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#51
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like i'm borderline regarded and i'm pretty sure i could manage to merge the DBs just from the 5 minutes ive spent learning how to setup mysql and postgresql for my ai grill friend | |||
#52
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![]() Obviously unroot the dragons.
You'd have to be blind not to realize that the spectacle of pulling ToV dragons would attract people with the quality and ease of streaming now. It was a unique experience in gaming in general. They could probably further that growth if raiding was treated more like a sport where penalties and most violations were handled exclusively in real time. Minor penalties like a guild quickly being ejected from the zone and dumped X zones away but still allowed to play rather than the raid petition legal system with weeks of punishments as a standard that has been in place would encourage "fun" and evolving gamesmanship. I don't know how practical that is though from a server staff standpoint. "Non-classic" obvious QoL stuff may help as well. 4 action bars, buff timers, and as much as I don't like them, even targeting rings all make the game more approachable without actually changing the "core EQ experience". These are min/max population gain solutions though and probably won't happen based on the p99 ethos. Merging all of the servers would provide a temporary boost, but it wouldn't address the underlying decay that anything this old and stagnant will have.
__________________
Castigate - 60 Enchanter | Scoops - 60 Wizard | Rougey Rougerson - 52 Rogue | Carmenn - 60 Bard
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#53
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But yeah, this last sentence. It's not just p99, it's all games. Games have gone from a way to pass the time, to a sweaty competition of no-lifers, to see who can gain the most pixels in a short period of time.
__________________
"From this day to the ending of the world,
But we in it shall be remember’d; We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother..." | |||
#54
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#55
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#56
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![]() My idea on fixing server pop
Merge green into blue All population on one server now rather than split with uneven proportions. Never make a green again. It ruined blue. Blue used to be very fun at all levels and once green came along that all went away. Blue used to be a place you could go and find a group in unrest or mistmoore. It was fun leveling a new character up, meeting new people, having those oh crap moments, overcoming a particularly difficult mob or situation.. Nowadays, blue is mostly a graveyard pre level 50. It is very difficult if not impossible to find a group. If you do find someone in unrest or the sort, they are usually super twinked out and not always willing to group up. We need to merge the servers, bring the community back together, and learn to group again. Have fun leveling that new warrior or cleric or whatever your fancy is. With servers like Quarm and The Hero's Journey taking population as well I don't think it is worthy to have the limited population split on 2 servers. Bring everyone together. Make Blue Server Great Again! | ||
#57
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__________________
Castigate - 60 Enchanter | Scoops - 60 Wizard | Rougey Rougerson - 52 Rogue | Carmenn - 60 Bard
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#58
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I'm sorry that you missed out and feel this way, but blue was just the blueprint for a bigger project. As someone who played blue launch, it was nowhere close to what teal/green became. [You must be logged in to view images. Log in or Register.]
__________________
First say to yourself what you would be, and then do what you have to do. | |||
#59
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The only thing needed to "fix" the server pop is to launch a new Green (or otherwise just merge the servers regardless). | |||
#60
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Hear that, dev team? 3 year cycles. Allows players a year with Velious before pulling the plug and fresh-wiping the servers.
__________________
"From this day to the ending of the world,
But we in it shall be remember’d; We few, we happy few, we band of brothers; For he to-day that sheds his blood with me Shall be my brother..." | |||
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