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#41
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#42
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#43
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Soloing a mage is very much like a monk without the backup plans. It’s like a high dps warrior…no tricks besides killing quicker.
For that reason it’s beneficial to pick reliable targets and learn how they spawn and what they do. Surprises are not good for the mage. As for the other perks of the class I’ll save you the text wall of death [You must be logged in to view images. Log in or Register.] . These days I see less bad and good classes and more elements I like in each one. | ||
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#44
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#45
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S - Enchanter, Shaman (with Torpor) A - Bard (with epic and played optimally, which is rare), Rogue, Cleric (sometimes overrated; there are times when other classes can provide sufficient healing while also contributing DPS, including Necro! More than 1 Cleric in a group is the worst diminishing returns of any class too), Monk (with Triple Attack and Two-hander/fist swap technique; not 100% sure on the DPS parses but seems very high) B - Necro (A tier if good charm target is available), Mage, Pally, SK C - Ranger, Warrior D - Druid (without heal clicky and charm; A tier if there's a great animal to charm) F - Wizard (without Manarobe or DPS clicky; D or C tier with top items)
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#46
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#47
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#48
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I think I may have given the wrong Impression. I used to love the Mage class. My 1st character was a Mage. Since all the recent nerfs and then getting into raiding on my 60 cleric and 60 Rogue. I realized all of the flaws in the class. I became bitter and disappointed that what used to be my favorite class and has become so weak. My Mage 55 Mage got beat to death the other day by a Kunark Rhino because I lost Invis and I couldn't pull out my pet while he was beating on me. It's embarrassing. I don't even want to play him anymore.
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#49
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You moved monk up to A for when they are already 60 and have an end game weapon? Once again, how many monks on the server are 60 or have end game weapons? Pal and SK aren't there for DPS. Snap aggro is super important in groups, making them the best tanks when you include their mitigation. You knock their DPS but for whatever reason you included end game items when considering other classes, and their DPS isn't bad for group content when well equipped. Give them a reaver, narandi's lance (55+) or massive dragon claw shard, and it's on! Nothing is explained on why you moved necro and mage up (by two!). Necro and mage are super conditional, like pets requiring mobs to be spread a part when root parking for CC or else they'll get killed or put mobs into summoning range at higher level. Their nukes are either bad or conditional. Necro has utility, mage has.. something.. maybe necro could have come up one. Disagree with mage placement, entirely. Moved ranger down to same tier as warrior? Ranger should at least be one tier above warrior because they bring the same dps, but better aggro and much more utility. | |||
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#50
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I think far as melee go it's 100% gear dependant and you can't really do a tier system...casters preist gear don't change much in how good they are in group so easy to tier them /nod.
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