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  #41  
Old 11-17-2009, 04:31 PM
Bahleted Bahleted is offline
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Its frustrating to see that devs aren't even aknowleding this post. It seems almost blatently ignored. The server community is trying to come to a resolve with the known issue.

A post like this has been around only for a couple of days but a newer post like moyong gets all the attention from devs? Are they completely ignoring the issue? Is this their attitude toward the fix?
  #42  
Old 11-17-2009, 05:05 PM
nilbog nilbog is offline
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Quote:
Its frustrating to see that devs aren't even aknowleding this post. It seems almost blatently ignored. The server community is trying to come to a resolve with the known issue.

A post like this has been around only for a couple of days but a newer post like moyong gets all the attention from devs? Are they completely ignoring the issue? Is this their attitude toward the fix?
I am completely willing to answer every little post like this on the forums, if that's how you want me to dedicate my time. Just because we read them, doesn't mean we have something to satiate everyone.

Asking for GM responses in multiple threads about the same topic isn't the GMs ignoring the issue.

My answer is the same as it was in this thread, page 4. http://www.project1999.org/forums/sh...p?t=382&page=4

I hope people can eventually come to good decisions themselves, without calling out the GMs, and have their peers help them with their frustration. I actively asked for help with the server for a year straight, and that's what you're playing now.

If you point out GMs, they come and defend themselves.. such is the case here. If you want to continue summoning us, it will keep happening, and nothing is gonna get fixed. Keep that in mind [You must be logged in to view images. Log in or Register.]
Last edited by nilbog; 11-17-2009 at 05:08 PM..
  #43  
Old 11-17-2009, 05:08 PM
Pimp1 Pimp1 is offline
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Look what u did Bahleted!!.. now stfu and go back in your hole
  #44  
Old 11-17-2009, 05:15 PM
Wenai Wenai is offline
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Quote:
Originally Posted by Bahleted [You must be logged in to view images. Log in or Register.]
Its frustrating to see that devs aren't even aknowleding this post. It seems almost blatently ignored. The server community is trying to come to a resolve with the known issue.

A post like this has been around only for a couple of days but a newer post like moyong gets all the attention from devs? Are they completely ignoring the issue? Is this their attitude toward the fix?
I am not sure how many times we can say this. There is a limited amount of people on the team that can help fix this issue at this time. In fact Ladoth is our go-to-guy. He is too busy to help us out, and that is fine. He has done countless fixes for this server that we couldn't do on our own. Everyone does this in our free time and it is a hobby for us.

Give us a break and quit acting like we are ignoring that the issue exists. We aren't. We read your concerns and we understand your concerns. The problem is that most of the development team has no way of fixing this. It is frustrating to be constantly called out as if we don't care or as if we are ignoring the issue. You are wrong.

What do you want me to do? I can't fix it. You can't fix it. I know I read that one guy here has offered to help out and has sent Nilbog a message. Who knows, maybe it will go somewhere, maybe it won't. Nilbog gets countless messages every day about everything. Whenever we discipline anyone or ask them to stop doing something, they run to Nilbog. He doesn't have a whole lot of time to do a lot of anything when every minute is spent dealing with stupid things.

Accusations like this just make things a hell of a lot more difficult.
  #45  
Old 11-17-2009, 05:18 PM
girth girth is offline
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More difficult than it is to play melee at the moment? Sorry I had to. Don't reply, i'm just being a jerk. Keep up the good work GMs.
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  #46  
Old 11-17-2009, 05:26 PM
eqravenprince eqravenprince is offline
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A lot of people play EQ because it's challenging. Just look at playing a melee currently as an extra perk! They are still valuable in groups I think.
  #47  
Old 11-17-2009, 05:26 PM
Bahleted Bahleted is offline
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I'm going to ignore what you said about the every little post deal.

We are all trying to be constructive here and not trying to step on toes at the same time we are requesting info from you guys as a basis to help get it fixed. Imo I wouldn't bother defending yourselves to posts like the mm post its a waste of time. It seems ppl who have negative things to say already have their minds made up about how they feel or think.

This is a producted post that has gotten people willing to help with things. It was just a little disheartening seeing u guys on nonsense posts and not on one that's trying to take the matters in a constructive direction.

