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  #51  
Old 10-31-2011, 07:22 PM
Crenshinabon Crenshinabon is offline
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There just needs to be a less steep curve of resist once the higher resistances are reached and people are decked out in all resist gear.
  #52  
Old 10-31-2011, 07:36 PM
Tamiah2011 Tamiah2011 is offline
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Well I hope they get it right before launch, but if they don't you know what will happen~~~ Remimber Vanguard?
  #53  
Old 10-31-2011, 07:41 PM
Bazia Bazia is offline
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Quote:
Originally Posted by Tamiah2011 [You must be logged in to view images. Log in or Register.]
Well I hope they get it right before launch, but if they don't you know what will happen~~~ Remimber Vanguard?
We all remimber.
  #54  
Old 10-31-2011, 07:50 PM
Crenshinabon Crenshinabon is offline
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lol oh man Vanguard. I had a necro and if I would sick my 3 or 4 pets on someone all at once it would create an intense spike of lag until they died. Was sooooo buggy. Too bad it took them years to fix everything. Was actually a pretty decent game but it was a ghost town.

*edit* thinking about it more I really hated how multiple classes literally could spam every instant spell they had to insta gib someone. Instant castspells (introduced in world of waracraft?) killed mmo pvp for me.

And yea sorry for the derail.... back to resistance talk everyone! =P
Last edited by Crenshinabon; 10-31-2011 at 07:52 PM..
  #55  
Old 10-31-2011, 08:13 PM
mimixownzall mimixownzall is offline
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Quote:
Originally Posted by Tamiah2011 [You must be logged in to view images. Log in or Register.]
Null, why can't you just do a basic standard dmg reduction amount per. percentage of resistance player has for that element, example if player has 150 fire resist and is hit with a fire based spell that does normally 600 dmg maybe with resist neg. factor maybe he only get hits for 320 dmg.I don't think any DD spell should be totally resist if player are within 4 lvl of each other, but for blind,snare,and root they should be resisted sometimes depending on resistance a player has, but not 90 percent with maxed resistance.Resistance is for helping a player absorbed the damage not totally defend against it, If you can make it were everyone can understand and see the same effect each time, it will solve alot of your problems.

Because this isn't WOW.
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  #56  
Old 10-31-2011, 11:45 PM
Bkab Bkab is offline
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Tamiah is a fucking idiot and nothing he posts should be taken seriously. It's obvious he has absolutely no clue what he's talking about, or how resists and stats work.
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  #57  
Old 11-01-2011, 12:24 AM
MakeYouMad MakeYouMad is offline
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The graffe parse looks legit to me, 347/793 average damage against 167CR (44% average per hit). Change it to that. Currently on Lovely's parse, this server was doing 26% per nuke against 166CR.

That would be a 69% increase in damage against 167CR if Lovely's sample size was anything representing the current state of the server.
  #58  
Old 11-01-2011, 01:07 AM
Tamiah2011 Tamiah2011 is offline
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Default I dont understand

I just got done with a pvp match for a test shammy was either 48-49 blue con to me 50th lvl mage..I hit him with 2 lava bolts which do about 980 dmg full hit, First bolt him for 137 other one hit for 197 someone please tell me how this is possiable if resist system is working correct?
  #59  
Old 11-01-2011, 01:10 AM
Tamiah2011 Tamiah2011 is offline
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Quote:
Originally Posted by Bkab [You must be logged in to view images. Log in or Register.]
Tamiah is a fucking idiot and nothing he posts should be taken seriously. It's obvious he has absolutely no clue what he's talking about, or how resists and stats work.
Well moron, why don't you explain it since you know how it works.And stats have NOTHING to do with resist system bright one.
  #60  
Old 11-01-2011, 01:42 AM
gloinz gloinz is offline
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blind lands to much stun lands to much but idc cuz im a paladin

that is all
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