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  #41  
Old 08-27-2021, 02:02 PM
cd288 cd288 is offline
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Originally Posted by long.liam [You must be logged in to view images. Log in or Register.]
My complaints are mostly about the Mage's ability to solo at this point. I have played at least 1 character of every class and I have several at higher levels: 45+. Of all my toons the Mage sucks the most to solo on. I don't know when it was changed, but you used to be able to chain summon on a Mage to solo. It wasn't super fast, but semi-reliable way to solo. Now when your pet dies, the mage gets all the aggro the pet generated and the newly summoned pet will take forever to pull it off. Also the level variance on the pet means that sometimes the pet will last a little longer or melt in seconds. Chain summoning no longer works anymore. Only method I can think of to solo is aggro kiting, but the mage doesn't really have a cheap spell to hold aggro like druids and rangers get, so I don't see that working very well either.

As far as group content goes, I agree that the mage is at least slight above the "wizard without clickies" in terms of consistent, albeit mediocre, DPS. Although any other DPS class is superior to Mage due to the low pet levels compared to mob level and player level, Pet weak hits compared to mob hits and player hits with decent gear, and the large number of utility abilities that other DPS classes bring to the table: Monk with feign death, Rogue with Sneak/Hide, Enchanter with a CC and way more DPS etc. Also while the "Wizard without Clickies" does less DPS than a Mage in group, the wizard also brings some crowd control abilities as well like roots and snares and evac to save the group in a bind. The mage only has a crappy pet, nothing else.

At Raid level the wizard is vastly superior to the Mage due to vastly superior nukes that are either unresistable or have very low resists, crowd control abilities, concussion and the mage cannot use the pet in raid because it's low level will cause more mobs to aggro the raid force and the pet will cause the mob to flip on the raid force instead of facing the Main tank. In conclusion, the mage is garbage!
? I've soloed very well on a Mage into the early 50s without chain summoning at all. In fact, in terms of time /played a Mage was the second fastest character I got to 50 (beat out Druid, Necro, Wiz, and Monk as far as other chars I was able to level relatively quickly). It's super easy.
  #42  
Old 08-27-2021, 03:38 PM
RevSaber RevSaber is offline
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Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
If I was in charge, I ban for Angerclaw for violation against the play nice policy

for:

1. Being Racist
2. Harassment
3. Using offensive slurs
4. Offending an entire country

Guess GMs and forum mods support racism and that it's ok to all asians "ching chong"
Taiwan isnt a country, hope this helps
  #43  
Old 08-27-2021, 09:10 PM
Snaggles Snaggles is offline
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Soloing a mage is very much like a monk without the backup plans. It’s like a high dps warrior…no tricks besides killing quicker.

For that reason it’s beneficial to pick reliable targets and learn how they spawn and what they do. Surprises are not good for the mage.

As for the other perks of the class I’ll save you the text wall of death [You must be logged in to view images. Log in or Register.] . These days I see less bad and good classes and more elements I like in each one.
  #45  
Old 08-28-2021, 03:34 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Group content tiers:

S - Enchanter, Bard
A - Cleric, Shaman, Paladin, Shadow Knight, Rogue
B - Monk, Ranger
C - Warrior
D - Necro, Druid, Mage
F - Wizard

Mage definitely not very good in group content.
Mage is plenty good for group content, they do great DPS. You've underrated them and Necro, while overrating Pally and SK. Even in late Velious era where Pally/SK are at their best, they lack the DPS or game-altering defensive ability to be one of the most powerful, particularly since only 1 tank is needed and it doesn't have to be one of the plate classes. Ranking that era:

