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#1
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![]() Please direct any feedback on the Resist System from experiences after this threads date. Try and keep any comments about the classicness of the system or 'how it was' to a minimum, keep suggestions within the system we have.
One of the main things that will be pushed around from now until release is the minimum damage that a partial can do, it was bumped up today but it might need to be moved again depending on the feedback from it. Thanks in advance! | ||
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#2
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![]() call of flame for a ranger does 10 dmg
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#3
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![]() Thanks for all the work you guys have been putting in. System seems pretty good so far, nothing is gonna be perfect so people will still complain about it but still.
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#4
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![]() 50 ranger
Snare = sucked roots ftw Immolate would interupt no matter how i stood (is that even ingame?lol) I didnt have a prob with call of flame tho, finished off a couple with it (but didnt check damage report sorry) on live i never had root hotkeyed for pvp, only snare/ensnare tonight i swapped those around cuz it was backwards
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Vinx : Vexx
<Vesica Dei> | ||
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#5
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![]() I also noticed this Vinx. I think the main problem is how long snare was actually lasting when it would land on someone. Root and Snare seemed to get resisted almost the exact same amount. They also seemed to wear off at the same rate. Snare would last anywhere from 1-8 seconds ... root would last anywhere from 1-8 seconds. Why use snare?
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#6
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![]() were you fighting bards? or people grouped with bards that were dispelling?
I never got snare to land, or at least i gave up spammin Then ya, they were falling off around 1-8s but once i got root to land on the nonbard, and made bard chase me so the rooted character was oor. the root lasted long enough True, not only did you need to spam root on live before it landed. it also was unpredictable about how long before it wore off..whereas snare was easier to land and had a longer duration as a matter of fact, did snare ever wear off early?? (outside of dispells)
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Vinx : Vexx
<Vesica Dei> | ||
Last edited by vinx; 10-31-2011 at 01:33 AM..
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#7
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![]() the minimum for starfire has gone from 32 to 102, so anything is an improvement to be sure, however at a relatively low 124 fr my target is still getting the minimum damage approximately 50% of the time. other than that your numbers are close but still to low.
the main problem is the minimum hits are far to frequent as they are basically the equivalent of a "full resist" for conversation sake, so if we go from the red text zero damage full resist 5% of the time to the 102 damage "full resist" 50% of the time it is still a significant damage reduction. thats why i think if your going to keep this level of frequency on minimum hits the minimum hit (for a 410 dmg spell, higher should be higher, lower should be lower) should be at least 150 or so and that is still a huge nerf to a casters output/viability over classic, because you would need to be well over 200 resist to even come close to that where under the current system people will be getting those a lot starting at 80 - 100 resistance. to summarize 10 casts of starfire on a target with 124 fr should be resulting in 10 casts hitting from 250 - 350 with most being closer to 350, not around half hitting 200 - 300 leaning toward the 200 range with 40% or more of those casts doing 102 (or a different minimum) | ||
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#8
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![]() Do Mage Earth pets have infinite mana or am I just noob?
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#9
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![]() Quote:
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#10
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![]() a string of 20 nukes on a target 1 level lower with 124 resistance.
283, 102, 300, 102, 258, 102, 102, 209, 102, 230, 258, 188, 279, 102, 296, 102, 246, 102, 102, 246. so 8 of 20 casts were for 102, this is a "full resist" rate of exactly 40%. average damage, 180. pure shit, this is far more mitigation than someone sporting 200+ would of had and this is at a lowly 124. this is completely broken. if the 102's were replaced with numbers in the range of the others it would be far better and yet still far less damage than given during classic. keep in mind a melee class has infinite swings, 2 - 3x as much hp and does damage on the move, and with this resistance system as soon as they throw some diamonds and a few slapped together piece of newbgear on a caster wont be able to kill one thats afk without having to med mid fight. | ||
Last edited by Darwoth; 10-31-2011 at 02:20 AM..
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