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  #51  
Old 08-19-2010, 09:04 PM
vincin vincin is offline
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Hi, my name is vincin
  #52  
Old 08-19-2010, 09:46 PM
Messianic Messianic is offline
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Lazor - your encumbrance affects both agility by a certain percentage and movement speed by a certain percentage. You're simply correlating the two where a coincidental yet indirect relationship exists. If you were encumbered the same amount yet had a ton of AGI gear, you'd notice the same movement speed.
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #53  
Old 08-19-2010, 09:46 PM
Messianic Messianic is offline
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Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
Lazortag should have been aborted.
I don't know if his comments warrant this =P
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #54  
Old 08-19-2010, 09:53 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
Lazor - your encumbrance affects both agility by a certain percentage and movement speed by a certain percentage. You're simply correlating the two where a coincidental yet indirect relationship exists. If you were encumbered the same amount yet had a ton of AGI gear, you'd notice the same movement speed.
I already admitted that you guys are all right and agility has no effect on runspeed. I did this two posts ago. My question is: will an encumbrance ratio of 2x/2y affect your runspeed the same as an encumbrance ratio of x/y? Is it really calculated like a ratio, or is having 2/1 encumbrance considered not that bad because you're just encumbered one over.

Basically, is 200/100 as impeding to your movement speed as 2/1? This question is independent of what you guys seem to think I'm asserting.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #55  
Old 08-19-2010, 10:00 PM
Messianic Messianic is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I already admitted that you guys are all right and agility has no effect on runspeed. I did this two posts ago. My question is: will an encumbrance ratio of 2x/2y affect your runspeed the same as an encumbrance ratio of x/y? Is it really calculated like a ratio, or is having 2/1 encumbrance considered not that bad because you're just encumbered one over.

Basically, is 200/100 as impeding to your movement speed as 2/1? This question is independent of what you guys seem to think I'm asserting.
Gotcha, i apologize.

I dunno on that one. Test it and let us know [You must be logged in to view images. Log in or Register.]
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Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #56  
Old 08-19-2010, 10:03 PM
Lazortag Lazortag is offline
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That would be really hard to test, but I guess I'll have to. I was hoping some nerd on the forums would know the answer to my question. Oh well.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #57  
Old 08-19-2010, 10:28 PM
MiRo2 MiRo2 is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
That would be really hard to test, but I guess I'll have to. I was hoping some nerd on the forums would know the answer to my question. Oh well.
Actually you could do the same test just not using 200/100 = 2/1 could be something along the lines of 90/60 = 135/90, 60 and 90 are both easily obtainable by adding points to a level 1's str during creation. Then you just need a to load them up with the correct amount of copper and time yourself running from point A to point B on both characters.
  #58  
Old 08-20-2010, 09:37 AM
Lazortag Lazortag is offline
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The problem for me isn't getting two equivalent ratios so much as it is "timing the runspeed" of the two characters. I mean, so many things can affect your runspeed, so I'd have to find a definite point A and point B to run between with no obstacles or anything impeding me.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #59  
Old 08-20-2010, 03:19 PM
Traderseven Traderseven is offline
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Funny how everyone has to say whats on their mind, even though its the same as the last 20 posts, my turn!

Get over it. Its harder and thus more fun this way, if you can't deal with it make a druid like everyone else and get sow.
  #60  
Old 08-21-2010, 01:40 PM
Lucrio40 Lucrio40 is offline
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Quote:
Originally Posted by Traderseven [You must be logged in to view images. Log in or Register.]
Funny how everyone has to say whats on their mind, even though its the same as the last 20 posts, my turn!

Get over it. Its harder and thus more fun this way, if you can't deal with it make a druid like everyone else and get sow.
lol. I like that. When people suggest something that wasn't in classic that might make life just a little bit easier for people (i.e. removal of hybrid xp penalties) people come out of the woodwork to say "BUT...BUT...THAT'S NOT CLASSIC!"

Now we have an issue that wasn't in classic, and people would like it changed to be like it was in classic and people come out to say get over it? Making things more difficult for the sake of making them difficult does not make things more fun. I'm not looking to be spoon fed everything here, if I wanted that then I'd be playing EZserver.

I'll use an old nintendo game for an example on what this is like. In pitfall for the NES there are several ladders that if you go down its instant death, you don't know that until you try the ladder. Death traps aren't fun especially if you can't spot them before hand.
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