S - Enchanter, Shaman (with Torpor)
A - Bard (with epic and played optimally, which is rare), Rogue, Cleric (sometimes overrated; there are times when other classes can provide sufficient healing while also contributing DPS, including Necro! More than 1 Cleric in a group is the worst diminishing returns of any class too), Monk (with Triple Attack and Two-hander/fist swap technique; not 100% sure on the DPS parses but seems very high)
B - Necro (A tier if good charm target is available), Mage, Pally, SK
C - Ranger, Warrior
D - Druid (without heal clicky and charm; A tier if there's a great animal to charm)
F - Wizard (without Manarobe or DPS clicky; D or C tier with top items)
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  #46  
Old 08-28-2021, 04:01 AM
Tethler Tethler is offline
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Originally Posted by aaezil [You must be logged in to view images. Log in or Register.]
necro A tier if undead zone but kind of accurate
Even without a pet to charm, I think necros are A-B tier at least. They really can do work in a group with twitches/heals/CC.
  #47  
Old 08-28-2021, 08:39 AM
long.liam long.liam is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
? I've soloed very well on a Mage into the early 50s without chain summoning at all. In fact, in terms of time /played a Mage was the second fastest character I got to 50 (beat out Druid, Necro, Wiz, and Monk as far as other chars I was able to level relatively quickly). It's super easy.
I'm curious. What's your perspective on the current aggro mechanics for the Mage class. How do you deal with it when the Pet dies?
  #48  
Old 08-28-2021, 08:47 AM
long.liam long.liam is offline
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I think I may have given the wrong Impression. I used to love the Mage class. My 1st character was a Mage. Since all the recent nerfs and then getting into raiding on my 60 cleric and 60 Rogue. I realized all of the flaws in the class. I became bitter and disappointed that what used to be my favorite class and has become so weak. My Mage 55 Mage got beat to death the other day by a Kunark Rhino because I lost Invis and I couldn't pull out my pet while he was beating on me. It's embarrassing. I don't even want to play him anymore.
  #49  
Old 08-28-2021, 10:34 AM
Samoht Samoht is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Mage is plenty good for group content, they do great DPS. You've underrated them and Necro, while overrating Pally and SK. Even in late Velious era where Pally/SK are at their best, they lack the DPS or game-altering defensive ability to be one of the most powerful, particularly since only 1 tank is needed and it doesn't have to be one of the plate classes. Ranking that era:

S - Enchanter, Shaman (with Torpor)
A - Bard (with epic and played optimally, which is rare), Rogue, Cleric (sometimes overrated; there are times when other classes can provide sufficient healing while also contributing DPS, including Necro! More than 1 Cleric in a group is the worst diminishing returns of any class too), Monk (with Triple Attack and Two-hander/fist swap technique; not 100% sure on the DPS parses but seems very high)
B - Necro (A tier if good charm target is available), Mage, Pally, SK
C - Ranger, Warrior
D - Druid (without heal clicky and charm; A tier if there's a great animal to charm)
F - Wizard (without Manarobe or DPS clicky; D or C tier with top items)
Too many caveats, like requiring torpor for shaman to be S. How many shamans on the server have torpor? Shaman is not S.

You moved monk up to A for when they are already 60 and have an end game weapon? Once again, how many monks on the server are 60 or have end game weapons?

Pal and SK aren't there for DPS. Snap aggro is super important in groups, making them the best tanks when you include their mitigation. You knock their DPS but for whatever reason you included end game items when considering other classes, and their DPS isn't bad for group content when well equipped. Give them a reaver, narandi's lance (55+) or massive dragon claw shard, and it's on!

Nothing is explained on why you moved necro and mage up (by two!). Necro and mage are super conditional, like pets requiring mobs to be spread a part when root parking for CC or else they'll get killed or put mobs into summoning range at higher level. Their nukes are either bad or conditional. Necro has utility, mage has.. something.. maybe necro could have come up one. Disagree with mage placement, entirely.

Moved ranger down to same tier as warrior? Ranger should at least be one tier above warrior because they bring the same dps, but better aggro and much more utility.
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  #50  
Old 08-28-2021, 10:50 AM
Allishia Allishia is offline
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I think far as melee go it's 100% gear dependant and you can't really do a tier system...casters preist gear don't change much in how good they are in group so easy to tier them /nod.
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