#41
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#42
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Couldn't IVU and Invis.
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#43
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#44
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Is there a definitive point in time when this was not possible?
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#45
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The difference as I remember it:
Classic: could stack but must start casting both spells before either land (You start casting invis, player 2 starts casting ivu on you, yours lands then theirs lands) Basically, It tricked the system into bypassing the no-stacking check and message P99: Last I checked you could just cast on someone with an active invis spell and it will work, which I do not think is right, you would have gotten the stacking message. | ||
Last edited by Allizia; 04-25-2013 at 10:24 PM..
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#46
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The way it worked was... cast ivu first then have someone else invis you. You can't ivu an invis player but you can invis someone with ivu. That is the reason they would tell everyone to drop invis. You could also be casting invis while ivu was cast on you and your invis would land.
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#47
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I remember being able to get them to stack for a short period of time, but since it wasn't 'intended' the fixes were never put in patch notes. And it would randomly break after patches.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#48
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Going once, going twice.
SOLD! To the bad ass new dev. (POP era was ripe with this as the spell system underwent changes, again see the necro heal patch note) | ||
#49
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I'm of the opinion though, if it makes things harder, then it is more than likely classic or a bug.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#50
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I remember the bug. You had to ITU first, then Invis Animals, (these stacked normally) then when invis was cast it would overwrite Invis animals and stack with ITU.
Invis would bounce on ITU and Overwrite Invis animals. Using the 'stacking' you could bypass the bounce.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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