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#51
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![]() Hi, my name is vincin
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#52
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![]() Lazor - your encumbrance affects both agility by a certain percentage and movement speed by a certain percentage. You're simply correlating the two where a coincidental yet indirect relationship exists. If you were encumbered the same amount yet had a ton of AGI gear, you'd notice the same movement speed.
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#54
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![]() Quote:
Basically, is 200/100 as impeding to your movement speed as 2/1? This question is independent of what you guys seem to think I'm asserting.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#55
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![]() Quote:
I dunno on that one. Test it and let us know [You must be logged in to view images. Log in or Register.] | |||
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#56
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![]() That would be really hard to test, but I guess I'll have to. I was hoping some nerd on the forums would know the answer to my question. Oh well.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#57
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#58
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![]() The problem for me isn't getting two equivalent ratios so much as it is "timing the runspeed" of the two characters. I mean, so many things can affect your runspeed, so I'd have to find a definite point A and point B to run between with no obstacles or anything impeding me.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#59
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![]() Funny how everyone has to say whats on their mind, even though its the same as the last 20 posts, my turn!
Get over it. Its harder and thus more fun this way, if you can't deal with it make a druid like everyone else and get sow. | ||
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#60
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![]() Quote:
Now we have an issue that wasn't in classic, and people would like it changed to be like it was in classic and people come out to say get over it? Making things more difficult for the sake of making them difficult does not make things more fun. I'm not looking to be spoon fed everything here, if I wanted that then I'd be playing EZserver. I'll use an old nintendo game for an example on what this is like. In pitfall for the NES there are several ladders that if you go down its instant death, you don't know that until you try the ladder. Death traps aren't fun especially if you can't spot them before hand. | |||
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