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  #51  
Old 02-09-2014, 03:31 AM
CodyF86 CodyF86 is offline
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Quote:
Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
Test it by pulling a mob with the clicky annul stick & if the pet doesn't take agro on the first hit then something is wrong however I pulled liked this before and it has never been a issue for me so at most it could be needing another split second to get agro that I never noticed.
Initial aggro is capped; That's why it's actually better to pull with a big nuke or malo
first. Send your pet in first, then nuke and you can see the difference.

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  #52  
Old 02-10-2014, 07:18 PM
baalzy baalzy is offline
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Quote:
Originally Posted by http://web.archive.org/web/20010911162920/http://eq.castersrealm.com/playguides/VIEW.ASP?ID=3684
So here's how I beat up on the yellows and reds while soloing after level 12. Self buff everything you have. Shielding, siphon str, grim aura, vampiric embrace. At 16 add spirit armor and banshee aura. Now lead with life leech and let the mob hit you instead of your pet! Even with leach the mob is gonna beat you down, but no worries, cause you haven't loaded on the dots, meaning the mob will aggro your pet when you step back and start using your near full tank of mana. Step back, and let your fully healthy pet take a few whacks from the mob that's now down to half or 2/3. Lifetap a couple times and step back in there. When the mob is down to where your pet can handle it, back off and med up for the next one.
This isn't possible here. This guy is talking about using life leach & meleeing a yellow/red mob and instantly being able to lose agro to your pet by stepping out of range. March 2000.

Quote:
Originally Posted by http://web.archive.org/web/20010911152758/http://eq.castersrealm.com/playguides/VIEW.ASP?ID=4876
RM. HG's are pathetic exp I think. But me at 42 and my 42 Mage made 1K last night there in about 4 hours, so money is hard to beat. Go to where the Giants spawn and camp on the side of the valley directly across from where the Guards in the tower are. When doing HG's an Ench or Mage is wonderful because of Malise/Tash (like we need slow Clarity). Pull the MOB's to you (best I've found is to have the other caster pull with Tash/Malise). Then you get a MOB that has lowered MR, yet the pets can taunt it off easy. Target the MOB and do a /pet attack as soon as you see it. Continue to sit and med. When your pet goes after it, it is within Darkness range. Dark and Fear it. It will go back towards the hill, then across the hill to your right. I generally will cast VoS on it, then go babysit the pets, moving/sitting/moving. If Fear wears off it is now so mad at the pet(s) hitting it that it will go after them as long as you are not too close. Refear. The worst things I've found is that if you cast Fear more then twice, you'd better nuke or the pets seem to take all the exp. You still get the loot though. And since you know exactly where he is going you can get ahead of him and sit and med while he is getting kicked to death by the pets.
Tash a mob and have a pet pull it off easily.
March 2001

Quote:
Originally Posted by http://web.archive.org/web/20020428201203/http://eq.castersrealm.com/playguides/VIEW.ASP?ID=4591
-ATTACK STRATEGY-

Find a victim, engulf darkness if it fails, pull it to pet and sick the pet on it. Back up and recast until it sticks. From here cast Heat Blood, Heart Flutter, and if you want, Disease Cloud. By this time the giant will hate you and start chasing you... run the giant around the outer wall (but not to close to the nearby hut, for a giant spawns in there) and once you get to the road follow the road to the outer door and then follow the wall up and around again. make sure you have your pet taunt off by typing /taunt. If it does stop to attack your pet, SoP it and it will start chasing you again.
This is more what I remember. Pets grabbed snap agro easily. If I had a string of darkness/fear resists it often became difficult to get the mob off my pet before my pet died.

Feb. 2001

I'll look for some more in a bit, but I'm hoping the devs can at least acknowledge after all these years that peoples memories aren't wrong and pets really should be holding agro more effectively than they are.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid

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If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.
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Last edited by baalzy; 02-10-2014 at 07:22 PM..
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  #53  
Old 02-10-2014, 07:40 PM
Asap Asap is offline
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Nice find Baalzy
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  #54  
Old 02-10-2014, 07:46 PM
Potus Potus is offline
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Good finds, all of those guides are classic. And yeah, you have to turn pet taunt off to aggro kite in classic. Pet's aggro was just too good otherwise. Notice he recommends using Shock of Poison and Disease Cloud and Heart Flutter. All are HUUUUUUUUGE taunts and the pet still can get aggro.

Pet aggro is simply broken on P99.
Last edited by Potus; 02-10-2014 at 07:48 PM.. Reason: fixed typos
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  #55  
Old 02-11-2014, 10:54 AM
Velerin Velerin is offline
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Splorf had that great thread proving mage pets don't cast enough here as well. Considering how spell hate >>> melee hate here if mage pets casted more that would be a huge help alone.
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  #56  
Old 03-19-2014, 09:24 AM
Mirakk82 Mirakk82 is offline
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I can't believe this has been this broken for this long. All the folks saying to learn to play or check your memory have clearly never played a pet class before. I can't even approach basic DoT amounts that were standard when I was leveling in 1999-2000 without getting permanent aggro.

Thinking it might be a hate problem with DoTs, I made a mage. Even worse. And this was in 2011. Can we please get this fixed already? It's ridiculous that this has gone on for so long on a server that prides itself on offering a "classic experience".
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  #57  
Old 03-19-2014, 09:32 AM
Haynar Haynar is offline
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Pet aggro is changed on Beta. Check it out.

H
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  #58  
Old 03-19-2014, 09:34 AM
Asap Asap is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Pet aggro is changed on Beta. Check it out.

H
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  #59  
Old 03-19-2014, 09:52 AM
Asap Asap is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Pet aggro is changed on Beta. Check it out.

H
Just played around a bit on beta with my Mage. Pet aggro is on point!

Using the 49 fire pet on a frost giant berserker, Nuked SoS (600pt DD) when mob was at 80% and didn't pull aggro off pet, even sitting immediately afterward didn't pull aggro.

Could this be a new era for Magicians on p99!? [You must be logged in to view images. Log in or Register.]
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  #60  
Old 03-19-2014, 10:18 AM
Daldaen Daldaen is offline
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Imagine if they fix it so that bolts are faster and double bolt works!!!
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