 09-21-2019, 12:56 PM
Jibartik Jibartik is offline
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uh lets be clear about one thing, bards role is to hang out in taverns and hit on female trolls to be sure.
  #43  
Old 09-21-2019, 01:14 PM
Wenai Wenai is offline
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Take a look at Vyal's post history. He was one of the guys selling Chardok pulls during Blue's timeline. No wonder he is so adamant about AoE mechanics. No one is going to deny that by design PBAoE should hit everything around you, and on live in later expansions AoE groups were a normal occurrence. What we are discussing here is written evidence that PBAoE's were not in fact acting like this, based on the official patch notes saying vaguely that they had been fixed. Using those patch notes, in conjunction with other player written information from the era, it seems fair to conclude that in fact there was a 4 mob limit for a period up until that date.

It is very hard to take someone's "memory" as a reasoning for making a change, or proving mechanics in cases like this. Especially from someone with a memory who claims that magician epic does not come out until after Velious.

When I look at Vyal's post history, and look at the way he has carried himself in this thread, I see someone who is desperate to try and profit off of AoE groups in general. AoE groups in general are bad for the server community, and the 25 mob limit is very necessary to help limit CSR strain.
  #44  
Old 09-21-2019, 01:20 PM
Dolalin Dolalin is online now
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It wasn't even just a player writing those emails. It was Kendrick, aka John Capozzi, he was a game dev.

He worked directly with Geoffrey Zatkin.

They are as official and solid testimony about the game as you are going to get short of an official patch message.

https://www.mobygames.com/developer/...loperId,67552/
  #45  
Old 09-21-2019, 01:35 PM
Vyal Vyal is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
Take a look at Vyal's post history. He was one of the guys selling Chardok pulls during Blue's timeline. No wonder he is so adamant about AoE mechanics. No one is going to deny that by design PBAoE should hit everything around you, and on live in later expansions AoE groups were a normal occurrence. What we are discussing here is written evidence that PBAoE's were not in fact acting like this, based on the official patch notes saying vaguely that they had been fixed. Using those patch notes, in conjunction with other player written information from the era, it seems fair to conclude that in fact there was a 4 mob limit for a period up until that date.

It is very hard to take someone's "memory" as a reasoning for making a change, or proving mechanics in cases like this. Especially from someone with a memory who claims that magician epic does not come out until after Velious.

When I look at Vyal's post history, and look at the way he has carried himself in this thread, I see someone who is desperate to try and profit off of AoE groups in general. AoE groups in general are bad for the server community, and the 25 mob limit is very necessary to help limit CSR strain.
No offense but you clearly have no idea how the game was when it came out.
Anyone who actually played when it was released should be able to turn the wheels in their head just a little bit and remember AoE spells 100% hit more then 4 targets.

You should be able to remember using Fire Flux on many gnolls for instance if you had a mage or Numbing Cold as wiz.

There was never any 4 mob limit nor was there ever any 25 mob limit.
Neither of those things is a real mechanic.


There is no point in arguing about it because you are wrong if you think that either of those things ever existed.

I see you have a green name so please don't come at me with asinine commie bullshit where you think everyone needs to be the same and nobody should be able to level faster because they have a more hardcore play style.
  #46  
Old 09-21-2019, 01:39 PM
Vyal Vyal is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
It wasn't even just a player writing those emails. It was Kendrick, aka John Capozzi, he was a game dev.

He worked directly with Geoffrey Zatkin.

They are as official and solid testimony about the game as you are going to get short of an official patch message.

https://www.mobygames.com/developer/...loperId,67552/
I'm telling you AoE spells hit more then 4 targets when the game came out. And that Yahoo email bullshit is not proof otherwise. There is no official patch history stating anything about a mob limit to AoE. Only that SOME didn't work as intended.

If you can't remember playing and are relying on 20 year old yahoo emails to try and correct me just stop I am telling you 100% you're wrong.
  #47  
Old 09-21-2019, 01:54 PM
Chortles Snort|eS Chortles Snort|eS is offline
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douBLe mad u Seem
ReaLLy maEk u ThiNk
Last edited by Chortles Snort|eS; 09-21-2019 at 01:58 PM.. Reason: 🤔
  #48  
Old 09-21-2019, 02:00 PM
Vyal Vyal is offline
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Quote:
Originally Posted by Chortles Snort|eS [You must be logged in to view images. Log in or Register.]
douBLe mad u Seem
I remember it like this.. Sitting in 8th grade Spanish class with a friend lets just call him Rock and he tells me about EQ. A week later after school gets out we go to Electronic Boutique at the mall and pick it up. The game is brand new we spend all summer playing it.
Actually now that I think about it one of my first memories was him running around gather up all the gnolls outside Qeynos so we could use the aoe spells on them. And it was not 4 mobs. There was never any mob limits.

We had a guild called Blades of Light.

Again there was never any mob limits in Everquest. There would never have been AOE spells if players were not intended to AOE mobs either.
  #49  
Old 09-21-2019, 02:00 PM
Jibartik Jibartik is offline
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If there was never any mob limits why did they have to fix the 4 mob limit 5 months after launch with a patch?
  #50  
Old 09-21-2019, 02:02 PM
dwarf_cleric420 dwarf_cleric420 is offline
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Clearly this guy started playing the game after five months and just thought he was there day 1
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