Your link isn't the an answer to the questions we asked we need to know info and boundries from you.

Now that I've successfully gotten your attention care to give us that direction?

Sorry as uve figured out by now that post wasn't to cause trouble yet to grab your attention.

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  #48  
Old 11-17-2009, 11:13 PM
stormlord stormlord is offline
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Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
A lot of people play EQ because it's challenging. Just look at playing a melee currently as an extra perk! They are still valuable in groups I think.
That's how I feel about it. A perk. I do think the mobs have a high hit rate, but overall I'm ok with how hard they hit me. I do not get hit for max damage everythime, and i'm playing a monk. I dodge too. But, again, I think the hit rate could be decreased slightly, but the rest of it seems to work fine so far. It's a good sign when I"m killing stuff and wishing I had a healer with me - that's classic eq.

But "They are still valuable in groups I thijnk," that's not good enough! We need to know.

And don't reply to my post saying i'm a troll or that I'm just throwing around accusations. Gaw! You have to understand, I logged into project1999 expecting dodge not to work, thought i'd get hit max damage 90% of the time, thought I wouldn't see any misses, thought I'd get beat into the ground, based on what i've seen in this forum. And it worked fine for me. So I come here and I explain that it has worked fine so far. I'm sorry that I am not "displeased" enough to meet your standards.

So after saying that, again, (and i mean that) the hit rate could be decreased a bit in response to your defense skill. Getting hit 90% of the time even by a level 1 seems kind of silly, but then again, it's still dark blue and maybe that's the wya it has always been (not trying to make everyone mad, but my monk was killing blues/evens/yellows too). We all need to make parses of this server so we can truly see whether upgrading our armor means, on average, that we get hit for less damage (over longterm). If I'm getting hit at the same rate by that same mob when I'm several levels higher then I think I could complain about that - you'd think that a mob could hit 0 - 2 rather than 1 - 2 at some point, eh???? Then again, each level brings me more hitpoints so those 1-2 dmg hits get smaller and smaller - same effect.

Maybe in response to decreasing the hit rate in response to increased defense skill, you could decrease the rate of skill gain - which is already fairly high. My int is 80 or something and I'm raising fast. This is just a suggestion. IF I was a coder on the project, I wouldn't do anything without triple checking it and ensuring accuracy. Since I"m an outsider, I can afford to say/do stupid things [You must be logged in to view images. Log in or Register.]

I know c++/vc++ too. I know it pretty good. I don't know perl. I'm not interested in helping though, I just wanna play. Besides, everyone would be saying, "Burn stormlord! He caused all this! He's a witch! He hasn't changed! Burn him! He's a liar and a deceiver! He can't be trusted!" I think that any coder should be able to browse the combat routines and make some kind of judgement about it. That other guy came to one of these threads and said that agi has a 3% effect on defense (something like that). If he can go and find that out, he/she should be able to find out about the rest of what contributes to hit rate or damage mitigation.
Last edited by stormlord; 11-17-2009 at 11:42 PM..
  #49  
Old 11-18-2009, 12:04 AM
messiah_b messiah_b is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
And don't reply to my post saying i'm a troll or that I'm just throwing around accusations...
People think you are a troll because you have been posting on the systems and bugs for a week and finally logged in for the first time yesterday.
  #50  
Old 11-18-2009, 07:00 AM
Mowgli Mowgli is offline
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Been playing Project 1999 for almost a week now and had yet to post but after browsing through this thread a bit I figured it was about time. I just wanted to say I am extremely appreciative of the time invested by the development team to make the server a reality. I could be playing Modern Warfare 2, Borderlands, Dragon Age Origins or any of the other amazing games that have been released in the last month; but no... I'd rather play a game a decade old and I have you guys to thank for it. It may seem a bit out of place to say thanks in this thread but I felt that from an outside perspective it seemed that all everyone does is request more (or complain depending on how ya look at it). I know everyone has the best of intentions I just wanted to chime in and say thanks for all the hard work and to keep it up! I'm sure this will get fixed as soon as time allows.

PS: I play a pally and this affects me; so no, I'm not a mage or any other caster who's sittin pretty right now [You must be logged in to view images. Log in or Register.]
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